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OFFIC IAL PLAYABLE FIRST! 

100 NEW XBOX GAMES f 



BLINX, BRUTE FORCE, DEUS EX 2, METAL GEAR X AND MORE! 
SCREENS AND INFO 6u THE BESt NEW 100 XBOX GAMES 



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Qppiciai Uk xbDX magazine 

EVERY XBOX GAME 
REVIEWED INSIDE! 

EXCLUSIVE 
PLAYABLE 

'demos 

□ HALO 

□ RALUSPORT 
CHALLENGE, 

□ MOTOGP 

□ CRASH 

□ Fl 2002 

□ DEADLY SKIES 






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WORLD EXCLUSI 



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5!7?TO?T 



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VIEW 



EXCLUSIVE REVIEW EXCLUSIVE REVIEW 



SPIDER-MAN: ^ 

THE MOVIE <Z RED CARD 



OF 



EXCLUSIVE REVIEW 



EXCLUSIVE REVI 



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CASH 



MOTO GP 






ilxboxmagazine.co.ul 



■ 34 PAGES OF REVIEWS 

SPY HUNTER, BURNOUT, DAVID 
BECKHAM SOCCER, GAUNTLET, 
PIRATES: LEGEND OF BLACK KAT 



ISSUE 04 JUNE 2002 £5.99 



V [network y 



XGOX 



Take on the World 



"Deep yet accessible representation of the beautiful game" CVG Online 
■'Everything an arcade footy fan could wish for" Gamesmaster 
'Fast, easy to pick up and looks beautiful" CVG 



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"Award winning before it's even hit the shelv 



"If this game does not have something for you then you clearly don't have any blood. running through your veins'' 
"Medieval combat that sees you belting all around massive, detailed levels, dismembering everything in sight. Cool". C&VG 
"Hotly tipped by the press on both sides of the Atlantic" ; o* LmricfySiipftlemei »■>', ■• 



Cbc battle begins Jul^2002 



games by 



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OFFICIAL UK 
XBOX MAGAZINE 

www.officialxboxmagazine.co.uk 



PLAYABLE 



»THE EXCLUSIVE SOURCE FOR PLAYABLE XBOX DEMOS 



FIRST 



»NEWS, PREVIEWS & REVIEWS BEFORE ANYONE ELSE 

WHAT'S IN IT FOR YOU 



»THE OFFICIAL UK Xbox Magazine is written by a 
group of experienced gamers who've spent their lives 
playing games. We believe that games are the most 
exciting form of entertainment there is. This magazine 
will reflect that at all times. 



» WE BELIEVE THAT the arrival of Xbox represents the 
one of the most important developments in video 
games. Xbox will not 'kill' the PS2 or GameCube - and 
as gamers we wouldn't want it to. However, the power 
and technological innovation offered by Microsoft's 
new machine will result in better games and more 
choice for Xbox owners. 



» BEING THE OFFICIAL UK Xbox Magazine means that 
we are in the best position to give impartial, honest 
review scores. We don't do any deals to get access to 
finished games. As a result, we're in the best possible 
position to give you what you deserve - balanced, 
objective and accurate reviews on which to base your 
buying decisions. 



» MICROSOFT HAS no access to, or influence over, 
the Official UK Xbox Magazine. The company's 
involvement ends once it has made available to us 
materials we need for the magazine, and it will only 
read our reviews when you do. 

»HOWEVER, BECAUSE we are the official magazine, 
we have unprecedented access to the newest Xbox 
games in development and the people making them. 
Our coverage of forthcoming titles will take you closer 
than ever before to the most exciting new games. We 
will talk to the developers and publish the best new 
screenshots before anyone else. 

OUR OFFICIAL STATUS allows us to get closer to 
every Xbox story, rooting out the truth from the 
rumours and speculation. Because we can go directly 
to the people involved, you can be assured that every 
story in the magazine will be accurate and truthful. 

»THE FUTURE NETWORK produces official Xbox 
magazines for the United States, France and Italy, and 
will eventually produce magazines for every Xbox- 
buying nation via licensee publishers. This means that 
we have a huge network of games journalists across 
the globe, ready to visit games developers wherever 
they are and report exclusively for the Official Xbox 
Magazine World Network. 

»WE BELIEVE that the readers of the Official UK Xbox 
Magazine are one of our most important assets. While 
it's our job to provide you with the demos, news, 
previews and reviews you need, we want to be a place 
where your opinions and expertise can be shared with 
the new Xbox community. 



www.officialxboxmagazine.co.uk 



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#_» 



:* <y 



NOPE. WE HAD no idea, either. If you want proof, 
just ask our News Editor, Gavin. He'd been the 
proud owner of an Xbox for precisely three days 
before the price cut was announced and he's got 
the receipt to prove it. The good news, of course, is 
that he's now eagerly awaiting two free games and a controller, as 
are Jon, Steve and Ben. I stole my Xbox from the office - there are 
perks of being in charge of the monkey house - so I'm not eligible 
but if you bought your Xbox for £299 get along to page 018 and find 
out how to claim your Reward pack. 

When Nintendo dropped the price of the N64 by £100 three 
months after launch in 1997 (a fact mysteriously forgotten by 99 per 
cent of the games press), the mighty, gamer-friendly 'Big N' offered 
precisely no compensation. Although, apparently, if you were really 
arsey on the phone to them they would send you a free controller. 

Hooray for evil old Microsoft, then. And hooray for more Xbox 
consoles out there, a bigger market and more games for us to play. 
Talking of which... 

Most magazines wait until after E3, the games industry's big 
show which is taking place now (if you're quick to the shops or one 
of our subscribers, that is), to print screens of the newest, biggest 
games. Sod that, we thought. We'll do it as it happens. As a result, 
if you flick to page 052 you'll find screens and info on 100 of the 
biggest new Xbox games including Blinx, a game that's had Sonic 
and NiGHTS fan Ed practically fat with excitement (no mean feat for 
the world's lightest six-footer). 

The fact that we've had to 'enjoy' original NiGHTS music on the 
stereo ever since has only mildly dented the rest of the team's 
enthusiasm, although Art Chief Adam has threatened resignation. 

If you're wondering about the photograph above then believe 
me, I'm wondering about it more. It's all to do with our Xbox Lovers 
Guide, which starts on page 044. Least said, soonest mended... 

Elsewhere, it's been a return to form for the reviews section. 
Even if you've never fancied motorbike games before, you have to 
try our demo of Moto GP. Apart from the fact that graphically it's a 
technical triumph, it's also a perfectly pitched game experience; 
easy enough to pick up but with Gotham-like depths to discover. 
Gun Metal from Brit studio Rage is excellent explosive fun and 
Spider-Man actually lives up to the quality of the comics and film. 

So then - free games and a controller if you were on board 
early, a bargain-priced super console if you've just seen the light, a 
fantastic library of software already in the shops and the promise of 
loads more to come in the near future. Life's looking good. 

Enjoy the issue. 

JAMES ASHTON 

EDITOR-IN-CHIEF, OFFICIAL UK XBOX MAGAZINE 



ON THE COVER 




100 BEST NEW GAI 

Unveiled on page 052 

MOTO Gl 

Head for page 078 

CRASH FOR CASH 

Turn to page 114 

GUN METAL 

Reviewed on page 0: 



MES 



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> ISSUE D< DD5 




TEAMSAS ^^ 

FIRST LOOK at the game that boasts Andy A] £ 
'Bravo Two Zero' McNab as SAS advisor 



DDE HFFORL UK mRGRZINE 



mega bite! 




£44.99 



Coming Soon 



Buffy The Vampire Slayer™ 

Third person action/adventure game based on the fangtastic hit television series. Take on the 
role of Buffy Summers and save the world by destroying all vampires and other demonic 
creatures that threaten mankind. Combines fighting, action, drama, humour, exploration and 
puzzle solving in a complex interactive 3D environment. Reserve your copy now at HMV. 



buy now: www.hmv.co.uk 



Release date unavailable at time of going to print. Check in-store for further details. 
Title and price subject to availability at participating stores. 



top dog for games 





OFFICIAL UK XBOX MAGAZINE 



(X C CIA IX ytjon iTVkj.1^11 K" 




A-Z listings of every featured 


game 


2002 FIFA WORLD CUP 


125 


ALL-STAR BASEBALL 2003 


104 


AMPED 


126 


ARCTIC THUNDER 


125 


AZURIK: RISE OF PERATHIA 


100 


BARBARIAN 


026 


BATTLE ENGINE AQUILA 


034 


BIG MUTHA TRICKERS 


020 


BLADE II 


065 


BLINX: THE TIME SWEEPER 


054 


BLOOD OMEN 2 


125 


BRUTE FORCE 


060 


BURNOUT 


087 


CIRCUS MAXIMUS 


028 


COLIN MCRAE RALLY 3 


063 


CONFLICT: DESERT STORM 

CRASH BANDICOOT: THE WRATH OF CORTEX 

CRASH 


032 

125 

114, 124 


DAVID BECKHAM SOCCER 


098 


DEAD OR ALIVE 3 


127 


DEADLY SKIES 


HI, 124 


DEUS EX 2 

ELDER SCROLLS III: MORROWIND 


062 
036 


ESPN WINTER SPORTS 2002 


124 


F12002 


111. 124 


FALCONE: INTO THE MAELSTROM 


036 


Fl LA TENNIS 


022 


FREELANCER 


024 


GAUNTLET DARK LEGACY 


102 


GUN METAL 
GUN VALKYRIE 


090 
124 


HALO 020, 060, 110, 127 


HOUSE OF THE DEAD 3 


057 


ISS2 


125 


JET SET RADIO FUTURE 


118 


KNOCKOUT KINGS 2002 


124 


LAMBORGHINI 


012 


MECHASSAULT 

MERCEDES-BENZ WORLD RACING 
MORTAL KOMBAT DEADLY ALLIANCE 
MOTO GP 


024, 064 

022 

010 

078. 112 


MX2002 FEAT. RICKY CARMICHAEL 


074 


NBA INSIDE DRIVE 2002 


125 


NEW LEGENDS 


103 


NFL FEVER 


024 


NIGHTCASTER 

ODDWORLD: MUNCHS ODDYSEE 


099 

126 


PANZER DRAGOON ORTA 


057 


PHANTOM CRASH 


032 


PHOENIX 


024 


PIRATES: THE LEGEND OF BLACK KAT 


105 


PRISONER OF WAR 


028 


PROJECT EGO 


058 


PROJECT GOTHAM RACING 2 


024 


PROJECT GOTHAM RACING 


126 


RALLISPORT CHALLENGE 


113 


RED CARD 


094 


ROBOTECH 


026 


ROCKY 


031 


SEGA GT 2003 
SHADOW OF MEMORIES 
SIMPSONS ROAD RAGE 


064 
026 

124 


SPIDER-MAN: THE MOVIE 


068 


SPY HUNTER 


076 


STAR WARS: OBI-WAN 


125 


STEEL BATTALION 


063 


TD OVERDRIVE 


105 


TEAMSAS 

TEST DRIVE OFF-ROAD: WIDE OPEN 


014 
125 


UFC TAPOUT 

UNREAL CHAMPIONSHIP 


124 
024 


WHACKED! 


024 


WRECKLESS: THE YAZUKA MISSIONS 


126 


XIII 


025 




PLUS: DIRECTORY OF EVERY GAME EVER REVIEWED IN 
OFFICIAL UK XBOX MAGAZINE ON PAGE... 106 





EFIR5T 

MORTAL KOMBAT 
LAMBORGHINI 
TEAM SAS 

THE BIG STORY- £199 XBOX 

INSIDE VIEW 

STATE OF PLAY: AMERICA 

024 THE MOLE 
026 HARDWARE 

028 STATE OF PLAY: JAPAN 

IN MY OPINION 
034 QUOTES, TOP 10 
036 SHOP TALK 

CHARTS 

iNcamiNG 

A 

020 BIG MUTHA TRUCKERS 
FILA TENNIS 
MERCEDES-BENZ 

025 XIII 

028 CIRCUS MAXIMUS, POW 

030 TWIN CALIBUR 

030 SHINING LORE 

031 ROCKY 

CONFLICT: DESERT STORM 
PHANTOM CRASH 
BATTLE ENGINE AQUILA 
036 MORROWIND, FALCONE 



TOGETHER AT LAST: 

THE XBOX LOVERS GUIDE. 

HOW TO GET THE MOST 

FROM YOUR CONSOLE 

THE 100 BEST NEW 

XBOX GAMES: 

BLINX: THE TIME SWEEPER 

DEUS EX 2 

BRUTE FORCE 

PROJECT EGO 

... AND 96 MORE! 

SJIELUB 



SPIDER-MAN: THE MOVIE 

MX2002 

SPY HUNTER 

MOTO GP 

BURNOUT 



090 


GUN METAL 


094 


RED CARD 


098 


DAVID BECKHAM SOCCER 


099 


NIGHTCASTER 


100 


AZURIK: RISE OF PERATHIA 


102 


GAUNTLET: DARK LEGACY 


103 


NEW LEGENDS 


104 


ALL-STAR BASEBALL 2003 


105 


TD OVERDRIVE, 


105 


PIRATES: LEGEND 




OF BLACK KAT 



[S play 



:moi G 



WELCOME 
ON THE DISC: 
DEMO CHALLENGES 
CASH FOR CRASH COMPO 
CHALLENGE LEAGUES 
MASTERCLASS: JSRF 
SURGERY, SHORT TIPS 
GAME CLUBS 



REGULARS 



LETTERS 

FROM THE FORUMS 

SUBSCRIPTIONS 

REVIEWS INTRO 

REVIEWS DIRECTORY 

XBOX MAN 

NEXT MONTH 




HALO 

CRASH 

F12002 

MOTOGP 

DEADLY SKIES 

RALLISPORT CHALLENGE 



WRECKLESS 
TAZ WANTED 
SPIDER-MAN: THE MOVIE 
...PLUS FIVE MORE! 



ISC 04 BEGINS ON 
PAGE 109 




ISSUE D< DD9 



EFIRET 




WORDS: GAVIN OGDEN 




. BACK IN 1993, the original Mortal 
I Kombat shocked the world with 
its photo-realistic visuals and 
ultra gore. Since then the series has 
spawned several sequels, two movies and 
even an animated TV series. 

But following the release of MK4 in 
1999, all things Mortal Kombat have been 
very quiet. Midway announced that a fifth 
MK game was in early stages of 
development but has kept its cards close 
to its chest... until now. 

As these exclusive screens reveal, the 
next generation of Mortal Kombat is on a 
visual par with other spectacular beat- 
'em-ups such as the blistering Tekken 4 
and Virtua Fighter 4. 

Mortal Kombat Deadly Alliance signals 
a brand new start for the ageing series, 
with Midway creating a completely new 



fighting system and giving the game 
engine a total overhaul. The new system 
gives each character several different 
move-sets, which players are allowed to 
change during a fight. The days of simply 
guessing a ten-hit combo you've seen a 
million times are well and truly over. 

For the first time in a MKgame you'll 
see progressive physical damage rather 
than just the gruesome end-game money 
shot. As players beat each other 
senseless, facial bruising, black eyes and 
bright red cheekbones will gradually 
deform their sleek, catwalk features. Ain't 
such a pretty boy now, are ya? 

Clothes will also tatter and tear as the 
fight progresses and players will drip 
blood, sweat and tears. In a crowded 
market, it's the little details that count. 

Of course, Mortal Kombat just 
wouldn't be the same without its 
personalities, and Scorpion, Sub-Zero, 
Raiden, Jax, Sonya, Reptile and Kitana all 
return in high-res glory along with new 
additions Drahmin and Mavado. 

With Mortal Kombat you're always 
guaranteed a plethora of inspired fatality 
moves. Whether Deadly Alliance 
delivers more than just that 
remains to be seen. 



&■ See the exquisite quilting on Scorpion's pants? These guys have serious tailors. 



© 




* Subzero's poor circulation leads to subtly blued extremities. 



DID DFFOHL UK XSOX fTIRGRZINE 



STROLL DOWN 

memoRy pfiin 




ocr eif* uk xtcy magszne 



THE ORIGINAL MK stormed the charts 
on no less than eight platforms way 
back in 1993. MK 2 and MO were 
released in 1994 and 1995 respectively, with 
Mortal Kombat Trilogy hitting shelves in 1998. 
The fourth was released in 1999 before the series 
took an action-adventure direction with MK 
Mythologies and MK Special Forces. Love its 
comic gore or hate its repetitive simplicity, 
there's no doubt that MKis here to stay. 



n 



p ^ 



-f- Will they learn that violence isn't the answer.. 



•*. ...or will the maiming continue forever? 




* Not long to wait now until Nepal's ancient temples echo with cries of pain. f- Kontrasting kombat styles in the now de rigeur slippy snowy level 



BONUS 

INFD 



»MK: BEHIND 
THE SCREAMS 
In line with recent 
movie releases on DVD 
which bundle the 
movie with extra 
material, Midway is 
putting together an 
extra DVD disc for the 
hardest of hardcore MK 
fans. Packed to bursting 
point with Mortal 
Kombat extras you 
won't see anywhere 
eke, it'll be stuck in the 
green box along with 
the game itself. This 
bonus disc features a 
behind-the-scenes 
making of documentary 
of Deadly Alliance, a 
history of the MK series 
and an art gallery with 
early concept images 
for character designs. 




t- Such attention to lavish costumes, such a willingness to take a boot in the pods. Psychiatrists would label this lot "Nihilistic Narcissistics." 



>I55UE □< Dll 



EFIR5T 



*H / — 




LAMBORGHINI 

High performance racing the Italian way 




WORDS: GAVIN OGDEN 

DEVELOPER: RAGE 
PUBLISHER: RAGE 
RELEASE DATE: MARCH 200 
PLAYERS: 8 

ETO CELEBRATE THE launch of the 
new Lamborghini Murcielago, 
Rage is creating a racer based 
entirely around the driving passion that is 
Lamborghini. Every model you dreamt of 
owning during childhood (or middle age) 
is included in the game, ready to be 
thrashed beyond all limits. 

According to project manager Richard 
Badger, the idea to develop a game based 
around a single manufacturer came from 
Lamborghini's rich history of producing 
high performance sports cars. 

"Everyone knows names like 
Countach, Miura and Diablo," Badger 
explained. "The combination of 
flamboyant styling and extreme 
performance was an attractive prospect. 
Now under the ownership of Audi, 



Lamborghini has just launched a new car 
called the Murcielago, which has won 
awards around the world for style and 
also broken three world records for 
production car performance. This 
included covering 100 miles in just 30 
minutes - averaging just over 200mph." 

Rage is also taking the age-old racing 
formula to new heights with options to 
race for new cars online. "Lamborghini 
will be one of the first console games in 
the world to feature online racing via 
broadband," revealed Badger. "It will look 
and feel like you're racing via system link, 
but you could be racing anyone." 

Although the single-player game will 
be packed with options, the thought of 
racing against global competition is the 
Xbox experience we've been waiting for. 

"Having built up a collection of cars 
in single player, we plan to allow players 
to transfer their garage into an online 
garage," continued Badger. "We're aiming 
to allow racers to bet virtual cash and 
cars on the outcome with an online 
database storing lap records, richest 
player and each player's garage. 
There's also a team aspect we're 
currently looking at." 



<t> Look out for puddles while driving - they look almost as good as the cars. 



© 




* The new Murcielago in all its jaw-dropping 200mph beauty. 



Die QFFOFIL- UK X-BOX fflRGHZINE 



WORLD EXCLUSIVE FIRST 



.BORGHINI 




CLASSIC CARS 
There'll be around 20 
models in the game, 
with unusual cars as 
well as the classics. 
Together, they trace the 
history of the brand, 
with the 350 GT, Miura, 
Countach, Diablo and 
the new Murcielago 
shown in several 
models. Vou can drive 
the Countach LP4O0, 
5000 QV, anniversary 
edition or 25th GT. 




■t- It looks too expensive and fast to wreck - but you're allowed to! 



-t- Even a race-prepared Lamborghini should slow down in fog. 




* Rage brought us an early copy of Lamborghini to play. It's blisteringly fast! 




> ISSUE D< DI3 



•>ijS 




EMADE IN CLOSE collaboration 
with Andy McNab, the 22 SAS 
Regiment's most famous ex 
member, Team SAS throws you into dense 
jungle to defeat General Piotr Kiminsky, 
a megalomaniacal Communist hardliner. 
You and your team must unravel a 
conspiracy dating back to the Cuban 
Missile Crisis of 1968 as Kiminsky holds 
the world to ransom... 

As with SCi's Conflict: Desert Storm, 
you can choose to play as either Britain's 
SAS or America's Rangers as a team 
commander, a scout, a heavy weapons 
expert or a sniper. Teamwork is essential, 
as you have to master different roles and 
develop your abilities to keep one step 
ahead of Kiminsky's army. 

Team SAS features 12 missions, which 
play differently every time to maximise 



replay value. Along the way you'll have to 
battle through tribal villages, derelict 
working facilities, canyons and you'll even 
come across Aztec ruins. Sounds more 
like something from Wish You Were Here? 

Yank or Brit, sniper or scout... 
whichever you choose, one thing remains 
constant - rock hard enemies. Rather than 
blocking your path with dumb goons who 
couldn't hit water buffalos glued to their 
AK-47s, Team SAS pits you against well- 
hidden snipers, grenadiers and even 
Black Ops terrorists. So it's you versus 
your evil Commie equivalents in 
campaigns designed to be played either 
alone or with up to four co-op players. 

The jungle will be brought to life using 
a variety of effects that are only possible 
on Xbox. You'll see fully 3D moving foliage 
that will reveal you if you crash through 
bushes too quickly, but will also alert you 
to nearby patrols when they do the same. 
Volumetric fog provides cover, while rays 
of sunlight peeping through the trees will 
cast shadows on the sweaty jungle floor. 
As you can see from our world exclusive 
screenshots, Team SAS is starting 
to look like the real deal - tense, 
gritty yet fun. More next issue. 



4- Britain's SAS or the USA's Rangers - both forces use the trusty M-16 rifle. 



© 




■f- Team SAS uses 3D modelled moving foliage, so don't step on any twigs. 



OK QFFOFH- UK XSOX mRGFIZINE 







A- Note the 'In The Zone' bar in the comer? Expect combat bonuses aplenty. &■ Death from above - your sniper picks a prime spot near a camp. 



BONUS 

INFD 



»ZERO TO HERO 
Andy McNab signed up 
with the infantry in 1976 
as a boy soldier. In 1984 
he was badged as a 
member of 22 SAS 
Regiment where he 
served in B Squadron 
for nine years. McNab 
has worked on both 
covert and overt special 
operations around the 
world, including anti- 
terrorist and anti-drug 
operations in the 
Middle and Far East, 
South and Central 
America and Northern 
Ireland. He has worked 
dosely with Rage's 
programmers to 
provide technical input 
as well as a model for 
motion capture. 




^ Cartoon style character design and Predator-style mini-gun both suggest that Team SAS is going for a slightly arcadey feel. 



you'RE 

BOOKED 

DURING THE Gulf War, McNab 
commanded the ill-fated Bravo 
Two Zero patrol. McNab has 
written about his experiences in the 
SAS in two best-selling books, Bravo 
Two Zero (1993) and Immediate Action 
(1995). To date his books have sold over 
five million copies worldwide and been 
published in 17 different countries in 22 
languages. This man really knows his 
covert operations. 









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* Heavy weapons provide in-unit fire support 



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FDP WHO EVEP ¥DU HPE 
EXPLDFE THE FILL-NEW 



DUT EDDN 



If interested, please do not hesitate to contact 
www.jedistarfighter.com for more details. 



STAR. WARS' 

/tfysMintfiii 

It's smooth and sculptured, it's crafted and cultured, it's sumptuous and exhilarating, 

it's the all new-Jedi Starfighter. 



isfilm Ltd. & TM All rights reserved. Used under authorization. LucasArts arti 
demarks or trademarks of Microsoft Corporation in the United States and/or oth< 



INCDITIINE 



// 



// 




TO £199 

Early adopters won't miss out with Reward Scheme 



*■ Add two games, and everyone 
gets the bundle for under £300. 




ONLY SIX WEEKS after Xbox 
^ was launched in Europe, 
Microsoft took the plunge and 
knocked a third off the price in 
an attempt to boost sales. 

"We're making a clear statement - 
we mean business in Europe," declared 
European Xbox vice president Sandy 
Duncan on April 18 after announcing the 
£100 price slash for the following Friday. 
As a reward for gamers who snapped 
up Xbox for £299 before April 26, 
Microsoft also took the unprecedented 
step of giving away two free first-party 
games and an Official Controller to each 
gamer. Since this bundle sells for around 
£120, it more than makes up for the price 
cut and prevents the sort of ugly scenes 
that followed the Nintendo N64's price 
drop, where early adopters were left 



feeling underrated and ripped-off. Titles 
available include Halo, Project Gotham 
Racing, Amped, Dead or Alive 3 and 
Oddworld: Munch's Oddysee. 

In order to claim your two free games 
and pad, you must have bought your 
Xbox before April 26, 2002, have proof of 
purchase and complete and return a 
reward form by July 1, 2002. The form can 
be downloaded from www.xbox.com/uk 
or obtained through the post by first 
ringing the Microsoft Customer Care Line 
on 0800 587 1102. The Customer Care 
staff will also walk you through the 
application process if necessary. 

The price drop was welcomed by both 
gamers and games publishers, since the 
potential market for each company's 
games should rapidly grow. Everyone's a 
winner here - especially you. 



DIB DFFICIHL UK X9QX mRGRZINE 



LATEST NEWS FIRST SCREENSHOTS BRAND NEW GAMES 




lk xeex magaaTG 





H£L 


THE INSIDE VIEW 




L% 




//NAME: CHRIS LEWIS 

//JOB: UK DIVISION DIRECTOR FOR XBOX HOME & RETAIL 

Xbox manufacturer explains why the price cut is no short 
term panic measure, but a recipe for longevity. 








"WHEN WE ANNOUNCED the price last about their Xbox purchase. That's 
year at our X01 event in Cannes, the critically important for us. 
market conditions were a little bit "We always said that we'd remain 
different. We committed then that we competitive and committed to the long- 
would remain competitive but things term success of Xbox and our strategy 
changed. We're basically managing our has always been about giving 
price point to remain competitive. outstanding value to as many gamers as 
"We felt it was important to reward possible. Xbox is the only console with a 
the early adopters of Xbox who are built-in hard drive, built-in broadband 
committed and have been enjoying Xbox support and from our perspective we're 
since launch. And we want to make sure now without doubt the best value 
they continue to feel very, very good console available anywhere." 







THE EXPERT VIEW 


//NAME: STUART DINSEY 
//JOB: MANAGING EDITOR, MCV 


Head of games industry weekly predicts that with Xbox 
dropping below £200, a price war is brewing. 




THE PRICE DROP was an 
an inevitable move. 1 thin 
t so early not because it 
/veil, but because they ha 
problems in Europe. 1 thir 
/vere doing OK in UK but 
he price in Europe and n 

"Microsoft probably c 
Dut longer, maybe even a 
months at £299 in the UK 
were some significant pre 
:uro pricing in mainland 
ultimately benefited UK g 
price cut so soon after lai 

"We were just about 1 
excitement of the actual 1 
t's all gone crazy again. Y 
iresence in shop window 


excellent and drive traffic into stores. It will make Xbox 
< Microsoft did a lot more robust for the usually sparse 
wasn't selling summer and carry Microsoft very nicely 
d some through to September, 
k the sales "The move now puts Microsoft in a 
you can't lower strong position against PS2 and 
ot in the UK. GameCube for what is effectively a 
Duld have held machine starting from scratch. You can 
couple of never forget how much hard work 
. But there Microsoft has to do here because it has 
blems with no heritage, is building up its game 
Europe, which library, and entered the fray 18 months 
amers with a after the release of PS2. 
nch. "As a gaming platform, it's also a 
hrough the very different offering from Nintendo's, 
sunch and now They know it's a long road but it's a 
ou'll see more good move. It's going to be a long drawn 
s, which will out battle and these are the early days." 





^ 


OUR VIEW 




w 


//NAME: OFFICIAL UK XBOX MAGAZINE 

//JOB: TO CUT TO THE CHASE AND TELL IT LIKE IT IS 




xeox 


Good for new owners, good for early adopters, and the 
more players out there, the better it is for everyone. 


j^l ocpoai lk xbox magaanp ^| 








WITHOUT DOUBT the move was the must have been a tough call to make, 
biggest news of the year so far and but it clearly needed to be done. Offering 
shows Microsoft's willingness to listen to the Reward package was also a clever 
gamers and to do the right thing. move, as gamers won't feel betrayed for 
Lowering the price so soon after launch their decision to rush out and buy early. 







The world's best video game hits the 
magical million PLUS large rigs in rough 
racing with Big Mutha Truckers. 



Sports stars wear branded gear PLUS even 
more product-endorsing gaming in 
Mercedes Bern World Racing. 




Rui 



mours, speculation and insider gossip 
from The Mole. If it's happening behind 
closed doors for the Xbox, he'll know. 



Hyper-realism and guns... lots and lots of 
guns in this mad-looking eel-shaded first 



pei 



rson shoot-'em-up. 




Twin handgun, 360° gunfighting in the 

form of Twin Caliber PLUS customisable 

online fantsy gaming with Shining Lore. 



" 



the movies, all the characters, all the 
settings... quite possibly the most 
implete movie tie-in game of all 



I 



US Rangers and SAS units get back for 
some Iraq attack PLUS giant robots bla 
up japan (again) in Phantom Crash. 



Future warfare combines tanks, infantry 
and you in a massive transforming robo 
in the latest Gun Metal rival. 



Mi 



022 



024 



By far the biggest joystick you're ever 
likely to see is tested alongside more thi 
party controllers PLUS E3 roundup. 



Ancient Roman driving game with just a 

hint of combat PLUS World War 2 escape g\<yi 

dramas in unhappy prison camper POW. V£o 



030 




032 



lore fantasy RPG questing with 
Morrowind PLUS 2000AD artwork, space 
piracy and ship-to-ship combat in Fah 



What's selling, what's not and how 
today's fast-risers will be next month's 
Xbox best sellers. 







> ISSUE D<DI9 




INCQmiNG 



?"%<! 



■ ;: 
S :: 

!! ii 



i:::: : ' 



Easily digestible nuggets 
of key Xbox information 

BACH IN JAPAN 

Chief Xbox officer Robbie Bach 
has said that Japanese gamers 
are buying more titles for Xbox 
than they did for PlayStation 2 
during the launch period. "Japan 
is going well on the software side 
but is a little behind where we 
want to be on the hardware 
side," he said. "We always 
expected things would be tough. 
Microsoft has demonstrated 
patience and persistence in japan 
before and I think we will do very 
well over there." 

MARVELLOUS NEWS 
FOR COMIC FANS 

THQ has joined forces with 
Marvel Enterprises to create 
games based on Marvel's hottest 
properties. Over the next few 
years you'll be seeing Xbox 
games featuring Captain America, 
The Punisher, and Nick Fury. 

BEND IT LIKE 
BECKHAM 

Fans of the World Cup can get 
their hands on the action with the 
officially licensed Thrustmaster 
FIFA controller. For the cool price 
of £25, the pad differs from the 
normal version by featuring the 
World Cup 2002 Korea Japan logo 
along with a fancy green colour 
scheme surrounding the sticks, 
buttons and triggers. 

ENEMY AT THE GATES 

French developer 4X Studios has 
unveiled a shooter by the name 
of Stalingrad for release later this 
year. Set in 1942 during the 
decisive battle for the city, the 
game throws you into the grubby 
uniform of an elite sniper. Already 
there's talk of a unique co- 
operative mode. 

HALO STORMS JAPAN 

Early indications from japan have 
revealed that Halo entered the All 
Format Top 10 charts in an 
impressive fourth position. Not 
only is this highest entry yet for 
any Xbox game in japan, but if s 
also an amazing achievement for 
a First-person shooter on any 
format. In the past, the whole 
genre has gone down as well as a 
dose of Ebola. Could this prime 
spot for the flagship title be the 
turning point for Xbox's fortunes 
in Japan? Only time will tell... 



HALO SALES PASS 1M 

That's six copies sold every minute of every day... 



s&^ WITH XBOX WELL and truly 
*V^k on the global map, it didn't 
C^fr take long for sales of its killer 
▼ app Halo to crash through the 
million barrier. Since its November 15 
launch in the US and Canada, it's also 
become the fastest million-unit selling 
game of all time on any next-gen console. 

Not to be outdone by the Yanks, Halo 
is also taking UK Xbox gamers by storm. 
According to marketing researcher Chart- 
Track, 86 per cent of all Xbox owners 
have bought Bungie's top-notch shooter. 

"Halo is still selling fantastically well 
with an attachment rate of around 80 
percent. Of course, it's the best-selling 
Xbox game and we expect it to keep 



selling well as a result of the price cut," 
Virgin Megastores' media manager 
Stephen Lynn told us. The real test for the 
game, though, will be its long term 
performance in Japan (see page 028). 






&■ Laid out end-to-end along the M4... t- ... a million copies would stretch... ^ ...130 miles from London to Bristol. 



WANTED: BIG 
MUTHA TRUCKERS 



Control the highways in an 18 -wheel articulated big rig 



hlTfl I 



f X EMPIRE INTERACTIVE has 

fc/\ snatched up Eutechnyx's Big 
?%} Mutha Truckers for an Xbox 
v release this Christmas. The 

game puts players in the driving seat of 
an 18-wheel rig, travelling from city to 
city in an attempt to build up a personal 
fortune and live happily ever after. Easier 
said than done, though. 

The long and lonely journeys from 
state to state will be spiced up by attacks 
from local biker gangs and bent coppers. 
There'll even be the odd creepy inbred 
redneck. Think Ned Beatty. Think 
Deliverance. Whichever side of the law 
they reside on, and regardless of whether 
they married their sister Lurlene, each 



one's trying to take what's yours. 

Eutechnyx has previously worked on 
driving games for Eidos, EA and 
Infogrames, with the last project being 
the quality multi-platform racing 
marathon that is Le Mans 24 Hours. 



t> Downhill, top gear, full load... Red lights ain' 



<t- "Take me home, mountain road. 







t- Crazy taxi, crazier truck. Taxi loses. t- Bad lieutenant. Worse trucker. 



t> The handling of a big rig can only be guesse 



DSD DFFICIRL UK X80X mRGFI2INE 






IT CHN BE HHFD TD 
RDJU5T TD PERLITV. 




~& 



X 

xeox 


TEcmo 



OK, so you'll think you're a black belt once you've experienced the breathtaking D0A3. 
Boasting multi-tiered game play, scenery that can be trashed and amongst others, two new 
trouser arousing characters: Christie and Hitomi. DOA3 gives other fight games a damn good 
kicking. So, no surprise CVG magazine reckon 'No beat'em up has ever felt as smooth and 
looked as sexy.' But please remember, it's a whole lot easier to kick ass on Xbox than in reality. 



com/uk/doa3 



-PL.-R-4J rtioR-e. 



c logos are either registered trademarks or trademarks of Microsoft Corporation m the U.S. and/or 

and Dead or Alive® Tecmo. LTD, 1996, 1997, 1998, 1999, 2000,2001, Tecmo® is a registered trademark of Tecmo LTD, 



INCDfTllNE 




S$^ NO CONSOLE HAS ever 
^<^k succeeded in the rest of 
\^t the world without first 

▼ winning over Japan. Or so 
the trolling fanboys would have you 
believe. They do after all, believe it 
themselves. 

In fact, many games systems 
have enjoyed massive success in 
Europe and the US without much 
input from Japan. The Mega Drive, 
for example, can be written off as a 
bomb in Japan, running at one time 
in third place to the SNES and PC 
Engine. It swelled to dominance in 
the US and Europe and that fact led 
to increased Japanese software 
support for those territories. 

I think we Westerners give the 
Japanese too much credit and, 
conversely, too little respect when it 
comes to their gaming preferences. 

The average Japanese gamer is 
just like you or me - they play the 
games they want to on a system 
they find attractive. If a year from 
now Xbox has the killer app they 
need - take a look at the new Ghost 
in the Shell as a good example ■ 
then they'll migrate. There's no built- 
in loyalty to Japanese systems, only 
to great gameplay. 

So no doubt Microsoft has an 
uphill battle, but going uphill is a lot 
easier when you have the assistance 
of a powerful engine, lots of friends 
to help you and a bag of cash the 
size of Heathrow Airport. 

Two months into the Japanese 
launch and I'm starting to think 
American and European games will 
save the Japanese industry, not the 
other way around. Would you rather 
play Halo or bang around in Legend 
ofLumpia with spiky hair and 
another bloody summoning spell? 

Frank O'Connor 

Executive Editor 

Official US Xbox Magazine 






-t- Indoor courts keep you out of the rain. 




&■ What do you call a girl on a tennis court? Annette. 



'El** 



f- Still early in development. 



EVERYONE FOR TENNIS 



Up to 64 people playing online? You cannot be serious 



ij\ WITH THE SEASON of 
Jfe^fS strawberries, cream and 
K^"\/ torrential downpours almost 

n/ upon us, what better time 
could there be to announce a tennis 
game? Fila Tennis (working title) is set 
to become the first online console 
tennis game ever, with developer Hokus 



Poku5 dangling the carrot of online 
multiplayer grand slam tournaments for 
up to 64 people. 

Solid details on the practicalities of 
this are being kept under wraps for the 
time being, but an online league table 
would seem to be the best way to form 
the backbone of the multiplayer mode. 



Four-player split screen games will also 
be featured in the multiplayer options. 

Aside from acing your mates 
online, there will also be arcade, 
challenge, and career modes included 
where you can fine-tune your drop 
shots, volleys and lobs against over 
200 computer opponents. Each player 
model has over 80 motion-captured 
movements and will be dressed from 
top to toe in Fila branded clothing. 



MERCEDES 
BENZ THE RULES 

Upper class racing from Mercedes-Benz 



4- Japan is warming to Halo. 



s9^ IF YOU'VE EVER dreamed of 
|?K*HJk owning a flash Mercedes-Benz 
\/^y but know you'll never have 

▼ enough hard cash to buy one, 
crane your neck forwards in eager 
anticipation of the forthcoming Mercedes- 
Benz World Racing. 

Due for release this autumn, the 
posh vehicle racer will allow players to 
choose from a definitive Mercedes-Benz 
portfolio, from vintage classics right up to 
futuristic prototypes and concept cars 
that'll probably only ever show up as 
movie props or at auto shows. 

And in an unusual move for 
manufacturers, who are usually insistent 
that their vehicles are displayed either as 
pristine models or not at all, Mercedes- 
Benz has allowed German-developer 
Synetic to include full car damage. So for 
one time in your life, you'll be able to 
bend a Benzo without having to sell a 



kidney on the black market to pay the 
repair bill. 

All those racing game favourite 
modes make an appearance - practice, 
arcade, championship - and there's even 
a mission-based game in which you 
develop your character and his love of 
Mercs. Will he get to test drive the new 
series? Will he go for the cup holder 
option over the passenger side airbag? 
Only time will tell. 





■f- Almost too perfect to damage.. 



4* ...but big up Merc for allowing it. 



OSS DFFOHL UK XBOX fTIFIGFIZINE 



BE BAD 








#* 



a 



so 

...cir.H 



BOXINO^ 








Whether you're fighting as Tyson or fighting against him, feel the pain in the most 
challenging boxing experience ever. 600 power punches, illegal moves, signature blows 
^_\ and combos give brutal punishment in round after round of TV realistic action to satisfy 

bloodthirsty boxing and beat-em-up fans. Aggressive fighting manoeuvres and intuitive 
blocking and dodging pump up the adrenaline and create lethal knock-out 
combinations. Get the first aid ready. Someone's gonna get hurt... real bad. 

I damage engine delivers 16 professional heavyweights take your opponent apart create your own unique boxer - 

most brutal boxing ever and 20 international arenas with 9 game modes over 40 manipulable body parts 




■> 2002 The Codemasters Software Company Limiled f CodemsstefS 



lemarks of DodomastBis "Mike Tyson " J 

J boxers names and images are used unc ... 

by Codemasters Developed by Atomic Planet Entertainment Lid 
Ml Rights Reserved Microsoft, XtKH and the XbOX logos are 

)i other countries and are used under license trom Microsoft 



Codemasters 



GENIUS AT PLAY 



iNcamiNE 




TOP SECRET: 



fTlDLE 



THE MOLE 



Digging under the lawn of developer secrecy 



THE SUMMER MONTHS are thought by 
most to be a news graveyard - but not 
me. A general lack of info hasn't 
stopped me digging up the following 
slices of Xbox goodness. And with E3 

- the world's biggest video game show 

- already upon us, the rumour mill will 
be pushed to its limits and start 
whirring until the bearings glow red. 



GDTHRfTl LNES DN 
Although this one might fall into the 
'no-brainer' category, I can reveal that 
work on a sequel to Project Gotham 
Racing has begun at Bizarre Creations 
in Liverpool. Things we'd most like to 
see are full online racing and rally 
driving. Look for more details after E3. 

XBDX LIME RND LURED 
As regular web surfers will already 
know, the online service from Microsoft 
will be called Xbox Live. Confirmed 
titles for the US launch of Xbox Live are 
MechAssault, Whacked!, Unreal 
Championship, Ghost Recon and NFL 
Fever. The service will offer an online 
matchmaking service and a voice 
commander support where players can 
alter their voices and team play. 

FREELHNCE UJRNTED 
If you're looking for some serious 
space-based mayhem but keep running 
into dead ends, them brace yourself. It 
looks like one of Microsoft's hugely 
ambitious PC titles is coming to Xbox. 
Freelancer has been in development 
for almost four years now, and the dev 




*~ Mersey boys makes more Gotham. 




■r- Online mechwar, but when? 



team refuses to comment on whether 
or not an Xbox version exists. My sixth 
sense tells me 'yes' whenever I hear 
anyone say 'no comment'... 

BUNGIE GETS GTRRIGHT 
BRCK TD WORK 
It looks like Bungie Studios didn't take 
much time off after Halo. I revealed a 
fantasy siege game back in Issue 01, 
which is now known as Phoenix. A 
team member was overheard saying: 
"We're working on two games. One for 
quite some time; one has been in the 
works, well... not very long at all. I 
can't say any more about either one 
without The Man's blessing." Mark my 
words, I have ways of making them 
spill the beans on that other game... 



SPOT THE SHOT 

yO\ HERE'S YOUR CHANCE to 
K^v/\ bag a pile of game-related 
\^V/ goodies sent into the 

\/ office by publishers trying 
to persuade us that their games are 
better than others. All you have to 
do is guess which game this abused 
screen shot has been taken from. 



Send in your answer before 
Thursday |une 20 and tell us why 
you should grab the promo items 
and why we shouldn't keep them. 
How hard can thai be? 

Send your answers on the back 
of a postcard or envelope to: 

Spot The Shot Issue 04, Official 
UK Xbox Magazine, Top Floor, 
99 Baker Street, London, W1U 6FP 




WORDS: GAVIN OGDEN 



GHfTlE INFQRmnTIQN 
DEVELOPER: UBI SOFT 



PUBLISHER: UBI SOFT 
RELEASE DATE: MARCH 2 



-t^ Check out the line-drawn look. 



>dK WHILE THE MAJORITY of 
£*<^k developers focus on 
\^t realistic first-person 

▼ shooters, it comes as a 
breath of fresh air to Ubi Soft having a 
go at something different. XIII might be 
based on a Belgium comic book 
you've never heard of but don't let that 
put you off - the story has pretty 
universal themes. 

"XIII begins with the assassination 
of the president while he's visiting a 
city," producer Julien Bares told us. 
"The only clue to the hitman's identity 
comes from an amateur movie taken 
by a spectator that manages to capture 
him on film." Sound familiar? 

You play a mysterious warrior 
known only as XIII - the number 
tattooed on his arm when he was 
found unconscious, washed up on a 
beach and with a bullet in his head. 
Surprisingly, the only long-term effect 
of his injuries is amnesia, but things 



quickly go from bad to worse when he 
becomes the prime suspect behind the 
president's murder. 

With the help of three other 
characters - Jones, Amos and 
Carrington - it's up to XIII to uncover 
the truth about events leading up to 
your discovery on the beach by finding 
out who actually killed the president. 
Pretty universal... 

A major part of X///'s development 
time has been taken up building 
multiplayer modes, including online 
play. "Because the Xbox is a much 
more powerful machine than the other 
consoles, all the levels will be bigger - 
even compared to the PC version," 
Bares continued. 

"We'll create an online service 
and look into offering some form of 
episodic content once the game is 
released. The Xbox version will also 
feature an exclusive multiplayer mode 
not seen in other console versions." 




* Cartoons for a comic book world. >f> Silent kills? Use the crossbow. 




&• Who is XIII? Who is the assassin? And why are so many people after you? 



m 



INCQITIING 



:: :! :: '::::■■■-■:■■ 
'••"•# IIS "W 



Easily digestible nuggets 
of key Xbox information 

BRAND AWARENESS 

TDK Mediactive has scored the 
rights to create games based on 
TV shows, specifically The 
Muppet Show and Mattel's 
Robotech universe. The latter's 
lost on most UK gamers since it's 
based on a successful US 
animated series, but it's believed 
the games will stay close to their 
TV inspirations when full details 
are revealed at E3 from May 22. 

RENT XBOX 
GAMES TODAY 

New company Loan-Gamer is 
offering you the chance to rent 
the latest Xbox games at a cool 
£5.75 for a full five days. All the 
big titles are up there, including 
Halo, DOA3, Max Payne, Gotham, 
Amped and Oddworid. Once 
you've placed your order, the 
games arrive on your doorstep 
within two days. Check out the 
company's website at www.loan- 
gamer.co.uk or call direct on 
08454 58 58 85. 

MEMORIES ON XBOX 

September sees the first game to 
emerge from Konami's recently 
established European research 
and development studio. Shadow 
of Memories was originally 
released on PS2 back in 2001 and 
saw you in the role of Eike, a 
luckless fool who's murdered and 
stuck in limbo. But after a quick 
chat with a mysterious figure, 
you're faced with altering his 
destiny so that ultimately, his 
murder will be prevented. 

FEEL MY WRATH 

LucasArts has acquired the rights 
from The Collective to publish the 
dragon-busting arena-based 
fighter Wrath. Due for an Xbox 
release sometime in 2003, Wrath 
is best summed up as an arcade- 
style fighter with tum-based 
elements featuring huge battles 
between fantastical beasts in 
wide open arenas. 

BARBARIAN REBORN 

Titus has announced Barbarian's 
Xbox release later this summer. 
Inspired by the 8-bit decapitation 
classic, the gritty sword-'em-up 
pits you against the evil forces of 
the ridiculously named Zaugg. 



HARDWARE 

Still looking to fill all four controller slots? 





WE REVIEWED the Pro-less 
Powerpad back in Issue 02, 
where it scored a respectable 
4/5. This pad, however, takes 
an ungainly totter backwards as the 
'improvement' is moulded rubber on the 
prongs of the pad. And nothing else. 

The grip, made from ribbed rubber 
(for his/her pleasure) is nice, and offers a 
firmer purchase on the pad without 
having to clutch it like the horns of a 
rodeo bullock. 

There's little improvement 
elsewhere. The directional pad is 



virtually the same, and stm better than 
the Official one, while the Start and Back 
button set has skipped over to the left of 
the d-pad, like on the Controller S. 

The analogue set-up feels worse, 
with less responsive sticks and triggers. 
Thumbsticks in particular seem a lot 
slacker, making delicate movements 
tricky. The White and Black buttons 
have, irrationally, been made even 
smaller, shunted closer together, and are 
harder to use than ever. 



• 

I 



SCORE 3/5 



TOP GUN FOX 2 PRO 
PRICE: £29.! 
RELEASE: OUT I 

IT'S A FINE STICK, this - the handle W 
well moulded and the buttons are all 
within easy reach, even the added throttle 
cross-fader. It sits without slipping on any 
hard surface and a dial on its underbelly 
allows you to vary the joystick resistance. 

At the moment, though, this is 
hardware luxury since Deadly Skies is the 
only game to fully accommodate it. And, 
try as we might, we couldn't find a control 
config that would sit comfortably with 
Gun Metal. Maybe if Microsoft ever saw fit 
to start converting some of their 
infamously vast back-catalogue of flight 
sims to Xbox, then this would become 
essential for hardcore wingmen. 

So, it's good, but only the truly 
hardcore flight nuts need apply. 

SCORE </S 



KIT AT E3 

Hardware goes to The Show 

y^P^ THERE'S MORE to E3 than the 
)£3*wjt unveiling of swanky new video 
\^r games, y'know. All these 

▼ publishers hold your heart in the 
palm of their hand, and they can set it 
aflutter or crush it like a tomato with a 
single piece of software news. But hardware 
producers will have plenty to say, too. 

Radica are revealing an Xbox light gun in 
the Gamester range, perfect for zombie- 
culling fans with itchytriggafingaz in House 
Of The Dead 3. 

Similarly, Joytech will have an entire 
range of new goodies. Chief amongst them 
is the Williams F1 Team Racing Wheel, 
designed in conjunction with official F1 
bods, and the controller Mark 2, a titchier 
version of their Advanced controller 
(reviewed last month). A third-party answer 
to Controller S? 

Saitek will be showing off new additions 
to their Adrenalin range, including an RF 
Pad, an RF Wheel and a new, improved 
iteration of their ready-available joypad (see 
Issue 02). We'll review all of this lot asap. 




■f- Dance like a Nolan Sister for your attempt at goal glory. 

AND FINALLY... 

Revolutionary World Cup add-on? Or curious oddity? 



yS\ WITH THE 2002 FIFA 
^f\y World Cup only weeks 
v/ away, Thrustmaster has 
v developed an interactive 
mat designed to recreate all the 
action of a football match... only 
without grass. Or players. Or a ball. 
Instead, three motion sensors detect 
the player's movements and 
reproduce them in the game - 
although kicking over your bedside 



lamp won't be shown in-game or 
impress your mother. 

The sensors cover shoot, pass, lob 
and defensive skills. You can also 
adjust the power by keeping your foot 
hovering above the sensor. You'll also 
need a regular game pad to control 
directional movements, forcing you to 
stand up and play while leaping like 
one of Riverdance. The words 'own' 
and 'goal' spring instantly to mind. 



OSG DFFICIRL UK XSOX mRGRZINE 









■ 



U^U^H 



IM 







GTAl 



TRANSFORM. TARGET. TERMINATE. 








www.rage.com 









JAPAN 



•5^ HI, UK XBOX players. This 
fcx^k month, since it launched 
\Xg^ on April 25, I'd like to talk 

▼ about Halo from a 
Japanese gamer's point of view. 

First of all, the first-person 
shooter is not popular in Japan. I 
guess the reason is that the PC 
market in Japan is very small, and 
that very few Japanese people are 
familiar with guns. Most of them 
have never seen a real gun and in 
general, the Japanese prefer 
combative sporting heroes of the 
kind seen in Street Fighter. 

So what about Halo for the 
Japanese gamer? High-level graphics 
and sounds will pass the test for 
most of them. 

Needless to say, I love it. And 
the good point is it's easy to play 
with a well thought-out control 
method. Maybe the best selling 
point will be the story. It's very 
dramatic, like the best Hollywood 
action movies. 

However it does have its bad 
points. First, some of the level 
designs are not good. There are a lot 
of similar images, repeated textures 
and the same configurations. 
Sometimes I missed my way to an 
exit. Second, the TV animation 
generation loves more detailed 
design and textures. 

Yes, I know they are really small 
problems, but I can't help but 
imagine that if Bungie was to make 
a game about Gundam or Star Wars 
on Xbox, or do a collaboration with 
Sega or Square, Xbox sales in Japan 
would double overnight. 

How about it, Bill? 

Koji Aizawa 

Editor in Chief 

Famitsu Xbox 

Japanese Xbox Magazine 




CIRCUS MAXIMUS: 
CHARIOT WARS 

A different kind of two-wheeled racing 



WORDS: STEVEN BAILEY 



GHfTIE INFORIT1HTIQN 



DEVELOPER: KODAK 



PUBLISHER: THQ 



RELEASE DATE: JUNE 2002 



y«^ WE ENJOY HAVING sweaty, 
jfcxjSk burly men tell us that we are 
v^r weak [when he says "we", he 
^ means "I" - Comfortable With 
Life Choices Ed] . It's an essential part of 
any good learning experience, and the 
tutorial mode in Circus Maximus has the 
requisite gravel-voiced-drill-instructor- 
meets-Ollie-Reed type doling out the 
sprit-breaking sass talk. We are worthless. 
We are not worthy. 

There's a lot more to riding a horse- 
drawn cart than whipping some nags 
and looking like Charlton Heston. We 
waded through 16 lessons before earning 
our 'wheels', and were in good stead to 



start on the main career mode that sees 
your character elevated from a lowly 
newbie, wet behind the helmet, into an 
all-powerful symbol of national pride for 
the Roman Empire. Well, that's the 
general idea, anyway. 

Alternatively, you can trundle your 
way through the arcade mode, a series of 
19 racetracks that allow for little else but 
a bloody sprint for the finish line. 

While it's a novel concept, it does 
tend to play very shabbily at the moment. 
We'll have more for you when we get it. 





-* Shoving off the road works a treat. 



t- ...but it's too slow to win you races. 










•f. Those screens in the back hide the dirty, stinking bogs. A- A Cooler-King style look of disdain is essential. 

PRISONER OF WAR <§T" 

There's a file in the cake, and a Jerry on top 



WORDS: STEVEN BAILEY 



* How might Bungie do Star Wars? 



^X YOU MAY HAVE caught up 

<WN with our POW escapades 

^3€/ last month (Issue 03, page 

\/ 037), but thanks to Sgt 
Attaway's continuing efforts for the 
cause, we were able to get our hands 
on some hot contraband in the form of 



updated preview code. As lonner 
played the fool and distracted the 
Kommandant with a nifty card trick, we 
got to grips with an early mission from 
the game... 

After getting to know our fellow 
campers, we began to slowly hatch an 
escape plot which involved liberating a 
key from the German barracks. A 
plentiful supply of boot polish meant 
that we could have easily tried a night- 
time approach, skulking past spotlights 
and snoozing guards. Shades of Metal 
Gear Solid here, with the game allowing 
for some wall-clinging, corner-peeking 
and sniping under buildings for stealth. 



t- You must be back for roll call. 

A first-person mode is also available. 

But instead, Lieutenant lames Daly, 
bloody good chap that he is, 
volunteered to cause a ruckus during 
morning exercise, letting us slip daringly 
in the back door anu pocket the key. 

As we made it back to our hut in 
time for afternoon roll call, Fritz was 
none the wiser. Will we ever make a 
great escape? Will the finished version 
contain everything we hope for? Find 
out on these very pages, very soon. 



n^n i— ii — i — if — ir- ii i ii s s/onv mr u — n — sik. ii — 



! 




Ultimate Racing Tecfino/ogu 



RAGING HAS EVOLVED 

WE'VE BEEN WAITING FOR TECHNOLOGY TO CATCH UP 



<<£♦ 



INCDITIING 



leuuis 



iii if 1 " 



Easily digestible nuggets 
of key Xbox information 

HALO SCORES BIG 
IN JAPAN 

Highly respected Japanese gaming 
publication Weekly Famitsu put 
Halo to the test recently and gave 
it a very respectable score of 
33/40 (9/8/7/9). The most famous 
of all Japanese games magazine, 
Famitsu lets four reviewers loose 
on its games. The quartet then 
each submit a mark out often; 
the final score is obtained by 
adding them together. 

PLAY MORE, 
SWEAT LESS 

If the excitement of hammering 
away at your favourite game gives 
you sweaty palms, then Nyko 
Technologies are here to help. At 
this year's E3, the company will 
unveil the Air Flo game controller, 
which provides gamers with a 
consistent flow of air through the 
controller handles. So now you 
can keep a cool head and fingers 
while under fire. 

TOKYO GAME 
SHOW DATED 

Following the cancellation of the 
Tokyo Game Show spring event 
last year, the next TGS will take 
place on September 20-22. Less 
games companies will be 
attending the event than usual 
and it has been opened up to 
include products from 
educational software, music and 
mobile games markets. 

THIRD ECHELON 
RENAMED 

As we revealed in our exclusive 
First Look section in Issue 03, 
Third Echelon was due to be 
renamed shortly after we went to 
print. Staying true to its word, 
publisher Ubi Soft announced 
that their impressive Tom Clancy 
themed action title would now be 
known as Splinter Cell. The 
announcement came too late for 
one of our staffers, though, who's 
had Third Echelon tattooed in a 
very private and painful place. 



TDK has extended its Shrek film 
licence to include forthcoming 
sequel, the imaginatively named 
Shrek 2. Let's hope it's better 
than the dismal first game. 



TWIN CALIBER 



Grab it with both hands 
WORDS: GAVIN OGDEN 




DEVELOPER: 
PUBLISHER: RAGE 
RELEASE DATE: 



s9^ JOHN WOO TAUGHT us that 
^k one gun is never enough; The 
C^^ Matrix pointed out that two 

▼ guns don't always get the job 
done. But what if you can point both guns 
in different directions at the same time... 



Twin Caliber uses both thumbsticks 
to control the left and right arms of your 
character independently, allowing for a 
complete 360° of rapid-fire carnage. The 
game plays in a similar way to light-gun 
titles like Time Crisis, where the camera 
moves through the levels on rails, giving 
you the odd breather before throwing you 
back to the wolves. 

As our world exclusive screenshots 
show, co-op mode is displayed on one 
screen rather than a split-screen, allowing 
for some serious big-screen fun. 

Twin Caliber will be unveiled to the 
world at E3 on May 22 and is due out 
next spring. You saw it here first, and 
you'll see it here again in future issues. 




•f. Four guns, one bad guy standing, only on- 




4- Don't four-get to check every dark comer 




* Gunning for glory. 



4* Prison cell shoot outs rule. 



SHINING LORE 



What Friends Reunited should've really been like 



WORDS: STEVEN BAILEY 




















jL X GAMES BASED around 



}\/ online communities have 
\/ really taken off in the past few 
years. Think of PC titles such as 
Everquesfand Ultima Online. 

And although Shining Lore may not 
be the first to offer players an elaborate 
and highly customisable online RPG 
world in which to indulge, it's certainly 
the first to not take itself too seriously. Its 
cutesy looks, however, shouldn't distract 



from what appears to be an ambitious 
and sophisticated title. 

Besides the expected features - 
meeting and then forming a band of 
plucky questers to embark on a quest 
together - you can build your own house 
and create a bespoke wardrobe. There 
are also arcades dotted around the lands 
of Shining Lore, allowing players to 
indulge in mini-games together. 

Also included is a potentially great 
chat function, where your in-game 
avatars sit around a table and have a 
good old natter. It should be much like 
any private internet chatroom, but with 
your own personal characters grinning 
and jiggling with laughter taking the 
welcome place of a tired old smiley 
emoticon. As hard as it is to imagine, the 
future of online gaming may not only be 
about deathmatches... 




■f- ...but there's plenty of questing to be don 




■f- "If he dies, he dies." For some reason, it's Gav's top Rocky IV quote. 

ROCKY 

The Lord of the Ring is back to collect his crown 




WORDS: STEVEN BAILEY 

DEVELOPER: RAGE 
PUBLISHER: RAGE 
RELEASE DATE: NOVEMBER 2002 




/J^ WITH ALL HIS celluloid 
KK^A victories behind him, Rocky 
Vfry Balboa is about to face his 
^ toughest challenge yet. It's 
harder than chasing chickens to improve 
his footwork; more potentially humiliating 
than wearing unfortunate woolly hats in 
public. He's back, and this time he's 
starring in a boxing game, a genre not 
really known for its entertainment value. 

Not only that, but it's a licensed film 
tie-in too... unclean! The bookies would 
peg Rocky down as a rank outsider, but 
the pundits who've played it - like us - 
would more likely hock it as a hot tip. 

Showing a lot of promise, the game 
also demonstrates determination to marry 
slick boxing action with - get this - fun. As 
Mark Sample, a designer at Rage, said: 
"We have deliberately tried to combine 
accessibility and realism with the fluidity 
and response of the more evolved 
lapanese style of fighting games, as we 
want to make a game that will appeal to 
boxing fans and fighting game fans alike." 

The finished code will have an 
ambitious career mode drawing heavily 
on characters, locations and events of all 



five movies, including training modes 
centred around thumping a side of beef as 
wise old trainer Mickey doles out the 
advice. With baddies like Drago as the 
boss characters in this mode, the entire 
game seems to convey the whole Rocky 
experience uncannily well. 

It plays well too. Accurate punches 
are a wince-worthy experience as faces 
sag, swell and split so convincingly, you 
may feasibly find yourself moaning 
"Adrian!" through closing eyelids. Rocky 
looks set to be one of the best uses of a 
film licence in a long time. 



■f~ He walked into a door. 

KEEP THE FAITH 

THE ESSENCE of the Rocky 
series seems to have been 
captured accurately. It's all here 
- the music, the movie sets and 
the mannerisms. 

Every boxer has been 
recreated in thick-necked glory. 
King of sting Apollo Creed bobs, 
weaves and butterflies his way 
around the ring like only he 
can, whilst Ivan Drago is a 
firmly rooted engine-block of a 
man with the ability to throw 
humourless Russian taunts and 
donkey-killing straights. 

Rocky's various film guises 
are all here. Rocky's a bit 
flabby, // has buff abs and the 
right amount of bouffant hair, 
whilst later Balboas are better 
groomed and less fresh-faced. 




■*• They've got the look down to a T. 



Will the console 
price drop work? Yes, 
but take heed... || 

WELL DONE TO Microsoft. A big 
round of applause, a pat on the 
back and, I'm afraid, a big kick 
up the bum. The trumpets, of 
course, back the news that 
Microsoft has cut the price of 
Xbox to £199. 

Retailers, new converts and 
even existing owners should all 
be happy. And that's a lot of 
happy people. 

So why am I not 
transmitting waves of joy around 
the world? If Microsoft think a 
price-cut will win over the hearts 
and minds of the Xbox doubters, 
they're very wrong. The battle's 
only just begun. 

For starters, and to roll with 
the military analogy I'm brewing, 
the nature of the conflict is 
changing, at an accelerated rate. 
Within days of Microsoft's price- 
cut announcement, Nintendo 
fired back by bringing GameCube 
down to £130. 

Word is that Sony will cut 
the PS2's price in June. Which 
would again leave the Xbox the 
most expensive console in a 
price war. That's like being the 
tallest man in the trenches on 
the night enemy snipers are out 
in force. Even further price- 
cutting won't make all the 
problems disappear though. 

More pressing than 
matching the opposition on cost 
is matching them on games. 
Sure, Halo's awesome. And sure, 
the Xbox is the most powerful of 
the three consoles. But none of 
that matters if there isn't a broad 
range of good games to tempt 
people with. 

Nintendo and Sony are only 
just beginning. Pikmin, Super 
Smash Bros Melee, Resident Evil, 
Stuntman, Tomb Raider. These 
are the enemy's big bombs. 

Xbox, where are yours? 



Simon Monk is an independent 
journalist. His views do not 
necessarily reflect those of 
Official UK Xbox Magazine. 



> ISSUE 0< D31 



iNcamiNG 



. 



•: :j .: ::: ":s 



II IWIrt i s-siin w 

Easily digestible nuggets 
of key Xbox information 

MICROSOFT REVISES 
PROJECTIONS 

Following slower than expected 
launches in Europe and japan, 
Microsoft has revised its projected 
sales forecast for Xbox. Chief 
financial officer John Connors 
said during a recent conference 
call that the firm now expects to 
sell 3.5 million to 4 million units 
of Xbox in its 2002 fiscal year that 
ends June 30. Microsoft had 
previously forecast sales between 
4.5 and 6 million units for the 
same period. 

XBOX CREATOR 
WALKS 

The co-creator of Xbox has 
resigned from Microsoft and will 
return to game development. 
Seamus Blackley spent three 
years telling the world how great 
Xbox is, but he felt that now he'd 
made it, the time was right to go 
back to making games. This has 
got to be good news. After all, 
who knows how to program for 
Xbox better then he does? 

SHINY FINDS 
NEW HOME 

Infogrames has snatched up 
Shiny Entertainment and its 
Matrix games. The French-based 
publishing giant splashed out 
around $47 million for the 
developer, which previously gave 
us MDK and Sacrifice. Through 
the deal with Interplay, 
Infogrames now has the exclusive 
rights to develop and publish 
games based on Keanu Reeves- 
starring movie sequels The Matrix 
Reloaded (out next year) and The 
Matrix Revolutions. 

SECOND INCUBATOR 
GAME ANNOUNCED 

Vision Games is the second 
studio to announce a game from 
Microsoft's Xbox Incubator 
Program. The program is 
available to developers who want 
to commit resources to a title 
using an official Xbox 
Development Kit (XDK) before 
securing deals with publishers. 
Look for exclusive details on both 
l-lmagine's Chose and Xavier Fox: 
The Lost City - games in the 
program - in our next issue. 



PHANTOM CRASH 



BBC-busting robot wars on the streets (and TVs) of Japan 



WORDS: STEVEN BAILEY 



DEVELOPER: GENKI 
PUBLISHER: PHANTAGRAM 


RELEASE DATE: SEPTEMBER 2002 



\ A FEW OF us will have 
*f^> actually been to Shinjuku, 
^•O Japan, but most of us will 
^ already have spent several 
hours there. We'll have mounted its 
kerbs with style in Project Gotham, or left 
our inimitable graffiti tag over its back 
alleys in ISRF. We've now got the chance 
to go to war there, as near-future Tokyo 
crumbles under the onslaughts of 
pollution and global warming. 

The city has been evacuated after 
being declared hazardous, but since 



nothing goes to waste in the 
overcrowded Far East, the deserted site 
has been redesignated a super-arena for 
the sport of "Rumbling." And, this being 
japan, the new sport involves robots. 
Really big ones. Ones that provide close- 
quarters explosive combat strictly for the 
entertainment of TV audiences. 

The attack vehicles on offer are called 
Scoobees but don't let this cuddly 
nickname put you off. They're huge and 
they come come with massive arsenals 
as standard, not to mention cloaking 
devices for snakey hide 'n' seek tactics. 

As you can see from the pics, this 
isn't going to be gritty or realistic in the 
slightest, and we hope the main focus 
will be on having big, bold dollops of 
mechanoid fun. Giant robotic pandas are 
unconfirmed at this early stage, but we'll 
update you in the coming months should 
such an unlikely addition occur. 



fc '> 



+ Downtown Shinjuku takes a pounding. 



4- "Oi! That was my chip shop!" 



CONFLICT: DESERT STORM 

Bright sun, hot lead, cold steel. Welcome to the Gulf 



WORDS: STEVEN BAILEY 




THE GULF WAR of 1991 is the 



®k 



►X^k setting for this four man special 
C^r ops game. We've played the 
▼ training mission, managed to 
ace weapons training and the assault 
course and only just scraped through the 
tricky skills of team management. The 
game fosters unit cohesiveness with the 



novel feature of incapacitating rather than 
killing men, so if you risk another man to 
apply a med-pack before he bleeds out, 
he'll recover to continue the mission - in 
our case, a rescued bid on a POW. 

With both US and UK special forces 
included, it's refreshing to hear "our boys" 
in combat with gruff Yorkshire and 
Geordie accents as well as the usual "Sir, 
yes sir!" of Delta Force. This new version's 
a huge improvement over the shaky build 
of the previous preview (Issue 02, page 
020), so it looks like the finished version 
could be amazing if Pivotal Games keep 
adding such quality improvements at this 
colossal rate. 














mt! A. 




♦ While some desert levels are sparse, barracks and towns are hugely detailed. 



4> Every window and doorway could hide ( 







UNIVERSAL 



"Harden better, faster, stronger 
Wrath of Cortex improves over the 
existing game in every aspect" 



Official UK Xbox Magazine 



"Impressive stuff' 










I XbDx™: a new game territory 
for Crash Bandicnnt 




*»' 



iNcamiNG 






lUlMAMlIJ 



Metal Gear Solid may have 
the monopoly on stealth- 
action games but the team 
behind Splinter Cell will 
change all that. 

Reid Schneider 

Senior Producer, Ubi Soft Montreal 
Confidence is a good thing, we feel 

Ml wasn't fired with prejudice 
or looking for a way out 
because I think Microsoft is 
screwed with Xbox. 

Seamus Blackley 

Ex Xbox technical director, Microsoft 
There's no pause between 'out' and 
'because'. Read it carefully 

• 1 The way Xbox is set up has 
made developing the game 
painless. A real breatn of __ 
fresh air. 

Jeremy Longley 

Battle Engine Aquila maker gets a 

lungfull of cleansing Xbox odour. 




IN AN ATTEMPT to grab extra 
publicity at E3, several publishers 
pull out their wallets and book 'top' 
celebrities for their booths. Here's 
this year's crop of famous types. 



Dl 
D3 

a. 

OS 
DE 
07 
DS 

Q9 



TONY HAWK 

Skater king hanging with Activision 

MRT 

With Rage, on account of Rocky 

BRUCE CAMPBELL 

Evil Dead star and THQ teaming up 

ROB VAN DAM 

THQ rope in WWF superstar 

MAT HOFFMAN 

BMX bandit with Tone at Activision 

DALE EARNHARDT )R 

NASCAR cat in league with InterAct 

STACEV KIEBLER 

Another wrestler representing THQ 

RICHARD GARFIELD 

Magic: The Gathering man at Wizards 

DIGITAL NEW AGE 

Digital music tyros join Team Xbox 



BATTLE ENGINE AQUILA 



Space combat epic on course for big things 



WORDS: JON ATTAWAY 



BRfTIE INFDRmRTIDN 



DEVELOPER: LOST TOYS 



PUBLISHER: INFOGRAMES 



RELEASE DATE: SEPTEMBER 2002 



^^ AFTER LAST MONTH'S first 
7wL look at screenshots (page 
(X3r 031), Lost Toys let us into 

▼ their Guildford stronghold to 
take a peek at the latest build of Battle 
Engine Aquila in action. And the outlook 
is still good. 

Demonstrating the Al of the two 
colliding armies, Lost Toys Director 
Jeremy Longley parked his battle engine 
on a hill and let us watch the carnage 
below. "We've got the sophisticated Al of 
an RTS (real-time strategy) game, except 
we let the player get right into the thick 
of the action," said Longley, as we 



watched dozens of tiny men take on a 
variety of nasty metallic battleships. 

But despite the sophistication 
evident in the game's action, the player's 
task is decidedly simple. As just one of 
many units, fight against the other side 
until one of you wins. 

But how you approach things is up 
to you - don't feel you must keep an eye 
on your buddies if you want to go off 
elsewhere. Even if you fly off to do your 
own thing, you'll still be able to keep 
tabs on your side's progress thanks to the 
handy icon in the bottom right of the 
screen (see below). 

As you can see from these new 
screenshots, there's hectic airborne 
action in abundance, and we're assured 
that "if it looks like you can blow it up, 
you can". And thanks to the considerable 
number of statistics shown at the end of 
every mission, there'll hopefully be every 
reason to retry each one until you are 
unfeasibly good at destruction. 




■*■ MoHo - cuddlier than Aquila. 



BATTLE ENGINE AQUILA is Lost 
Toys' second game. The first was 
MoHo, which came out on PSone, 
PC and Dreamcast. It involved 
rolling characters about over 
undulating terrain, a task made 
tricky thanks to the unusual inertia 
and the fact that the characters had 
a large ball where you'd expect to 
see legs. It was an awful game, and 
Battle Engine Aquila is easily 
looking far more impressive in our 
humble opinion. 



IQ TINAIORDAN 

21st Software have Miss March 2002 




* So much to destroy! Bring it on... 



4- One mother of a mothership. 



iu' •w'.an * mar^a"7iMC= 





>+* 





> >$4 



'•■'■■''■■■'::■ 



. 






ITS NOT ABOUT TACTICS, TEAM RULES UR TYRE CHUICES. ITS ABOUT 



BETTING OUT THERE, 



Ml 



M.POTTIHG YOUR EOOT DOWN ANO SMASHING THE 
HELL OUT OF ANYTHING THAT MOVES. 






h 



a ~^AZsi 



9 



_ Limited. All Rights 
other countries and are used under licent 



IT'S NOT THE WINNING. 

IT'S THE TAKING mm. 



,B the Xbox logos are either registered tradem 
k Video © 1997-2001 by RAD Game Tools Inc. 



rporation in the United States and/or 



" jURr^M';', 



*>> 



iNcamiNE 



HIVIV ELDER SCROLLS III: MORROWIND 

tOD dog for games Your game world needs you. And when we say "world", we actually mean it. 




SHOP TALK 

Your £200 can net you 
more than just an Xbox 

FOR MANY of us, the £199.99 price 
point provided the perfect excuse 
to purchase that Xbox we'd been 
dreaming of for months. For the 
rest of you who still need a little 
persuasion, let me help- 
Right now at HMV when you 
purchase an Xbox, you get £20 off 
a range of software titles including 
Dead Or Alive 3, Wreddess, Blood 
Omen 2 and Oddworld: Munch's 
Oddysee to mention a few. 

Speaking of line-ups, the 
World Cup is upon us, so why not 
get into the true spirit and 
purchase FIFA World Cup 2002, or 
Championship Manager 01/021 
That way, the footballing never 
has to end. 

Simon Moore 
HMV Games Buyer 




TUMBLING OUT of XGamer 04 
come Halo's secrets - Easter eggs 
buried by Bungie and extraordinary 
game glitches. Also, get your game 
paws on our trophy-winning 
Championship Manager tips book. 
Still not convinced? How about 
the first in-depth look at Colin 
McRae Rally 3, the first UK review of 
007: Agent Under Fire, a Mox Payne 
survival guide and the first sighting 
of the legendary Great White Xbox. 

Mark Donald 
Editor 



WORDS: STEVEN BAILEY 



GRfTlE INFDRITlHTiaisl 



DEVELOPER: BETHESDA SOFTWORKS 



PUBLISHER: UBI SOFT 



RELEASE DATE: AUGUST 2002 



s$^ IT'S ALWAYS YOU they come 
^^ running to, isn't it? But then, 
^^^ it's because you're such a 

▼ hero. You've saved nations of 
little computer people, salvaged dozens of 
virtual worlds from Armageddon, got 



more girls and reaped more riches than 
Robbie Williams in a sequin thong. And 
all in time for Ready, Steady Cook. 

And now, Morrowind needs you too. 
The threat of plague hangs over a 
population who need a hero to sort 
things out. How exactly you go about 
doing it through this sprawling first-person 
role-playing adventure, is pretty much up 
to you. Wanna be a wizard, a priest, a 
bard or an assassin? Rogue rebel or do- 
gooder? You got it. 

Morrowind is the kind of game that'll 
require several dozen hours of play before 



you can even begin to form an opinion 
about the world. It's hugely ambitious 
and just plain huge, filled with thousands 
of characters and ten square miles of 
mystery to explore. 

But the fact that after seeing mere 
sections, we're eager to explore more is a 
promising sign. And we're glad to say that 
a stunning water effect that Bethesda 
were unsure would make into the Xbox 
version has now been fully implemented. 
It's a sublime chunk of visual quality that 
looks wonderful, but especially lovely 
during a rain storm. 




-f- A nifty line in tunics. 



* Don't worry. It won't nab your hat. * Ride this giant flea between towns. 



FALCONE: INTO 
THE MAELSTROM 



Hijacking, hit and run, armed robbery... but in space! 



WORDS: STEVEN BAILEY 




iX WOULDN'T IT BE lovely if, 
fa&jbCy during your hasty opening 
00* chapter escape from Halo's 
v Pillar Of Autumn, you could 

commandeer one of the lifeboats and 
make the escape yourself? This is the 
kind of immersive freedom that Falcone 
is mooted to offer players, as they fill 
the buckled boots of a grizzled space 
pirate performing daring raids on 
convoys of dreadnoughts. 

The big promise from developers 
Virgin Interactive is that you'll be able to 
switch seamlessly between ship combat 
and first person mode as you dock with 
dreadnoughts or hijack vessels for fun 
and profit. Not, in fact, entirely unlike 
that other other Xbox debutante Mace 
Griffin: Bounty Hunter, then. 



Players will be required to choose 
between two warring pirate factions 
then join their band of merry men as 
they scour the universe for for booty, 
plunder and possibly some kind of 
prized astro galaxi-grog. There will be 
12 extended missions in the one-player 
campaign, and if nothing else, they 
should all look gorgeous. 

That's because the visual stylings 
and plot will be provided by the comic 
book talents of 2000AD's jim Murray 
and Robbie Morrison. Our tracking 
beams are focused firmly on this one - 
you'll get more info as we capture it. 



•f. Tax disc, coffee mug - comedy details ab. 






C*v Xi 


>, 



* Look at his gun; pray he's a friend. * Nice and detailed, as all spaceships shou 



srr\r—\s.- mcnrzcn~?\K\c^. 



Rent. It's less 
x-pensive. 



y^xBox 



)(xeox 


| P * L 1 


■f 


L 




k. 


~™ __^^^ -,, iphdway 



Released 7th June 



Released 14th June 



Blockbuster you can rent many Xbox games for less than the cost of buying just one. With a whole range of titles to choose 
:rom, it makes sense to rent from Blockbuster. To find your nearest store visit www.blockbuster.co.uk or call 0845 741 3561. 

Release dates correct at time of going to press. 



Bringing Entertainment Home LUooausiw 



www.blockbuster.co.uk 



READERS 

MOST WANTED 

G WHENEVER YOU write 
to us or send us an 
email, tell us what five 
future Xbox releases 
you're most looking 
forward to, in order of preference. 
Every month we'll reveal the games 
that you folks are gagging for. 




OFFICIAL UK XBOX 
MAGAZINE COMMENT 

GOD GAME legend Peter Molyneux still 
hasn't revealed specifics about his 
latest project (see page 058 for some 
new screenshots), but it's already 
exciting enough for you lot to vote it as 
Most Wanted Xbox title. GTA 3 and 
Medal of Honor haven't been officially 
announced yet, but they both feature. 



1. PROJECT EGO 

DEVELOPER: BIG BLUE BOX PUBLISHER: 
MICROSOFT RELEASE: JULY 2003 

2. UNREAL CHAMPIONSHIP 

DEVELOPER: DIGITAL EXTREMES PUBLISHER: 
INFOGRAMES RELEASE: NOVEMBER 2002 

3. MEDAL OF HONOR: ALLIED 
ASSAULT 

DEVELOPER: 2015 PUBLISHER: ELECTRONIC 
ARTS RELEASE: TBC 

4. WWF RAW IS WAR 

DEVELOPER: IAKKS PACIFIC PUBLISHER: THQ 
RELEASE: SEPTEMBER 2002 

5. GTA 3 

DEVELOPER: ROCKSTAR PUBLISHER: TAKE 2 
RELEASE: TBC 

6. STEEL BATTALION 

DEVELOPER: CAPCOM PUBLISHER: CAPCOM 
RELEASE: SEPTEMBER 2002 

7. BUFFY THE 
VAMPIRE SLAYER 

DEVELOPER: THE COLLECTIVE PUBLISHER: EA 
RELEASE: JULY 2002 

8. ELDER SCROLLS III: 
MORROWIND 

DEVELOPER: BETHESDA SOFTWORKS 
PUBLISHER: UBI SOFT RELEASE: AUGUST 2002 

9. GEOFF CRAMMOND'S 
GRAND PRIX 4 

DEVELOPER: SIMERGY / MICROPROSE 
PUBLISHER: INFOGRAMES RELEASE: JUNE 2002 

10. COLIN MCRAE 
RALLY 3 

DEVELOPER: CODEMASTERS PUBLISHER: 
CODEMASTERS RELEASE: OCTOBER 2002 



THE HOT TOPIC 

The biggest Xbox topics, polyun-staturated 



THIS MONTH: What do you think of Microsoft's award package of two free 
games and a pad? 




Key (per month) 




b 

§ 


Excellent 


83% 


o 

1 

01 


Poor 


13% 


5 


What Package? 


4% 





SOMETHING TO SHOUT ABOUT 

Volume of team members when losing at games 



BLUE WHALE - 
FLYING BY 
CONCORDE 




AUAAAA1A1 


WvVWVWA 










CONCORDE _ 


WWVWVWV 








VVVWVWWA 






BLUE WHALE 








VWWWVWl. 








TRAMP'S FART ~ 












wwwvww 


wvwwwvx 


FIELD VOLE 

















XBOX GAME RELEASES 

The forthcoming games you need to know about 



■ 



DATE GAM 


I DEVELOPER PUBLISHER 


PREV . 



JUNE 



NIGHTCASTER 


VR-I ENT. 


MICROSOFT 


NEW LEGENDS 


INFINITE MACHINE 


THQ 


GUN VALKYRIE 


SMILEBIT 


SEGA 


ISS2 


KONAMI 


KONAMI 




COMMANDOS 2 


PYRO STUDIOS 


EIDOS 


SSX TRICKY 


EA CANADA 


EA 


SPIDERMAN: THE MOVIE 


TREYARCH 


ACTIVISION 


HUNTER: THE RECKONING 


HIGH-VOLT. 


INTERPLAY 


GEOFF CRAMMOND'S GP 4 


MICROPROSE 


INTERPLAY 


BURNOUT 


CRITERION 


ACCLAIM 


YAGER 


YAGER 


THQ 


M0T0 GP 


CLIMAX 


THQ 


MIKE TYSON HW BOXING 


CODEMASTERS 


CODEMASTERS 


SUPERMAN: MAN OF STEEL 
CIRCUS MAXIMUS 


CIRCUS FREAK STUDIOS 
KODIAK 


INFOGRAMES 
ENCORE 


PRISONER OF WAR 


WIDE GAMES 


CODEMASTERS 


DAVID BECKHAM SOCCER 


RAGE 


RAGE 


GUN METAL 


RAGE 


RAGE 


THE THING 


COMPART. 


UNIVERSAL 


STAR WARS |EDI STARFIGHTER LUCASARTS 


ACTIVISION 


CHASE 


1 IMAGINE 


BAMI 



IULY 



TAZ WANTED BLITZ GAMES 


INFOGRAMES 


03 


BUFFY THE VAMPIRE SLAYER THE COLLECTIVE 


EA 


02 


ENCLAVE STARBREEZE 


SWING 




IRONSTORM 4X STUDIO 


WANADOO 










ELDER SCROLLS 3: M'WIND BETHESDA SOFTWORKS 


UBISOFT 


04 


MAT HOFFMAN'S PRO BMX 2 RAINBOW STUDIOS 


ACTIVISION 


04 









DATE 


GAME 


DEVELOPER 


PUBLISHER 


P 


IEV 


SEPT 
OCT 

NOV 












KENGO 


LIGHTWEIGHT 


UBISOFT 


04 


LARGO WINCH 


UBISOFT 


UBISOFT 


0. 
0. 


1 


ROCKY 


RAGE 


RAGE 


1 


TOM CLANCY'S GHOST RECON RED STORM 


UBISOFT 


02 


BALDURS GATE: D- ALLIANCE 


SNOWBUND 


VIRGIN 


04 


WHACKED 


PRESTO STUDIOS 


MICROSOFT 






' 


AZURIK: RISE OF PERATHIA 


ADRENIUM 


MICROSOFT 


' 


RACE OF CHAMPIONS 


CLIMAX 


ACTIVISION 






1 


STEEL BATALLION 


CAPCOM 


CAPCOM 


! 


GALLEON 


CONFOUNDING FACTOR 


INTERPLAY 


N/A 


CAPCOM VS SNK PRO 


CAPCOM 


CAPCOM 


N/A 


CONFLICT: DESERT STORM 


PIVOTAL 


SCI 


04 


WWF: RAW IS WAR 


ANCHOR 


THQ 


N/A 












COLIN MCRAE RALLY 3 


CODEMASTERS 


CODEMASTERS 


04 


TOCA RACE DRIVER 


CODEMASTERS 


CODEMASTERS 




a 


1 


LOOSE CANNON 


DIGITAL ANVIL 


UBISOFT 


) 


TOEIAM AND EARL III 


TI&E PRODUCTIONS 


SEGA 


03 


VEXX 


ACCLAIM 


ACCLAIM 


04 


BRUCE LEE 


RONIN ENTERTAINMENT 


UNIVERSAL 


03 


MIDTOWN MADNESS 3 


DIGITAL ILLUSIONS 


MICROSOFT 


03 


QUANTUM REDSHIFT 


CURLY MONSTERS 


MICROSOFT 






i 


TUROK: EVOLUTION 


ACCLAIM 


ACCLAIM 


2 


SNEAKERS 


MEDIAVISION 


MICROSOFT 


03 


SOUL CALIBUR 2 


NAMCO 


NAMCO 


04 


MORTAL KOMBAT 


MIDWAY 


MIDWAY 







t 


MAUCE: KATS TALE 


ARGONAUT 


VIVENDI 


« 


KUNG FU CHAOS 


IUST ADD MONSTERS 


MICROSOFT 
ACTIVISION 







t 


X-MEN: NEXT DIMENSION 


PARADOX 


t 


TONY HAWK'S PRO SKATER ' 


NEVERSOFT 


ACTIVISION 




a 


I 


MACE GRIFFIN 


WARTHOG 


EA 


1 


BLADE II 


MUCKY FOOT 


ACTIVISION 


a 




) 


CRAZY TAXI 3: HIGH ROLLER 


HITMAKER 


SEGA 


1 












UNREAL CHAMPIONSHIP 


DIGITAL EXTREMES 


INFOGRAMES 









THE LORD OF THE RINGS 


WXP 


UNIVERSAL INT. 


02 



D3H OFFICIAL UK fTlREHZINE 




megastores 



VIRGIN MEGASTORES 

CHART 

WHEN YOU WALK away from a shop 
with a game in your hand, in a bag or 
tucked in your trousers (shame on you) 
an almost-invisible wire attached to the 
box is pulled taught. The other end is 
fixed to an umbrella - every time it 
opens, one more sale is notched up. 




<f Despite only just poking its head 
around the bottom corner of the 
charts, Burnout is a welcome 
newcomer to the party. It's fast, furious 
and dangerous fun, forcing players to 
take continual risks until their nerves 
are nothing but a fizzled thread. 



1. HALO: COMBAT EVOLVED 

PUBLISHER: MICROSOFT DEVELOPER: BUNGIE 

Holding off all newcomers to retain it's rightful throne at the top of the pile. 

2. 2002 FIFA 

PUBLISHER: EA SPORTS DEVELOPER: EA SPORTS 

Football's coming home? Well, it would appear so. 

3. CHAMPIONSHIP MANAGER: SEASON 01102 

PUBLISHER: EIDOS DEVELOPER: SPORTS INTERACTIVE 

In-depth footy antics for stattos and armchair experts. 



4. PROJECT GOTHAM RACING 

PUBLISHER: MICROSOFT DEVELOPER: BIZARRE CREATIONS 

Just missing out on a medal position, but in no means out of the running. 

5. DEAD OR ALIVE 3 

PUBLISHER: MICROSOFT DEVELOPER: TECMO 

The beautiful beat-'em-up is still going strong, despite losing its top three spot 



6. MAX PAYNE 

PUBLISHER: TAKE TWO DEVELOPER: REMEDY ENTERTAINMENT 

Feisty Max makes progress in bullet time, reloading his way into 6th place. 

7. ODDWORLD: MUNCH'S ODDYSEE 

PUBLISHER: MICROSOFT DEVELOPER: ODDWORLD INHABITANTS 

Abe's third adventure slides slowly down the rankings. 

8. RALLISPORT CHALLENGE 

PUBLISHER: MICROSOFT DEVELOPER: DIGITAL ILLUSIONS 

This slick and highly enjoyable rally title spins out of the top five. 

9. WRECKLESS 

PUBLISHER: ACTIVISION DEVELOPER: BUNKASHA PUBUSHING 

Nice-but-dim traffic smashing action in a series of city-wide police chases. 

1 10. BURNOUT 

PUBLISHER: ACCLAIM DEVELOPER: CRITERION 

Adrenaline-driven street racing action that'll take your blinks away. 




4- DEAD OR ALIVE 3, despite taking a 
tumble from last months chart, is solid 
enough to populate the charts for 
several months to come. Maybe it's 
something to do with the amusing TV 
advert, or maybe it's down to the big, 
wobbly orbs on display. 




•f. THE FIRST XBOX appearance of 
FIFA narrowly misses the summit. The 
imminent release of ISS 2 will 
completes a hat trick of Xbox football 
titles (along with Championship 
Manager at Number 3), and may be 
the one to topple Halo from the top. 



DATE 


GAME 


DEVELOPER 


PUBLISHER 


PREV 


NOV 










BRUTE FORCE 


DIGITAL ANVIL 


MICROSOFT 


04 


KELLY SLATER'S PRO SURFER 


TREYARCH 


ACTIVISION 


04 


MINORITY REPORT 


TREYARCH 


ACTIVISION 


04 




DEC 


SHAUN MURRAY'S PRO 


SHABA 


ACTIVISION 


04 








STAR WARS: K0T0R 
WOLVERINE'S REVENGE 



BIOWARE 
GENEPOOL 



ACTIVISION 
ACTIVISION 



02 
04 



COPS 


rox 


VIVENDI 


04 


FALCONE 


POINT BLANK 


VIRGIN 


04 


SILENT HILL 2 


KONAMI 


KONAMI 


04 


VIRTUA FIGHTER 4.1 


AM2 


SEGA 


04 


PHANTASY STAR ONLINE 


SONIC TEAM 


SEGA 


04 


SHENMUE 2 


AM/ 


SEGA 


04 


PANZER DRAGOON NEXT 


SEGA 


SEGA 


04 


ULTIMATE BLADE OF DARKNESS REBEL ACT 


CODEMASTERS 


04 


PROIECT EGO 


BIG BLUE BOX 


MICROSOFT 


04 


METAL GEAR SOLID X 


KONAMI 


KONAMI 


04 


GLADIUS 


TBA 


LUCASARTS 


04 


INDIANA IONES 


THE COLLECTIVE 


LUCASARTS 


04 


SHAYDE 


TBA 


METRO 3D 


04 


ARMADA 2 


TBA 


METRO 3D 


04 


MECH ASSAULT 


MICROSOFT 


MICROSOFT 


04 


GRAVITY GAMES 


MIDWAY 


MIDWAY 


04 


AGGRESSIVE INLINE 


Z-AXIS 


ACCLAIM 


04 


BALLERS 


MIDWAY 


MIDWAY 


04 


LEGION 


SEVEN STUDIOS 


MIDWAY 


04 


SHINING LORE 


TBA 


PHANTAGRAM . 


04 


PHANTOM CRASH 


PHANTAGRAM 


PHANTAGRAM 


04 


DUALITY 


TRILOBYTE GRAPHICS 


PHTANTAGRAM 


04 


KINGDOM UNDER FIRE 2 


TBA 


PHANTAGRAM 


04 


STRIDENT 


PHANTAGRAM 


PHANTAGRAM 


04 


RESTAURANT MANAGING 


TBA 


PHANTAGRAM 


04 


GTA3 


ROCKSTAR GAMES 


TAKE 2 


04 


AUSTIN POWERS 


TBA 


TAKE 2 


04 



STATE OF EMERGENCY 


VIS 


TAKE 2 


HOTD3 


WOW 


SEGA 


TOEIAM AND EARL 3 


VISUAL CONCEPTS 


SEGA 


ROBOTECH 


TDK INTERACTIVE 


TDK INTERACTIVE 


MERCEDES BENZ 


SYNETEC 


TDK INTERACTIVE 


SHREK 2 


TBA 


TDK INTERACTIVE 


BARBARIAN 


TBA 


VIRGIN 


SPLINTER CELL 


UBISOFT 


UBISOFT 


RAVEN SHIELD XIII 


UBISOFT 


UBISOFT 


DEATH ROW 


SOUTHEND INTERACTIVE 


UBISOFT 


MINORITY REPORT 


TBA 


TBA 


CHARLIES ANGELS 


TBA 


UBISOFT 


RAYMAN 3 


UBISOFT 


UBISOFT 


FUTURAMA 


KEMCO 


SCI 


BATMAN: DARK TOMORROW 


KEMCO 


KEMCO 


COMANCHE 


TBA 


NOVALOGIC 


ALTER ECHO 


TBA 


THQ 


EVIL DEAD 


TBA 


THQ 


TOXIC GRIND 


TBA 


THy 


RED FACTION 2 


VOUTION 


THQ 


SERIOUS SAM 


CROTEAM 


TAKE 2 


STARSKY AND HUTCH 


TBA 


EMPIRE 


BIG MUTHA TRUCKERS 


EUTECHNYX 


EMPIRE 


SMASHING DRIVE 


NAMCO 


NAMCO 


ANTZ RACING 


DREAMWORKS 


EMPIRE 


BLACK SKIES 


IROCK INTERACTIVE 


IBA 


DEUS EX 2 


ION STORM 


EIDOS 


TIMESPLnTERS 2 


FREE RADICAL 


EIDOS 


HITMAN 2 


10 INTERACTIVE 


EIDOS 


THIEF 3 


ION STORM 


EIDOS 


LEGENDS OF WRESTLING 


ACCLAIM 


ACCLAIM 


TEAMSAS 


RAGE 


RAGE 


TWIN CALIBUR 


RAGE 


RAGE 


RETURN TO CASTLE WOLFENSTEIfs 


ID/RASTER 


ACTIVISION 


QUAKE 4 


ID 


ACTIVISION 


DOOM 3 


ID 


ACTIVISION 



04 
04 

03 
04 
04 
04 

04 
04 
04 
03 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
04 
03 

04 
04 
04 
04 
04 
04 
04 



a 



> ISSUE U< D39 



WRITE TO US AT: Official UK Xbox Magazine, Top Floor, 99 Baker Street, London, W1U 6FR Email us at: staff@oxmuk.co.uk 
Or get stuck into the forums on our website at www.officialxboxmagazine.co.uk. Your opinions count - we want to hear them. 




OR 



LETTERS 04 EDIT 

NAME: STEVEN BAILEY 

GAME OF CHOICE: BURNOUT (FOR 

TODAY, AT LEAST) 



"Hello there. Hope you don't mind me 
going through all your stuff. The office is 
clean and warm, so I'm happy to sit here 
and sift through this big dump of mail. If 
I do good, they might ask me back." 



WHEN LESS IS MORE 

A hundred quid less for Xbox 
already? Excellent. I bought a 
PlayStation only when it was 
bundled with two controllers and waited 
until the N64 came with GoldenEye for 
£95. I'm pretty sure that recreational 
gamers like me outnumber hardcore early 
adopters, so a cheaper Xbox can only be a 
good thing - a console with two 
controllers and Halo for under £300 
sounds a fair price to me. I'm buying one 
now and, despite people who are already 
proclaiming the early cut as the death of 
the system, I'm sure thousands of 
previously undecided gamers will join me. 
Stephen Hitchen 
Wigan 

WITH THE NINTENDO GameCube price 
dropped before launch, now certainly 
seems like a golden age for gaming 
bargains. But not everyone agrees... 

BURNED BY THE BOX 

How dare they treat the most 
loyal fans this way? I queued 
up to buy my Xbox on 
midnight of the launch and have been 
playing every day since. And now I hear 
that my loyalty has a price - £100 to be 




exact. I've already got two controllers and 
all the good games, so what do I want 
with another one and some sub-standard 
launch games? Will manufacturers ever 
treat their most ardent fans with the 
respect they deserve? I doubt it. 

Lee Poole 
London 

SO YOU WERE perfectly happy with 
your Xbox until Microsoft offered you 
two free games and a controller? 

METAL FEAR SORTED 

In reply to Graham Potter 
(Issue 02). It's sad that he's 
been convinced that MGS2 
won't be possible on Xbox. If he wants to 
show his mate incredible Al than look no 
further than Halo. It's my opinion that 
Halo is the better experience as MGS2 
never lets you forget it's a video game 
while Halo drags you into its world. 

Dave Ponsfod 
by email 



BOTH OF THESE games are flagship 
titles for their respective machines, and 
the likeness between the two does run a 
bit deeper than just technical chest- 
beating. But here's a fact - Halo could 
not be released on PS2 without some 
serious compromises, whilst MGS2 
could be happily achieved on Xbox. 

LOSING FAITH 

Please convince me that I have 
made the right decision by 
purchasing an Xbox! My fear 
is that I'm backing another loser. You see, 
when most people were buying their 
PlayStations, I bought a Saturn. I then 
went on to buy the Dreamcast. Don't get 
me wrong, I still think these are two great 
machines with some superb games, but it 
becomes so frustrating to see your chosen 
format 'die' in less than two years, while 
the shops are still packed with the 
PlayStation and its siblings. 

I think I just need some reassurance 
that my faith in backing Xbox won't jinx 
the system. I'd hate to have to stand by 
and watch support for it drying up years 
before its time, while Sony go on to launch 
PlayStation 3 with increasing success. 

Colin Douglas 
by email 

REASSURANCE? I'M NOT sure how 
much more we can give you. Check the 
feature in this issue to see how to get 
the most out of the gaming experience 
Xbox has to offer. Microsoft are 
succeeding in giving gamers what they 
want - a powerful console that delivers 



>r- The writer of the star letter each 
month wins HMV vouchers worth £50. 



FORMAT WOES 

Before I get to the point of this letter, I would just like to say that I am a games fan, 
not a PS2, Xbox or GameCube fan. I buy consoles so that I can play the best version 
of a game or the exclusives that are available on each platform. I own a PS2 and an 
Xbox and will get a GameCube when sufficient overtime at work has been done. All 
of the games I have are excellent and I would not want either machine to fail. As far 
as I am concerned, no competition would mean slower or no progress in console and 
game development. 

I thought you might be interested in a news item I found in the free paper they 
hand out to people near where I live (Metro, page 08, April 2). The Xbox has been on 
the shelves for barely three weeks and already, according to the writer of the article, 
the Xbox could suffer the same fate as the Dreamcast. 

What annoys me is that writing articles like this, especially under such a negative 
headline, can cause people's interest in Xbox to disappear. What's the point of forking 
out £300 plus the cost of games only for it to suffer the same fate as Dreamcast? By 
scaring potential buyers off, this sort of story becomes a self-fulfilling prophecy. 

As for myself, even after putting my deposit down, I was unsure whether to 
invest in a Xbox. But once I took the machine home and was playing Halo, any 
doubts I'd had completely disappeared. The game is absolutely brilliant and the 
console deserves to succeed. Only in a few years will we be able to see what the 
Xbox is truly capable of when game developers unlock its full potential. 

Paul A Brown 
Stockport 

This sums up perfectly the avalanche of similar letters and threads on our forums. 
It's very frustrating for us to see people, in particular some so-called gamers and 
the mainstream press, put the boot in at every opportunity. The former are 
especially guilty - from the way they go on, you'd think they'd rather have an 
excuse to moan rather than play good games. 




T- Halo - simply not possible on PS2 

brilliant video gaming, hardware that's 
decked out with a variety of gamer- 
friendly features, superb software in the 
pipeline from all over the world and a 
barrage of advertising in effect. Plus, 
developers are reportedly having a field 
day crafting envelope-pushing new 
games for it. 

Xbox is the new boy in the 
playground which, when added to the 
fact that it's big, it's loud and it's foreign 
(i.e. not Japanese), means that it's 
receiving a massive kicking from many 
corners. People seem eager to put the 
boot in at every opportunity, but it's a 
substantial, quality machine that's 
getting the parental hardware support 
from Microsoft that Sega never really 
invested in Saturn and Dreamcast. But 
the best reassurance is from yourself - 
are you having fun yet? 

POWER CHORDS 

1) Every time I turn my Xbox 
on, I have to set the time. Can 
I stop this? 
2) Since they are releasing novels based 
on Xbox games, will someone be 
releasing video game music to buy, like 
Sega did in Japan? 

lames Rutherford 
London 
1) Yes and no. A rechargable battery 
powers Xbox's internal clock, and as 
such it will run out of power when 
unplugged from the mains. We were 
unable to get a confirmation from 
Microsoft as to how long you can leave 
an Xbox unplugged before the clock 
resets. Our personal experience has 
shown that leaving the power off for 
more than a week will reset the clock, 
so be warned. But most of you will be 
playing Xbox frequently enough for the 
clock to keep the time set correctly. 

2) Game music has always been 
available at specialist import gaming 
outlets. One such place is Project K (020 
8508 1328, www.projectk.com) which 
has a massive range, but the advent of 
Xbox will not make it any more 
widespread. Most of the soundtracks 
we've seen outside of import shops are 
in second-hand record shops, hidden 
away in rummage bins and vaguely 
sorted 'Misc' rubble. You could pop into 
Tower Records, Picadilly, London, 
where there's an entire rack of gaming 
albums for enthusiasts to flick through. 



n^n np(=inni i \w xanx mnnR7iNF 



K3HMV 

top dog for games 









MASSIVE HALO 
■1 SPOILER! 

Having shelled out a near 
fortune to get my glorious 
Xbox and Halo, I just have to write and 
express my feelings over the so-called 
'thrilling' finale. After being totally 
absorbed throughout most of the game, I 
have to say I was utterly disappointed 
with the last level. 

The designers have seen fit to pit us 
against an ever-ticking clock (never one of 
my favourite gaming devices) in the 
Warthog, on a surface with zero traction, 
through an obstacle course of an escape 
route while being attacked from all sides. 
If you can keep your vehicle from tipping 
over every 100 yards, you have the 
misery of tight hairpin corners and 
enormous obstacles in tiny corridors to 
contend with. On top of all of this, you 
have the only time in the game where the 
frame-rate stutters! There's a fine line 
between an engaging challenge and a 
complete chore and this game has 
decided to end up leaning to the latter. 

It's enough to make a saint swear. It 
becomes a war of attrition - you versus a 
bunch of cold-hearted programmers. The 
sense of immersion and excitement 
vanishes and when you eventually 
manage to crack it, there's no sense of 
satisfaction, purely one of relief tempered 
with frustration. Why did the nutcases at 
Bungie feel obliged to make the finale of 
a wonderful game nothing more than a 
complete and utter pain in the arse? Or is 
it just me? 

Steve 
by email 

One of Halo's strengths was its refusal 
to fall back on boss encounters - the 
gaming equivalent of sub-aqua line 
dancing - in order to present a cheap 
challenge. The Warthog sprint is the 
closest Halo comes to this and, despite 
its flaws, we thought it was fine. A nice 
change of pace, and a good way to 
climax. One man's immersion-ruining 
frustration is another man's sweaty, 
pulse-pounding challenge. We're 
thinking that you're among the 
minority, Steve, but if anyone agrees 
with him, let us know. 

3 YOU'RE THE MAN 
I am really anticipating a 
decent golf game for Xbox. 
Not since the days of PGA 
Tour Go//on the Mega Drive (which I 
confess I still play regularly!) have I 
enjoyed one. Maybe an update of the 
Microsoft Links series would be a good 
bet, or even an all-new EA Sports effort. 
Surely Xbox is the ideal platform for the 
introduction of an exceptional golf sim 
that'll let me finally let me hang up my 
trusty 16-bit version? 

Frank Gioffi 
Plymouth 



NO GOOD WITH 
GIRLS 



In the DOA3 review in Issue 
01, you said that the girl featured in 
the sequence of shots on page 094 is 
Kasumi. It's not, it's Leifang. 

Several readers 
All Over The Shop. 



Yes, sorry about that 
should have seen one of the howlers 
in Issue 02. No-one outside of the 
mag seems to have spotted it yet. 
Best. Mistake. Everrr... Email us at the 
usual address over on the top left if 
you've found it, under the subject 
heading "Send Steve back to 
school." First person to find it gets 
sent some chocolate from the shop 
across the road (indicate bar of 
preference in the email). 

A MATURE GAMER 
WRITES... 



Sorry for this long-winded 
rambling of an old gamer... but is the 
DVD Player any good on a normal- 
shaped TV screen? 

M Crook 
Cowbridge 



That's OK, Mr Crook. Hope 
rest of your letter that we mercilessly 
chopped is answered by a similar 
one ("Re-living Years") that James 
replied to in Issue 02. As for the DVD, 
well, Xbox works just like a normal 
player and is fine on a non- 
widescreen telly. How is Cowbridge, 
by the way? My mam always told me 
that that was where the toffs lived. 
Shout out to the Port Talbot posse. 

SIREN CALL 



_S I heard gunfire off to one side 
— JB 

and saw the Xbox demo pod running 
Halo. I wanted to leave, but my legs 
were moving me without me telling 
them to. I started playing and after 60 
seconds, I was loving life again. 

Guyver 
Scotland 



Excellent. Welcome to the fold. The 
lower bunk is yours. 

THE SIREN CALLBACK 



Well done for Halo. It is the 
best game I have ever played 



in my life. 



Scoff Stevenson 
by email 



thank you. Although to 
ctly humble, we had vei 
to do with it. Nothing in fact. All we 
do is play it instead of going home 
on time or eating lunch 



DOA3 will surely beat Soul 
Calibur 2 and Virtua Fighter 
4.1 to the crown of best beat-'em-up. 

Steven Bishop 
Hastings 



We really can't say until they 
available on Xbox. Our considered 
opinion is that Soul Calibur 2 will 
wazz over everything and own you. 

OBJECTION: 
OVERRULED 



jSRF deserved at least a 9.1 
Daniel Mahony 
Merseyside 



Jon, who reviewed the game, 
he'll send you the extra 0.2 ir 
post, and you can do what you like 
with it. Give it to someone you're 
fond of. DON'T EAT IT. 



In one of the pictures of Page 
078, Issue 02 it looks like 
Shrek is smoking some kind of pipe. 

Bob 



The nasty orange munchkin I 

he's trying to take it off him too 



3 




When's the keyboard out, 
and will Halo support it? 

Ceri Thomas 
by email 



+■ Microsoft Links 2001 on the PC 



You're in luck, Frank. Looks like the 
first golf game to grace Xbox will be 
Outlaw Golf, an extreme take on the 
sport from US developer Simon & 
Schuster Interactive. We've heard that 
the PS2 version is quite good, so that 



er the Xbox pad, PC serf. 



bodes well. We'd also love to see some 
kind of cutesy title in the mould of 
Everybody's Golf or Mario Golf. It 
would be great to have something to 
rival the Mega Drive PGA games, too. 
European Tour was the best, we say. 

DISC-GRUNTLED 

I'd like to suggest more value 
from your Game Disc. 
Although I really enjoyed the 
first Disc's interviews and movies, I felt 
the second one wasn't as good. I don't 
know the laws 'n' stuff, but I think it 
would be a good idea to include movies 
of all the reviewed or previewed games 
that appear in that month's magazine, so 
that way, the Disc won't become a 




f- Tony levels - on a Disc soon, we hope, e 

E 
coaster after an hour or so. I hope you S 

find my comments helpful - I'm only 

trying to make your mag the best ever. s 

Stephen Cain ^ 

Wirral I 

2 

o 

Thanks for the comments. We agree 1 
with you wholeheartedly that it would 
be great to use our Game Disc as an 
extension of our Incoming and Review § 
sections, showing review movies 
alongside sparkling reviewer 
commentaries in a melting pot of 
regional accents. The fact that our Discs 
have to be finished a month before the 
magazine itself makes this a difficult 
task but we're definitely trying. 

In the mean time, there are some 
awesome demos due in over the next g 
few months and Issue 05 will come 
with an exclusive feature on the 
making of Halo. And, of course, 
whenever we find something cool, 
clever or stupid in a game, we'll collar 
Ben to video it for possible inclusion on 
the cover disc. Expect more movie 
mayhem soon. 



COMPO WINNERS 

AMAZON (Issue 01) 

An Xbox and two games each to 
Martin Sandford, jon Edwards, 
Charlotte Howard, Stephen 
Manderson, Richard Timson, Peter 
Voller, Joanne Collins, James Stanley, 
Sam Leer, Andrew McBride. 
I DESERVE KIT (Issue 01) 
Gamester controller kits to Robert 
Jackson, DC Poole, Stu Ruffles, Wayne 
Troake, Matt Hayne. 
Lotus Pro-Racer controllers to S 
Randhawa, Steven Curran, Michael 
Cass, Rob Haggett, James Wills. Neil 
Dowzell, Rich Watson, David Jenkins, 
Harminder Toor, Stephen Wood. 
ICE HOCKEY (Issue 01) 
Stevie Giles wins a Jewel demo DVD. 
GENMA (Issue 02) 
32" Phillips TV to Matthew O'Brian. 
Copies of Genma to Andrew Dyson, 
Paul Collins, Steven Dever, Sam Legg, 
Byron Bell, Ciaran Scott, Thomas 
Brayford, Daniel Sumaili, Mehet Ali 
Osman, Simon Tang. 
SUBSCRIBER SURVEY 
Paul Brown wins a Turok: Evolution 
jacket for filling in his survey form. 



>I55UE o< D<\ 



DON! 




There's a chat community at the Forum, located at www.officialxboxmagazine.co.uk 



THREAD 



The mad stuff 
that makes the 
Forum so good. 

HEY MR Dj... 

"What music have you 
ripped to onto your 
Xbox?" asked both 
Neden Huntin Ninja 
and Big Dave in parallel 
threads. Unleash the 
pop criminals... 

Neden Huntin 
Ninja confesses to a 
whole Westlife album 
on his Xbox. "So when I 
play Gotham, my 
girlfriend can listen in.. 
Not even an ironic 
smiley could salvage 
that one. Aureus' mixed 
bag includes Chemical 
Brothers and Sophie 
Ellis Bextor, while Silver 
Sky jazzes up Amped 
with Black Sabbath. 

"So who's caught 
their missus sitting on a 
joypad?" he added, 
switching the course of 
the thread. The 
numerous replies to his 
query...? 

Well, you just had 
to be there, really. 



NOW THAT THE Xbox release is but a 
fading memory, the dust is slowly 
clearing on the Forum, to reveal gamers 
in a reflective mood, picking over the 
strengths and weaknesses of the launch 
titles. jSRF, for example, is one of then 
games to frequently come under the 
scrutiny in the Games folder. 

"|SR for the Dreamcast was my 
favourite game of all time... but are the 
changes made for JSRF really that much 
more helpful?' ponders starting member 
Van Lardo. junior member Daniel Mead 
chips in: "/ think that JSRF is a bloody 
good game but don't think it is guite as 
good as the original. The levels are 
HUGE and personally I think this is guite 
confusing sometimes." In a move of 
ultimate willy-waving, our own Jon 
Attaway strides in as a Forum equivalent 
of Charles Bronson to rubbish any claims 
with a mighty sentence: "In JSRF, there's 
so much more to do, particularly when 
you think about the Street Challenges 
and beyond. Brilliant." So there you have 
it. The Oracle has spoken. 

Besides the games, the internal 
workings of Xbox come in for some stick. 
"I find it a little too noisy when playing 
all alone in a guiet room at night! The 
fan isn't too bad, but the high-pitched 
noise of the CD drive is annoyingf 
mused midnight oil-burner Dizzy Ken. 

There's a rowdy roar of agreement 
from SinFEST - "The people that say it is 
guiet are just plain lying" - and Kikujiro. 
"The Xbox is so bloody noisy that when I 
turned it on for the first time, I thought it 
was faulty. And I'm glad to hear that 
someone else has noticed that high- 
pitched whine from the disc motor." 

Just as it looks as if bleeding ears is 
about to become the new RSI, everyone 



decides to agree that all machines using 
disc drives are a bit noisy, especially the 
PC and Dreamcast ("Sound like a 
foghorn" adds Kikujiro). It's down to 
Dolemite to add that final, showclosing 
Scooby Doo-esque one-liner "How can 
you hear the fan cooling the processor 
when your TV or stereo volume is turned 
up to the max?' 

Over in General Discussion, our Off 
Topic board where anything goes, there's 
a lot of comment being passed regarding 
the launch performance of Xbox, a 
format the mass media already seen 
keen to brand a flop despite it being on 
sale for just a few weeks. 

"Xbox cannot be judged a success 
or failure within its first month on the 
sale in the UK. I mean get real. As for 
the people saying 'I'm not sure if I 
should get one because the sales are 
low' I have to say to them, have you lot 
seen the games?' reasons scoss. 

We agree, and there's more: "Now 
cost your minds back when PS2 was 
released. Did it have any launch titles as 
good as those of Xbox? The answer is no 



bloody way. As for sales, it seems unfair 
to compare initial sales of the PS2 and 
Xbox since Sony had already proved 
themselves to the console market with 
the PSOne. Sony, in a sense, did the hard 
work in 1995" he continues. Do you 
agree? You know the drill. 

Of our other three forums, Cheats 
and Rants feature the usual suspects that 
their name suggests, and Hardware hosts 
a quick discussion on the issue of 
parental control. 

"In the Settings section on the Xbox 
menu I have seen a Parental Control 
option in magazines etc, but it doesn't 
appear on my Xbox. Anyone know 
why?' puzzles stephengreene. Here's the 
informative reply from Joefish. 

"/( was set up for American units to 
enforce age restrictions on games, but 
the regulations vary so much between 
European countries that they didn't 
bother with it on ours." 

So with no one to exert moderation 
on the behaviour of their kids, it looks 
like parents in the UK and Europe will 
have to do some actual parenting. 



THROUGH THE 

KEbHQLE 

Part of being an active member of a community 

is sharing. Gamers take great pride in showing 

off their setups with all the beaming smugness of 

a new father passing round the pics of his 

newborn to his spawnless mates. The folks on 

our forums are no different, with several threads 

linking to pics. X-Boxpro, for example, posted 

jpegs of his decadent Xbox to a mixed reception of thinly-veiled jealousy and 

backslapping. harryb went back to basics with this abstraction (see above) 

of his game world. Excellent use of light and shade, we think you'll agree. 




DO QFFDRL UK 



Wc 



OX rriRGRZINE 



From (he designer of Dark Forces comes a game that combines breathtaking animations, innovative combat and an epic oriental quest 



i 




J 





EW 



"PARI FINAL FIGHT. PARI JEDI KNIGHT. AND PARI UNREAL 
NFW LEGENDS IS All CHINESE STICK-WIELDING. ASS KICKING LOVELINESS." 

OFFICIAL XBOX MAGAZINE USA 



Legends - game and software Q 2001 Infinite Machine. Inc. Exclusively licensed to and published by THQ Inc. New Legends, the New Legends logo. Infinite Machine. Inc. and its logo are the trademarks of Infinite Machine. Inc. 
the THQ logo are trademarks and .or legistered trademarks of THQ Inc All rights reserved Microsoft, Xbox & the Xhox logo, are either registered trademarks or trademarks of Microsott Corporation in the U.S. and/or other countries. 









D« DFFICIHL UK XflQX fTlHGHZINE 




WORDS: STEVEN BAILEY AND JON ATTAWAY 
ILLUSTRATIONS: IDENTIKAL www.identikal.com 



How to turn your budding Xbox 
tryst into a rock-solid relationship 



THE KEY TO any long-term relationship is variety, and 
your Xbox is certainly capable of plenty of that. As an 
owner, you've already been blessed with a mouth- 
wateringly diverse platter of great games, but there's 
more, so much more for those who want to take it to 
higher levels than just holding controllers and making 
puppy-dog eyes at the screen. Thing is, the pair of you are 
just so compatible, . 

Which is why we're pleased to present our guide to 
achieving total happiness with your Xbox. We'll show you 
how to get the most from your new partnership, and how 
to ensure that the honeymoon period buzz never fades. 

We'll explain how to spend quality time together, 
whether it be socialising with friends or staying in as a 
couple, and how best to explore one 
another's intimate depths. 

Face it... you and your Xbox were just 



> ISSUE D< D*S 




^1 m YOU'D NEVER GET on with a life partner if 
J I you left empty pizza boxes piled on an 
^^^M unwashed duvet. The same goes for your 
Xbox - create the proper setting for your 
green-jewelled beauty and it'll repay you handsomely. 

»EVERYTHING IN ITS PLACE 

TAKE A LOOK at your current gaming rig. Is the telly facing 
the window? If so, playing during daylight hours will 
mean excellent graphics spoiled by distracting reflections. 

Try moving the TV to a better angle, and then 
examine the room's lighting. Something as simple as a 
soft tone light bulb in that free-standing IKEA lamp could 
easily let you see Master Chief in a whole new light. 

»FANCY A FILM TONIGHT? 

YOUR XBOX HAS other interests besides playing games, 
you know. It's partial to the occasional movie, and any 
caring owner should consider these wishes. Since he 
knows far more than us about such matters, we asked 
Jim Rndlay of Home Entertainment magazine to assess 
the quality of the DVD playback: 

"Xbox converts to a nifty movie machine in seconds. 
It's user-friendly and playback quality is admirable: detail 
is sharp and colours are rich and well-rendered. There's a 
marked tendency toward darkness however - the night 
time fights in Crouching Tiger, Hidden Dragon are 



unusually murky and no amount of fiddling with the TV's 
controls can rectify this adequately. 

"On the other hand, brighter sequences, like the 
desert road scenes in Fear and Loathing in Las Vegas, 
look vibrant and convincing, despite a sunburned tint to 
flesh tones. Sound is good: the built-in Dolby Digital 
decoder (accessed via a neat optical link halfway down 
the AV lead) delivers 5.1 surround to a standard equal to 
many specialist DVD decks. 

"Overall, the movie credentials of Xbox are about 
equal to most budget DVD players, but you'll need the 
DVD Playback Kit (a remote control and an infra-red 
receiver) which costs £30. The limited connections won't 
win over home cinema purists, but it's a handy and 
serviceable secondary feature for a games console." 

»LISTEN TO YOUR XBOX 

WE MEAN REALLY listen to your Xbox, rather than just 
letting the sound wash over you without paying attention 
to it. Ideally, try and get a surround sound set-up. 
David Steer, Xbox owner and surround sound 
convert, thinks Dolby Digital 5.1 is the business: 



I U li 



"If you've not played Halo in 5.1, then take it from 
me - you've only experienced 50 per cent of the game. 
The audio is not just atmospheric, it's stunningly accurate. 

"If you don't have Dolby, you're not only missing out 
on an unrivalled audio experience, you're ignoring a 
feature which delivers a substantial tactical advantage." 

With an official Advanced SCART cable or Digital AV 
cable from loytech, you can link your Xbox to an amp 
and its speakers. But if Dolby 5:1 is out of your price 
range, don't fret. Linking your TV to a standard stereo and 
having the speakers cranked up on either side of your TV 
enhances the stereo effect no end. 

A cheap phono lead is all you need for some stereo 
carnage - take a look at the available holes on your TV 
and take a trip to your local electronics shop for the 
appropriate cable. 

»COMMUNICATE PROPERLY 

WE'VE SAID IT before, but really can't stress it enough - 
make sure you are using the best quality connection that 
your TV can use. In the majority of cases, this means an 
RGB SCART cable, which you'll find in most game stores. 



D<B DFFICIRL UK XflOX fTlHGRZINE 




^- I IT'S HEALTHY FOR you and your Xbox to 
I see other people together. It'll not only 
^^m cement your rapport, but also help you 
^^^^ appreciate why the two of you got together 
in the first place. 

And although your conscience might say 
otherwise, there's nothing wrong with an 'open' 
relationship. Share your machine with others - if you 
get it right, there's maximum pleasure for everyone 
involved - and zero regret. 

»SWINGERS 

IT'S NEVER BEEN easier or cheaper to host a LAN party 
thanks to the ease of linking Xbox consoles, as you no 
doubt noticed us saying very loudly in Issue 02's 
multiplayer feature. And thanks to Halo, it's rarely been 
as supremely enjoyable. 

Connect consoles to the hub with network cables et 
voila - a simple recipe for an up-to-16-player riot of 



r% v" pi | J Q i 



intense action and friendly-fire tragedies. 

If you club together to buy the hub and network 
cables, the cost will swiftly be repaid within your first 
few frantic, fumbled shoot-outs in Blood Gulch. 

TAKE CONTROL 

WE KNOW IT, you know it, your sofa knows it, and the 
old lady in the flat upstairs knows it - multiplayer 
gaming makes for some of the best nights in of your life. 
Take RalliSport Challenge for example - it's 
unbelievably smooth and playable even in a four-way 
split screen race-off. 

Project Gotham, NHL 2002 and even )SRF can 
create excellent social sauce. Fuzion Frenzy, despite 



lacking in any decent substance, is worth a night's 
rental for some team-on-team gaming. And that's before 
we start to dribble on about the virtues of Halo. Again. 

Future Xbox games are looking to exploit this 
feature as much as possible since there's plenty of 
processing grunt available to allow developers to create 
highly playable multiplayer modes. 

Think Phantasy Star Online and imminent 
slaughter-'em-up Hunter: The Reckoning, as decent four- 
player examples. 

OK, so it's quite an expensive provision, trying to 
ensure all the holes on the front of the console are 
stuffed for the pleasure of your mates. Which is why 
we've got this fitting compo for you below. 



>PFODED SELL 

To win three Official Controllers courtesy of 

amazon.co.uk simply answer the following question 

along with the obligatory tie-breaker: 

How many legs does a tripod have? 

(circle one of the options below) 

A: 1 B: 2 C: 3 

TIE-BREAKER (complete using a further 15 words or less) 

I should have three extra pads because... 



SEND TO: Padded Sell, Official UK Xbox Magazine, Top 
Floor, 99 Baker Street, London, Will 6FP 
Closing date: Thursday. June 20 



amazon.co.uk 



NAME: 
ADDRESS: 



PHONE NUMBER: 



§ 





.ISSUE D< U<7 



^^- 



» 

BATTLE YOUR WAY to the first checkpoint, 
then jump into the Warthog that the 
Pelican drops on the shore. Two 
unsuspecting marines should cheerfully 
leap aboard. 

» 

DRIVE ALONG THE beach to a rock arch. 
Park your Warthog with its rear several 
feet away from this rock, as shown in the 
screenshot conveniently labelled 'Step 2'. 



JUMP OUT, AND get the gunner to exit the 
vehicle by pressing X next to him. Back 
off, shoot him in the knee to get his 
attention then cap your buddy right in the 
skull. His grenades will spill out, just in 
front of his corpse. 



STEP ONE 



STEP TWO 



S^ 



GET THE MARINE in the passenger seat to 
leave the Warthog, then return to the 
drivers seat. He should now jump into the 
gunner's position, allowing you to repeat 
Step 3. Drop him to the prone, pop him in 
the dome. Two down... 



STEP THREE 



» 

EACH MARINE DROPS a random number 
of grenades, either none, one or two 
each. If neither drop any, revert to the last 
checkpoint and repeat. Then repeat Steps 
3 and 4 by returning to the landing area 
and picking up more victims. 



^jj m THIS ISN'T JUST a one-game 
2 I stand, you're in this for the long 
^^^fl haul. Exploring one another is 

part of any fruitful long-term 
relationship. Your Xbox won't mind if you 
play with other consoles, but you will have 
to give it your undivided attention from time 
to time. When you do, your Xbox will soon 
reciprocate with rewards of deep gameplay. 

SET THE SPARKS FLYING 

AS MOST OF you know by now, the physics 
system within Halo is capable of both 
impressive and silly acts of hyper-realism. 

We're laying Halo out on a slab for the 
full examination next month in Issue 05, but 
for now here's a taster of something special. 

Some of you may have seen the video on 
the internet featuring a hardcore Halo 
superhero blowing a Warthog Jeep miles into 
the air using grenades. Well, now you can 
recreate the infamous Warthog Jump. 

Start the Silent Cartographer (level 4) on 
Easy difficulty in order to preserve the lives of 
your fellow marines during the beach assault. 
Their precious warm bodies from part of the 
cunning plan. Eyes right for the full details. 

»GIVE IT ALL YOU CAN 

WHEN YOU FIRST met, it was electric. And we 
don't need scientists to prove this - the official 
uptake of software was 2.5 games per Xbox. 
With so many deluxe titles released on Day 
One, some were overlooked in favour of the 



delights of Halo and ripping tunes to your 
hard drive for Project Gotham. 

So, be sure to retread the ground where 
you two first met by heading back to the 
shops and checking out the diamonds you 
may have missed - the sublime slopes of 
Amped. the enjoyable arcade skidmarks set 
by RalliSport and the fabulous comic book 
experience of jSRF. 

And if you're still a Tony Hawk's virgin, 
pop your cherry as soon as you can. It's the 
biggest and best extreme sports game in the 
world. When you look back in a few years 
time and your games collection will be a 
photo album of treasured memories... 

»GET IN THERE 

WE TRY OUR best to give you the best. The 
Amped demo with Issue 02 featured an entire 
mountain for you to explore. DOA3, on last 
issue's Game Disc, was similarly impressive . 

The Game Disc with this issue includes 
the entire fourth level of Halo's Silent 
Cartographer - home to dozens of hours of 
our best co-op multiplayer experiences. 

But you can get even more value out of 
the mag by taking on in the demo challenges 
in the Play:More section. There's £2000 to be 
won this month in Crash for Cash. Head for 
page 114 for more details. 

We'll always offer you ways to get hours 
of playtime out of the Game Disc whether for 
fun, profit or personal glory. So get off your 
arse and get stuck in. 



» 

ONCE YOU'VE DONE gone murdered all 
eight marines, you should have a healthy 
bomb pile. We've got eight in the 
screenshot below, which should be 
plenty. Try to park in the exact same spot 
every time to ensure a tightly packed 
cluster of grenades. 

» 

TOSS IN A fragment grenade as a trigger, 
then watch in awe as the resultant blast 
spreads the Warthog and/or random 
corpses all over the island. Revert to the 
last checkpoint, and do it again. And 
again. And again... 

TOP TIPS: Melee attack can fine-tune the 
position of the Warthog - hit it to shuffle a 
few inches at a time. There's also another 
Warthog on the beach (near the medikit) 
that can be used for synchronised jeep- 
launching. Jeep number two can also 
make the Warthog Jump easier if you leave 
the first Jeep at the scene of the slaughter 
and use the second to ferry marines to the 
Jump site. This way, Marines are killed 
together and the grenades stand a better 
chance of gathering in a concentrated pile. 



STEP FOUR 



c^fer 



STEP FIME 




-s/.ar-i"^ fnarra"7iMc: 




^J ■ THIS ISN'T JUST a one-game 
jH I stand, you're in this for the long 
g^J haul. Exploring one another is 

part of any fruitful long-term 
relationship. Your Xbox won't mind if you 
play with other consoles, but you will have 
to give it your undivided attention from time 
to time. When you do, your Xbox will soon 
reciprocate with rewards of deep gameplay. 

SET THE SPARKS FLYING 

AS MOST OF you know by now, the physics 
system within Halo is capable of both 
impressive and silly acts of hyper-realism. 

We're laying Halo out on a slab for the 
full examination next month in Issue 05, but 
for now here's a taster of something special. 

Some of you may have seen the video on 
the internet featuring a hardcore Halo 
superhero blowing a Warthog Jeep miles into 
the air using grenades. Well, now you can 
recreate the infamous Warthog Jump. 

Start the Silent Cartographer (level 4) on 
Easy difficulty in order to preserve the lives of 
your fellow marines during the beach assault. 
Their precious warm bodies from part of the 
cunning plan. Eyes right for the full details. 

»GIVE IT ALL YOU CAN 

WHEN YOU FIRST met, it was electric. And we 
don't need scientists to prove this - the official 
uptake of software was 2.5 games per Xbox. 
With so many deluxe titles released on Day 
One, some were overlooked in favour of the 



delights of Halo and ripping tunes to your 
hard drive for Project Gotham. 

So, be sure to retread the ground where 
you two first met by heading back to the 
shops and checking out the diamonds you 
may have missed - the sublime slopes of 
Amped, the enjoyable arcade skidmarks set 
by RalliSport and the fabulous comic book 
experience of /SRF. 

And if you're still a Tony Hawk's virgin, 
pop your cherry as soon as you can. It's the 
biggest and best extreme sports game in the 
world. When you look back in a few years 
time and your games collection will be a 
photo album of treasured memories... 

»GET IN THERE 

WE TRY OUR best to give you the best. The 
Amped demo with Issue 02 featured an entire 
mountain for you to explore. DOA3, on last 
issue's Game Disc, was similarly impressive . 

The Game Disc with this issue includes 
the entire fourth level of Halo's Silent 
Cartographer - home to dozens of hours of 
our best co-op multiplayer experiences. 

But you can get even more value out of 
the mag by taking on in the demo challenges 
in the Play:More section. There's £2000 to be 
won this month in Crash for Cash. Head for 
page 114 for more details. 

We'll always offer you ways to get hours 
of playtime out of the Game Disc whether for 
fun, profit or personal glory. So get off your 
arse and get stuck in. 



TOSS IN A fragment grenade as a trigger, 
then watch in awe as the resultant blast 
spreads the Warthog and/or random 
corpses all over the island. Revert to the 
last checkpoint, and do it again. And 
again. And again... 

TOP TIPS: Melee attack can fine-tune the 
position of the Warthog - hit it to shuffle a 
few inches at a time. There's also another 
Warthog on the beach (near the medikit) 
that can be used for synchronised jeep- 
launching. Jeep number two can also 
make the Warthog Jump easier if you leave 
the first Jeep at the scene of the slaughter 
and use the second to ferry marines to the 
Jump site. This way, Marines are killed 
together and the grenades stand a better 
chance of gathering in a concentrated pile. 




STEP FIME 




D<S QFFORL UK XQDX fTlREHZINE 




21 



NOW YOU HAVE your Xbox, don't fall into 
the trap of taking it for granted. Keep things 
fresh by trying new things together. 






»CHECK OUT THE INTERNET 

MORE LIBERATED XBOX owners will already have found 
that there are plenty of like-minded individuals on the 
internet, just waiting to share their ideas. 

One venue for gaming swingers can be found at our 
very own www.officialxboxmagazine.co.uk, where 
people come to 'discuss all their moments of Xbox joy. 
And also complain about things quite a bit. 

We have several sections on the forum, set aside for 
discussions about games, hardware, cheats, rants and 
general chitchat. So don't let your Xbox gaming get stale 
- keep things exciting and pay us a visit. 

»EXPLORE YOUR FANTASIES 

WHAT WOULD you like your Xbox to do for you? Indulge 
in a bit of role-play? It's willing to be a jukebox or a DVD 



player (see page 046) if you'd like. Don't be shy. Be 
open, be honest and let your imagination run wild. 
Write it down on a piece of paper, and let us know what 
you hope the future will hold. 

If you have any great ideas for a game that no-one's 
thought of or an original use for your Xbox that doesn't 
cause pain, invalidate the warranty or involve illegal 
acts, let us know by spilling your brain onto the coupon 
on the right. We won't say who you are, unless you want 
us to... 

DON'T FEAR EXPERIMENTATION 

IT'S ALL TOO easy to let your gaming stick in a rut, and 
only ever find yourself playing driving games or shooting 
games. But the adventurous will find that there are so 
many more experiences out there. It's not wrong to want 
to play the quirkier games in the Xbox line-up, like let 
Set Radio Future, or Munch's Oddysee. Open ^^ 

your mind to new experiences and you'll en|oy fxj 
the time you spend with your Xbox even more. ^Ur 



»MY NEW XBOX THING 

Here's my killer Xbox idea: 
(use more paper if necessary) 



NAME 
ADDRESS 



CONTACT PHONE NUMBER 
EMAIL ADDRESS 



Send To: My New Xbox Thing, Official UK Xbox Magazine, 
Top Floor, 99 Baker Street, London, W1U 6FP 



THE OFFICIAL UK XBOX MAGAZINE 



L 



i J:14it 



i 



OFFICIAL! 

The best Xbox news and reviews 



The exclusive source for playable Xbox demos 



News, previews and reviews before anyone else 



SPECIHL 

ubs :r ptio ^ 




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NCE A YEAR the games 
industry gathers together at the 
Electronic Entertainment Expo, 
or E3 for short. It's the event 
where new games are unveiled 
and the agenda for the 
industry is set for the coming year and beyond. 

Fortunately, for us and you, we've found 
out a lot of what's going to be announced at the 
show in time to get it into this issue of the 
magazine (the show itself takes place on May 21- 
24). Many of the screenshots you see on the 



following 10 pages are not only completely 
exclusive to this magazine, but they're also from 
games that previously existed only as rumours 
or, like Blinx, never been heard of before. 

When you remember that these are only 
the games we were able to pry out of 
developers before the show started, it's clear 
that the Xbox experience has barely even begun. 

Next issue we'll report every E3 
announcement including the Xbox online 
gaming service, Xbox Live. Until then, feast your 
eyes on the best new 100 Xbox games. 




> issue a< Dsa 




HUNX: THE 

TimE SLUEEPER 



Come on, let's give him a big, 
warm Xbox welcome! 



'""-"Sf 



GRITIE INFDRIT1RTIDN 



DEVELOPER: ARTOON 



PUBLISHER: MICROSOFT 



RELEASE DATE: NOVEMBER 2002 



IT'S AN ACCEPTED part of video gaming that 
every console needs a cuddly platform character 
that people can identify as the 'face' of the 
system. Nintendo have Mario, Sega bad Sonic 
the Hedgehog, and PlayStation has... um... Jak 
and Daxter, probably. 

This year at the E3 expo in Los Angeles, 
Microsoft are unveiling the first proper Xbox 
mascot, Blinx the Time Sweeper, and we've got a 
world exclusive first look at the character and his 
revolutionary game. 

The development team behind Blinx is 
Artoon, a relatively new Japanese company 
formed by some extremely experienced game 
developers, many of whom have worked as part 
of Sega's highly respected AM divisions. Not least 
of these is the man responsible for designing 
Sonic over a decade ago, Naoto Ohshima. 

As well as creating one of the most successful 
game characters ever, he also worked as designer 
and director at Sonic Team, creating and 
overseeing such classic games as the Mega Drive 
Sonic series, Sonic CD, NiGHTS: Into Dreams, and 
Sonic Adventure. Now he's bringing his unique 
artistic style and warped vision to Blinx. 

We spoke exclusively to the producer of 
Blinx, Katsunori Yamaji - a Sega veteran himself, 




having worked at developer AM2 on titles 
including the epic Shenmue - about its unusual 
hero and the game's warped theme. 

"Blinx's occupation is Time Sweeper. His 
job is to manage the flow of time using his TS- 
1000, which may seem like a really cool job at 
first," Yamaji told us. "But actually he's just a 
normal blue collar worker, and not a hero who 
everyone looks to when they're in trouble." 

Using his trusty TS-1000 (basically a 
vacuum cleaner that can suck up practically 
anything in the game), Blinx has to collect 
coloured time crystals to power up his Time 
Sweeper. Depending on how many of each kind 
of crystal he collects, he can then warp time 
around himself. 

"The time control feature provides users a 
brand new gaming experience - this is what I'm 
most proud of," Yamaji explained. "Common 
controls you see on a VCR [e.g. rewind, pause, 
fast-forward] are available for players to use at 
any moment during gameplay. 

"This enables totally new gameplay 
mechanics that no one has ever thought of 
before, and are only possible because of the 
hardware capabilities of Xbox." 

So, for example, at one point you reach a 
cave that you want to go into but its entrance is 
blocked by monsters. If you've collected enough 
of the right crystals you could choose to 
temporarily record the action, then run in „_ 
front of the monsters to lure them away *" 
from the cave entrance. 




t- Look at him grinning like a Cheshire cat. He loves his job, you know. 



BONUS 

*w iMC=n 



NIGHT AND DAY 
Blinx is set in a world 
called, bizarrely, B1964. 
The first stage of the 
game is in the style of 
an old European town, 
but certain things are 
quite different from 
what we're used to. 
"Day and night has 
been twisted around in 
a weird balance, which 
creates an extraordinary 
world. It might look like 
night time when you 
look around the stage, 
but when you look up, 
the sun is still just 
about to set, with the 
moon also visible," 
Yamaji told us. 




<t- Collect the coloured shapes to warp time. 




*- When you fast-forward, things go all red. 



TONY HAWK'S 
PRO SKATER 4 

DEVELOPER: 
NEVERSOFT 
PUBLISHER: 
ACTIVISION 
RELEASE DATE: 
NOVEMBER 2002 
Shaping up to be a 
great improvement 
over the already 
great THPS3, with 
hub-like levels, 
bonus games, and 
lots of variety. 

THE THING 

DEVELOPER: 
COMP. ARTWORKS 
PUBLISHER: 
VIVENDI 
RELEASE DATE: 
SEPTEMBER 2002 
Based on the film, 



this is like Resident 
Evil with a twist - 
you need to keep 
your team from 
going insane and 
killing you. It's going 
to be very tense. 

MINORITY 
REPORT 

DEVELOPER: 
TREYARCH 
PUBLISHER: 
ACTIVISION 
RELEASE DATE: 
DECEMBER 2002 
This is the game of 
the new Spielberg 
film starring Tom 
Cruise, and is being 
developed by the 
capable chaps that 
did Spider-Man (see 
page 068). 



STARSKY 
AND HUTCH 

DEVELOPER: 
EMPIRE 
INTERACTIVE 
PUBLISHER: 
EMPIRE 
INTERACTIVE 
RELEASE DATE: 
SEPTEMBER 2002 
The fondly 
remembered 70s 
cop show skids onto 
Xbox, replete with 
authentic red Gran 
Torino car. Huggy 
Bear is bound to 
turn up somewhere. 

MEDAL OF 
HONOR: ALLIED 
ASSAULT 

DEVELOPER: 
2015 



PUBLISHER: 
EA 

RELEASE DATE: 
NOVEMBER 2002 
The PC contingent 
went nuts for this 
FPS earlier this year, 
so we're looking 
forward to giving it a 
go on Xbox. The 
scary beach storm 
sequence looks ace. 

ANTZ RACING 

DEVELOPER: 

DREAMWORKS 

PUBLISHER: 

EMPIRE 

INTERACTIVE 

RELEASE DATE: 

AUGUST 2002 

A racing game in the 

Mario Hart mould, 

starring all the 



characters from the 



CGI film of a few 
years back. What 
does Woody Allen 
make of it all? 

BRUCE LEE: 
QUEST OF THE 
RAGON 

DEVELOPER: 
UNIVERSAL 
STUDIOS 
PUBLISHER: 
VIVENDI 
RELEASE DATE: 
SEPTEMBER 2002 
Hundreds of asses to 
kick and nearly as 
many moves to do it 
with, in this free- 
roaming beat-'em-up 
starring everyone's 
favourite dead 
martial artist. 




* You're in the Minority there. (PS2 shot). 



A- Two goons from Medal Of Honor (PC shot). 



D5< DFFIORL UK XSOX fTIRERZINE 



HDD BEST NEW XBOX ERfriEB 



SKETCHY DETAILS 



Fcp?e 



NOT MUCH IS known about the enemies that Blinx will 
face, but what we do know for sure is that they're bursting 
with warped weirdness of the kind Ohshima is famed for. 







*• Shoot junk at the bogey monsters. 



/f That's one uncomfortable-looking space hopper. 




♦ An inflated boss-eyed flying octopus, of course. 




<t> Fans of NiGHTS will recognise the style immediately. 




-t- This blobby fellow's got a clock on his stick... 




&■ Use the VCR controls to warp time. 




TIME BANDITS 
The weirdy creatures 
we've seen so far won't 
be the only baddies 
Blinx will have to watch 
out for. "There are 
many enemy 
characters, and there's 
also a mysterious group 
of bandits," said 
Yamaji. We'll let you 
know more about these 
enemy guys in the 
coming months. 



4> Why, it's Yager. Fly! Fly, my pretty.. 




* Onimusha 2: has pointy sticks (PS2 shot) 



TOXIC GRIND 


NOVEMBER 2002 


ships is awesome. 


DECEMBER 2002 


Challenge boys, like 


s 


DEVELOPER: 


Red Faction's claim 


They have lasers. 


Genmo Onimusha 


Battlefield: 1942, so 


g 


THQ 


to fame is the 




didn't exactly blow 


it's got a chance. 


rL 


PUBLISHER: 


Geomod technology 


SERIOUS SAM 


our socks off, but 




fe 


THQ 


that lets players 


DEVELOPER: 


expect Capcom to 


THE ELDER 


i 


RELEASE DATE: 


blast holes in walls - 


CROTEAM 


make a bit more use 


SCROLLS III: 


-, 


OCTOBER 2002 


and there'll be 


PUBLISHER: 


of Xbox when they 


MORROWIND 


^ 


A BMX game with a 


plenty of it in this 


TAKE 2 


follow it with a 


DEVELOPER: 


£ 


storyline, bringing 


FPS sequel. 


RELEASE DATE: 


more-of-the-same 


BETHESDA 


z 


back painful 




SEPTEMBER 2002 


samurai adventure. 


SOFTWORKS 


1 


memories of Dark 


YAGER 


Remember the 




PUBLISHER: 


1 


Summit. But the 


DEVELOPER: 


Library in Halo? In 


FUTURAMA 


UBI SOFT 


3 


premise is decent - a 


YAGER 


Serious Sam, the 


DEVELOPER: 


RELEASE DATE: 


z: 
o 


race against time, 


DEVELOPMENT 


quieter moments are 


DIGITAL ILLUSIONS 


JUNE 2002 


3 


thanks to the deadly 


PUBLISHER: 


a bit like that. This is 


PUBLISHER: 


Tick off the box 


£ 


poison in your veins. 


THQ 


one hectic FPS with 


SCI 


marked 'incredibly 


2 




RELEASE DATE: 


loads of monsters. 


RELEASE DATE: 


deep first-person 




RED 


SEPTEMBER 2002 




FEBRUARY 2003 


RPG'. We first 


i 


FACTION 2 


Like to be armed to 


ONIMUSHA 2 


We're hoping this'll 


looked at this in 


1 


DEVELOPER: 


the hilt in a free- 




do its licence more 


depth back in Issue 


9 


VOLITION 


roaming flying 


CAPCOM 


justice than the 


02, and you can also 


£ 


PUBLISHER: 


game? This is for 


PUBLISHER: 


average Simpsons 


read about it in this 


I 


THQ 


you. The level of 


CAPCOM 


game. Developed by 


very issue back on 


-J 


RELEASE DATE: 


detail on the titanic 


! RELEASE DATE: 


the RalliSport 


Tissue ua d 


55 




MEET 
BLINX'S DAD 

NAOTO OHSHIMA, the man 
behind Blinx, was responsible 
for designing Sega's Sonic the 
Hedgehog in 1990 along with 
the head of Sonic Team, Yuji 
Naka. He also designed amazing 
characters such as NiGHTS 
(flying purple dream creature 
from Sonic Team's cult follow-up 
to Sonic) and the Burning 
Rangers (future-cool fire-fighting 
gang from the Saturn game of 
the same name). 

On top of that, he's directed 
games including Sonic CD (a pet 
project of Ohshima's which, like 
Blinx, featured time-travelling 
gameplay), NiGHTS: Into 
Dreams, Christmas NiGHTS and 
Burning Rangers, and also 
oversaw the excellent movie 
sequences in the Dreamcast 
game Sonic Adventure. 

Ohshima left Sonic Team in 
1999 to form Artoon. 



Then you could rewind what you've just 
done, effectively going back in time and 
doing the section again, only this time with the 
original version of yourself helpfully luring the 
monsters away from the cave entrance for you! It 
means you're effectively playing co-operatively 
with yourself. 

Other time controls will allow you to speed 
up the action, slow things down to make it 
easier to avoid enemies and rewind the level at 
any time. Naturally, all this warping of time and 
changing of the past, present and future is only 
possible thanks to the Xbox hard drive. 

Blinx's TS-1000 also works as his weapon, 
as it can suck up and store pieces of scenery and 
junk from around the levels and then fire them 
at enemies. A very handy function it is too. 

Upgrades will be available for the Time 
Sweeper, with more powerful machines being 
able to hold more - and bigger - pieces of junk, 



and even move scenery to reveal extra 
sections of levels. With around 40 levels 
planned, we could be looking at a very big 
adventure indeed. 

But as producer Yamaji says: 
"there are still many secrets 
which haven't yet been 
unveiled." And even though 
what we've seen so far is 
oozing the kind of character 
and inventive originality 
shown in previous games by 
members of the Artoon team, 
we've only lightly pawed at the surface of Blinx: 
The Time Sweeper. 

Look forward to lots more exclusive 
coverage in Official UK Xbox Magazine in the 
near future. Unless you've collected 
enough time crystals for your TS-1000 
and want to fast-forward, that is. 



© 



* : -m 



TERMINATOR: 
DAWN OF FATE 

DEVELOPER: 

PARADIGM 
ENTERTAINMENT 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
SEPTEMBER 2002 
Set before the 
fantastic films, this 
game features the 
epic battle between 
Skynet and 
humanity. No doubt 
there'll be plenty of 
firepower... 

MISSION: 
IMPOSSIBLE 

DEVELOPER: 
INFOGRAMES 
PUBLISHER: 
INFOGRAMES 



RELEASE DATE: 
OCTOBER 2002 
The stinking loaf 
that was the N64 
M.I should be well 
and truly banished 
to history with this 
mix of gadgetry and 
espionage. 

FURIOUS 
KARTING 

DEVELOPER: 

INFOGRAMES 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
NOVEMBER 2002 
Anger leads to 
hatred... or 
alternatively, you 
could just go karting. 
The tight handling of 
karts is ideally 



suited to games, so 
we're looking 
forward to this. 

UNREAL 2 

DEVELOPER: 
EPIC GAMES 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
DECEMBER 2002 
It's not all 
multiplayer in the 
world of FPS, you 
know. Unreal 2 is a 
single-player 
skirmish through 
incredibly lush 
environments. 

RAYMAN 3: 
HOODLUM 
HAVOC 

DEVELOPER: 



UBI SOFT 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
OCTOBER 2002 
The limbless 
platform star is back 
after two highly 
successful games. 
Lovely 3D cartoon 
landscapes should 
be the order of the 
day here. 

UNREAL 
CHAMPIONSHIP 

DEVELOPER: 
DIGITAL EXTREMES 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
OCTOBER 2002 
Possibly the most 
eagerly awaited 



game in the office, 
this could finally - 
finally - knock Halo 
off the top spot as 
our lunchtime game 
of choice. 

CHARLIE'S 
ANGELS 

DEVELOPER: 
UBI SOFT 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
DECEMBER 2002 
Nice legs and plenty 
of fights mean that 
this should be an 
authentic experience 
for lovers of 
Charlie's crime- 
fighting ladies. No 
solid information 
available at present. 



t- Rayman 3 features beefeaters, surprisingly. 



D5E DFFICIRL UK XSOX mHGRZINE 




MEET 
BLINX'S DAD 

NAOTO OHSHIMA, the man 
behind Blinx, was responsible 
for designing Sega's Sonic the 
Hedgehog in 1990 along with 
the head of Sonic Team, Yuji 
Naka. He also designed amazing 
characters such as NiGHTS 
(flying purple dream creature 
from Sonic Team's cult follow-up 
to Sonic) and the Burning 
Rangers (future-cool fire-fighting 
gang from the Saturn game of 
the same name). 

On top of that, he's directed 
games including Sonic CD (a pet 
project of Ohshima's which, like 
Blinx, featured time-travelling 
gameplay), NiGHTS: Into 
Dreams, Christmas NiGHTS and 
Burning Rangers, and also 
oversaw the excellent movie 
sequences in the Dreamcast 
game Sonic Adventure. 

Ohshima left Sonic Team in 
1999 to form Artoon. 



done, effectively going back in time and 
doing the section again, only this time with the 
original version of yourself helpfully luring the 
monsters away from the cave entrance for you! It 
means you're effectively playing co-operatively 
with yourself. 

Other time controls will allow you to speed 
up the action, slow things down to make it 
easier to avoid enemies and rewind the level at 
any time. Naturally, all this warping of time and 
changing of the past, present and future is only 
possible thanks to the Xbox hard drive. 

Blinx's TS-1000 also works as his weapon, 
as it can suck up and store pieces of scenery and 
junk from around the levels and then fire them 
at enemies. A very handy function it is too. 

Upgrades will be available for the Time 
Sweeper, with more powerful machines being 
able to hold more - and bigger - pieces of junk, 



and even move scenery to reveal extra 
sections of levels. With around 40 levels 
planned, we could be looking at a very big 
adventure indeed. 

But as producer Yamaji says: 
"there are still many secrets 
which haven't yet been 
unveiled." And even though 
what we've seen so far is 
oozing the kind of character 
and inventive originality 
shown in previous games by 
members of the Artoon team, 
we've only lightly pawed at the surface of Blinx: 
The Time Sweeper. 

Look forward to lots more exclusive 
coverage in Official UK Xbox Magazine in the 
near future. Unless you've collected 
enough time crystals for your TS-1000 
and want to fast-forward, that is. 



4- Wood you like Unreal Championship? 




TERMINATOR: 
DAWN OF FATE 

DEVELOPER: 

PARADIGM 
ENTERTAINMENT 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
SEPTEMBER 2002 
Set before the 
fantastic films, this 
game features the 
epic battle between 
Skynet and 
humanity. No doubt 
there'll be plenty of 
firepower... 

MISSION: 
IMPOSSIBLE 

DEVELOPER: 
INFOGRAMES 
PUBLISHER: 
INFOGRAMES 



RELEASE DATE: 
OCTOBER 2002 
The stinking loaf 
that was the N64 
M:l should be well 
and truly banished 
to history with this 
mix of gadgetry and 
espionage. 

FURIOUS 
KARTING 

DEVELOPER: 

INFOGRAMES 

PUBLISHER: 

INFOGRAMES 
RELEASE DATE: 
NOVEMBER 2002 
Anger leads to 
hatred... or 
alternatively, you 
could just go karting. 
The tight handling of 
karts is ideally 



suited to games, so 
we're looking 
forward to this. 

UNREAL 2 

DEVELOPER: 
EPIC GAMES 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
DECEMBER 2002 
It's not all 
multiplayer in the 
world of FPS, you 
know. Unreal 2 is a 
single-player 
skirmish through 
incredibly lush 
environments. 

RAYMAN 3: 
HOODLUM 
HAVOC 

DEVELOPER: 



UBI SOFT 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
OCTOBER 2002 
The limbless 
platform star is back 
after two highly 
successful games. 
Lovely 3D cartoon 
landscapes should 
be the order of the 
day here. 

UNREAL 
CHAMPIONSHIP 

DEVELOPER: 

DIGITAL EXTREMES 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
OCTOBER 2002 
Possibly the most 
eagerly awaited 



game in the office, 
this could finally - 
finally - knock Halo 
off the top spot as 
our lunchtime game 
of choice. 

CHARLIE'S 
ANGELS 

DEVELOPER: 
UBI SOFT 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
DECEMBER 2002 
Nice legs and plenty 
of fights mean that 
this should be an 
authentic experience 
for lovers of 
Charlie's crime- 
fighting ladies. No 
solid information 
available at present. 



* Rayman 3 features beefeaters, surprisingly. 



D5E DFFOHL UK X8QX fTlHGHZINE 




MEET 
BLINX'S DAD 

NAOTO OHSHIMA, the man 
behind Blinx, was responsible 
for designing Sega's Sonic the 
Hedgehog in 1990 along with 
the head of Sonic Team, Yuji 
Naka. He also designed amazing 
characters such as NiGHTS 
(flying purple dream creature 
from Sonic Team's cult follow-up 
to Sonic) and the Burning 
Rangers (future-cool fire-fighting 
gang from the Saturn game of 
the same name). 

On top of that, he's directed 
games including Sonic CD (a pet 
project of Ohshima's which, like 
Blinx, featured time-travelling 
gameplay), NiGHTS: Into 
Dreams, Christmas NiGHTS and 
Burning Rangers, and also 
oversaw the excellent movie 
sequences in the Dreamcast 
game Sonic Adventure. 

Ohshima left Sonic Team in 
1999 to form Artoon. 



4> Blinx can swim even though he's a cat. 



» 



Then you could rewind what you've just 



done, effectively going back in time and 
doing the section again, only this time with the 
original version of yourself helpfully luring the 
monsters away from the cave entrance for you! It 
means you're effectively playing co-operatively 
with yourself. 

Other time controls will allow you to speed 
up the action, slow things down to make it 
easier to avoid enemies and rewind the level at 
any time. Naturally, all this warping of time and 
changing of the past, present and future is only 
possible thanks to the Xbox hard drive. 

Blinx's TS-1000 also works as his weapon, 
as it can suck up and store pieces of scenery and 
junk from around the levels and then fire them 
at enemies. A very handy function it is too. 

Upgrades will be available for the Time 
Sweeper, with more powerful machines being 
able to hold more - and bigger - pieces of junk, 



■y* BONUS 

MW iMi=n 



TWO BLINX 
Although it's not 
definite yet, Blinx will 
most likely be a one- 
player game only. "If 
multiple Time 
Sweepers start to 
control time together, a 
time paradox will most 
likely occur!" producer 
Katsunori Yamaji 
explained cheekily. 

JUMP MAPPING 
As Blinx is a cat, he's 
particularly good at 
leaping around. He can 
jump particularly high 
in the air, and is also 
able to jump down 
from high places and 
still land on his feet. 
Expect plenty of 
platforms to test these 
skills to the max. 




and even move scenery to reveal extra 
sections of levels. With around 40 levels 
planned, we could be looking at a very big 
adventure indeed. 

But as producer Yamaji says: 
"there are still many secrets 
which haven't yet been 
unveiled." And even though 
what we've seen so far is 
oozing the kind of character 
and inventive originality 
shown in previous games by 
members of the Artoon team, 
we've only lightly pawed at the surface of Blinx: 
The Time Sweeper. 

Look forward to lots more exclusive 
coverage in Official UK Xbox Magazine in the 
near future. Unless you've collected 
enough time crystals for your TS-1000 
and want to fast-forward, that is. 



t- Wood you like Unreal Championship! 




-t- Rayman 3 features beefeaters, surprisingly. 



TERMINATOR: 
DAWN OF FATE 

DEVELOPER: 

PARADIGM 
ENTERTAINMENT 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
SEPTEMBER 2002 
Set before the 
fantastic films, this 
game features the 
epic battle between 
Skynet and 
humanity. No doubt 
there'll be plenty of 
firepower... 

MISSION: 
IMPOSSIBLE 

DEVELOPER: 
INFOGRAMES 
PUBLISHER: 
INFOGRAMES 



RELEASE DATE: 
OCTOBER 2002 
The stinking loaf 
that was the N64 
M.I should be well 
and truly banished 
to history with this 
mix of gadgetry and 
espionage. 

FURIOUS 
KARTING 

DEVELOPER: 
INFOGRAMES 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
NOVEMBER 2002 
Anger leads to 
hatred... or 
alternatively, you 
could just go karting. 
The tight handling of 
karts is ideally 



suited to games, so 
we're looking 
forward to this. 

UNREAL 2 

DEVELOPER: 

EPIC GAMES 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
DECEMBER 2002 
It's not all 
multiplayer in the 
world of FPS, you 
know. Unreal 2 is a 
single-player 
skirmish through 
incredibly lush 
environments. 

RAYMAN 3: 
HOODLUM 
HAVOC 

DEVELOPER: 



UBI SOFT 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
OCTOBER 2002 
The limbless 
platform star is back 
after two highly 
successful games. 
Lovely 3D cartoon 
landscapes should 
be the order of the 
day here. 

UNREAL 
CHAMPIONSHIP 

DEVELOPER: 
DIGITAL EXTREMES 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
OCTOBER 2002 
Possibly the most 
eagerly awaited ' 



game in the office, 
this could finally - 
finally - knock Halo 
off the top spot as 
our lunchtime game 
of choice. 

CHARLIE'S 
ANGELS 

DEVELOPER: 

UBI SOFT 
PUBLISHER: 

UBI SOFT 
RELEASE DATE: 
DECEMBER 2002 
Nice legs and plenty 
of fights mean that 
this should be an 
authentic experience 
for lovers of 
Charlie's crime- 
fighting ladies. No 
solid information 
available at present. 



Vx IT1RGFI2INE 



I 

I DRRGDDN 





•*• It's looking dark, moody and brilliant. 



>1DD BEST NEW XHQX EFHT1ES 



Saddle up once again, space cowboy 



HIT1E INFDRITIHTIDN 



DEVELOPER: SMILEBIT 



PUBLISHER: SEGA 



RELEASE DATE: NOVEMBER 2002 



AN UPDATE of Team Andromeda's classic boy- 
meets-dragon tale has been the darling of many 
most wanted lists since the third instalment, 
Panzer Dragoon Saga became a much-loved, 
and much sought after rarity on Sega Saturn. 

Details of the next Panzer game are limited 
to nothing but net rumour and guesswork, but 
one concrete piece of info is available. It will be 
based on the shoot-'em-up action of the first two 
games, and not the RPG-stylings of the third. 

We can fill in the gaps with our own Panzer- 
heavy knowledge and the selection of succulent 
screenshots you see here. Expect heart-stopping 
bosses, spectacular scenery, epic battles filled 
with rainbows of glorious action, a grand 




* Your dragon's homing missiles in effect. 

orchestral soundtrack and a sprinkle of emotion 
as you form a constantly evolving bond with your 
winged companion. 

All these things come as Panzer standard, 
but it's hoped that the Xbox instalment, under 
the guiding hand of ISRF creators Smilebit, will 
take them to a brand new level for fans iB . 
and freshers alike. Qy 




En z 



*• What's she running from? -t- Y....M....unnghh..C...rar...A! 





HOUSE OF THE 





^^r 



Those zombies just keep on a-comin' 



*• He's not going to axe for directions.. 



DEVELOPER: WOW ENTERTAINMENT 
PUBLISHER: SEGA 



RELEASE DATE: OCTOBER 2002 



HEAD SHOT. It's still the quickest, cleanest and 
most satisfying way to take down a rotting 
shambler intent on feeding from your lifeforce. 
That will never change, because it's so right. 

Similarly, we'd be mad to expect H0TD3 to 
change its winning formula of intense, twitchy 
lightgun-based cadaver carnage. You'll be 
blowing holes in hordes of lumbering undead as 
they shuffle like Hell's own pensioners through 



your field of vision, while you pause only to 
rescue anything with a pulse in return for 
rewards such as power-ups, point bonuses and 
big hugs. Well, the first two, anyway. 

While previous games were entirely pistol- 
based (apart from the Dreamcast version, which 
featured a machine gun), HOTD3 will give you a 
bonus shotgun to transform the action into a fine 
red mist of brains and teeth. 

There'll also be plenty more alternative 
routes and multiple endings to stave off that 
game-on-rails feel and no doubt that perennial 
HOTD baddie Magician will rear his near- 
invincible head during proceedings. 

Don't be surprised if this comes /JN 

packaged with a super Sega light gun. V^ 



* Operation Flashpoint (PC shot). 




THE MATRIX 
RELOADED 

DEVELOPER: 

SHINY 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
OCTOBER 2002 
Barring a glitch in 
the Matrix itself, 
we'll be playing the 
game of the movie's 
sequel later this 
year. Expect mucho 
bullet time. 

NEED FOR 
SPEED: HOT 
PURSUIT 2 

DEVELOPER: 

EA SEATTLE 

PUBLISHER: 

EA 

RELEASE DATE: 



* A social lepor(d) in Black & White (PC). 



SEPTEMBER 2002 
Arcade racing with 
pesky cops 
determined to spoil 
the fun. Burnout has 
raised the bar for 
this sort of game: can 
EA respond in kind? 

OPERATION 
FLASHPOINT: 
COLD WAR 
CRISIS 

DEVELOPER: 
BOHEMIA INT. 
STUDIO 
PUBLISHER: 
CODEMASTERS 
RELEASE DATE: 
NOVEMBER 2002 
Not only does this 
update the brilliant 
original OF military 
shoot-'em-up, it also 



includes PC mission 
pack OF: Resistance 
as standard. 

SUPERMAN: 
THE MAN 
OF STEEL 

DEVELOPER: 
CIRCUS FREAK 
STUDIOS 
PUBLISHER: 
INFOGRAMES 
RELEASE DATE: 
OCTOBER 2002 
We previewed this 
tasty looking, Xbox- 
only superhero romp 
last ish. The whole of 
Metropolis is yours 
in which to be super. 

BATMAN: 

DARK 

TOMORROW 



DEVELOPER: 
KEMCO 
PUBLISHER: 
KEMCO 

RELEASE DATE: 
NOVEMBER 2002 
Taking its cue from 
the comics rather 
than the films, TV 
show or cartoons, 
this should be both 
a darker Bat world 
and lord it over 
Batman: Vengeance. 

DINO CRISIS 3 

DEVELOPER: 

CAPCOM 
PUBLISHER: 
CAPCOM 
RELEASE DATE: 
DECEMBER 2002 
Exclusive to Xbox, 
and intriguingly 



boasting some form 
of multiplayer mode 
to make big lizard 
killing that little bit 
more sociable. 

BLACK & 

WHITE 
DEVELOPER: 
LIONHEAD 
PUBLISHER: 

OCTOBER 2002 
Massively hyped and 
delayed on PC, B&W 
divided gamer's 
opinions like no 
other game. The 
Xbox version is 
being completely 
reworked, and may 
well convert a few 
of the haters. 



> ISSUE □< DS7 



>1DD BE5T NEW XBOX GFHT1EE 




1- Facial details are stunning and, hopefully, almost as unique as you are. 

PROJECT EGQ 

The world is not enough? This one might be 



GRITIE INFQRITIRTON 



DEVELOPER: BIG BLUE BOX 



PUBLISHER: MICROSOFT 



RELEASE DATE: JULY 2003 



GOOD RPGS create absorbing worlds that suck 
players in for weeks at a time, and spit them 
back into real life slicked down with a sticky film 
of gooey gaming satisfaction. It's taken as gospel 
that the character you play is one already 
decided for you (a renegade, a thief, a prince) 
and that you'll just act out the motions and 
prompt the next cut-scene. 

But imagine a game where your character is 
as individual as you are. That's what Project Ego 
is trying to do for you. It offers an incredible 
amount of scope within its rich game world, both 



in terms of your character's actions and look. 
Your appearance isn't something that you 
determine by ploughing through menus at the 
beginning of the game. Instead, it's a genuine 
reflection of how you choose to play. 

Spend time training hard or straining 
through gruelling physical labour and you'll 
develop a bod rippling with muscles. Conversely, 
lazing about in a pub will win you friends but 
turn you into a bit of a bloater. Choose to wear 
clothes that best compliment your cool battle 
scars - add a tattoo if you like - but chose 
something that retains your dignity as you age. 

Essentially, your body will become your 
journal, and experience is something more than 
just a statistic totting up after every battle. There 
is no good and evil, and it's up to you what 
moral shade of grey you choose to adopt ^^ 
between black and white. \Jf 



Vk BONUS 



BABY BIO 
Project Ego is the first 
title to be produced by 
Big Blue Box. Its 
founders, Dene and 
Simon Carter, worked 
on renowned PC titles 
like Dungeon Keeper 
and Magic Carpet Big 
Blue Box is a satellite of 
Lionhead, the company 
bringing Black and 
White to Xbox. This 
means that despite 
being a fledgling 
developer, Big Blue Box 
can depend on 
Lionhead for support 
when it comes PR and 
game-testing. 

LIGHT FANTASTIC 
Another factor to affect 
the appearance of your 
character is the amount 
of sunshine he soaks 
up throughout his 
travels. Indulging in 
plenty of day-dodging 
nocturnal activities will 
result in a gaunt, gothic 
and pasty complexion, 
while strolling through 
the daytime rays will 
produce a healthy, 
bronzed tan. It will also 
be able to tell the time 
using a sundial, thanks 
to the passage of day 
and night. 




4- Sunny day, heavy armour. He'll get a rash. 






rm ■ 






eBt ■ • J T j 


p3 

2 



<t> Synchronise sundials, everyone. 




•r There's a BBC Costume Drama Cam, too. 



m~f 



A* XMen: Next Dimension (GameCube shot). 



RETURN TO 

CASTLE 

WOLFENSTEIN 

DEVELOPER: 

ID/RASTER 
PUBLISHER: 
ACTIVISION 
RELEASE DATE: 
DECEMBER 2002 
This was a big hit on 
PC last Christmas, 
and by the time it 
hits Xbox, shooting 
Nazis from the first 
person will never 
have looked so good. 

TUROK 
EVOLUTION 

DEVELOPER: 
ACCLAIM AUSTIN 
PUBLISHER: 
ACCLAIM 
RELEASE DATE: 



OCTOBER 2002 
Taking the dino- 
hunting FPS into 
new territory. We've 
played it quite a bit, 
and the final 
product should be a 
right Jurassic lark. 
Sorry about that.... 

QUAKE IV 

DEVELOPER: 

RAVEN 

SOFTWARE/ID 
PUBLISHER: 
ACTIVISION 
RELEASE DATE: 
MARCH 2003 
Supremely speedy 
deathmatching is 
assured as the game 
that established 
online gaming for 
the PC is back. Will 



it do the same for 
Xbox? Will it come 
anywhere near 
Halo? Big things are 
expected of this. 

VEXX 

DEVELOPER: 
ACCLAIM AUSTIN 
PUBLISHER: 
ACCLAIM 
RELEASE DATE: 
NOVEMBER 2002 
A sprawling 
platformer from the 
same mould as 
Banjo-Kazooie and 
jak and Daxter will 
be more than 
welcome on Xbox. 

DOOM III 

DEVELOPER: 
ID 



PUBLISHER: 
ACTIVISION 
RELEASE DATE: 
DECEMBER 2002 

Marking id's return 
to both the series 
that made them 
seriously famous 
and to single-player 
gaming, Doom III 
should be as frantic 
as a game is legally 
allowed to be. 

MAT 

HOFFMAN'S 
PRO BMX 2 

DEVELOPER: 
ACTIVISION 
PUBLISHER: 
AOTVISION 
RELEASE DATE: 
AUGUST 2002 
The best BMX series 



in gaming returns, 
based on a road trip 
Activision and the 
BMXers took last 
year. Expect more 
flatland tricks and 
loony pros. 

XMEN: NEXT 
DIMENSION 

DEVELOPER: 
PARADOX 
DEVELOPMENT 
PUBLISHER: 
ACTIVISION 
RELEASE DATE: 
AUGUST 2002 
Pitting the X-Men 
against each other in 
a 3D fighter with 
Soul CoV/'burstyle 
eight way movement 
should make for 
inventive combat. 



&■ Mat Hoffman wheelies in his sequel. 



D5B QFFORL UK XflDX ITlRGRZINE 








-Hit the dirt and express yourself as MX2002 featuring *icky 
Camichael takes you beyond extreme, ^Ithether racing against the 
world's best on 27 adrenaline fuelled courses or pulling freestyle moves 
that defy gravity, MX2002 featuring 4icky Camichael will make your 
jaw drop, fly you higher than a hawk and be the wildest ride of your lifej 



mM 



■ 



www.thq.com/mx2002 



www.britmx.com 



■/-;>.. 



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rCATUDIKQ 



>1DD BEST NEW XHDX GRIfTlES 



BRUTE FQRCE 

Long-awaited shooter approaches final stretch 



GRfTlE INFDRfTlHTON 



DEVELOPER: DIGITAL ANVIL 
PUBLISHER: MICROSOFT 



RELEASE DATE: OCTOBER 2002 



IT GOES a little something like this - you head up 
a crack squad of combat specialists out to 
neutralise an alien threat looming across an 
entire solar system. Hence Brute Force. 

As head of an elite quartet, you're sent on all 
Confed's toughest missions. It's up to you to tailor 
your team for any situation. 

You're in charge of three other hard-arsed 
storm troopers, each with a unique set of skills 
and likes/dislikes. For example, there's the 
obligatory stealth expert, a human female by the 
name of Hawk. She's primarily a scout and 



moves silently, leaving no footprints. Provided she 
stays out of direct line of enemy vision, she's 
effectively invisible and can perform silent kills 
with her short blade (see People Skills on the 
right for CVs of the other three team members). 

It's possible to delegate tasks and give orders 
to your troop, and then flit between characters at 
the touch of the d-pad. Order Flint, the sniper, to 
keep her distance, and she can use her ability to 
aim over great distances to lay down cover fire 
for the team as they storm an installation. 

Sadly, this doesn't support online or System 
Link play, but it does feature a brilliant and 
seamless multiplayer option. Up to three other 
players can pick up a pad at any time during 
play, tap the start button, and the screen will split 
accordingly to let them dive straight in. They can 
exit in a similarly unobtrusive fashion, too. 
This game is repeatedly mentioned in the 
same breath as Halo. Will it come close? 




^ The Brute Force team in all their melodramatic glory. Who will you be today? 



PEOPLE SKILLS 
The other members of 
your team are: 

1. Tex, Assault Trooper. 
A muscle-headed heavy 
weapons geek, prone 
to berserk outbursts of 
double hand-cannon 
artillery during 
firefights. Can also 
stove his way through 
barriers and doors. 

2. Brutus, Shock 
Trooper. From the Feral 
race of highly religious 
lizard lookalikes. 
Carries a unique 
weapon known as the 
Feral Cutter, can 
perform a brutal 
charging attack and is 
afraid to enter certain 
enemy installations due 
to his superstitions. 

3. Flint, Sniper Trooper. 
Self-explanatory. She's 
also part-cyborg, 
allowing her to travel 
through areas of toxic 
fumes or low oxygen. 

HOSTS PLANETS 
Brute Force takes the 
player across four 
primary planets and 
other lesser locations. 
Caspian has Earth-like 
natural environments; 
Brutus's homeworld 
Ferix has dense foliage 
and giant trees. There 
are also standard cold 
and hot locales, such as 
volcanic planet Singe 
and aqua world Estuary. 
You'll also need to 
traverse the mysterious 
world of Shadoon and 
The Wastes, a barren 
asteroid field on the 
outer fringe of the 
known solar system. 




^ Call the team in, if you're having real trouble. 




^ How do you plan to get to the middle? 




'f- Taking cover should give you a tactical edge. 



XIII 

DEVELOPER: 
UBI SOFT 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
OCTOBER 2002 
Based on a Belgian 
comic, this is a eel- 
shaded FPS. It's 
maturing nicely - a 
distinctive look and 
online play makes 
this one to watch. 

THIEF 3 

DEVELOPER: 
ION STORM 
PUBLISHER: 
EIDOS 

RELEASE DATE: 
MARCH 2003 
Near-legendary 
among PC gamers, 



this first-person 
mediaeval sneak- 
'em-up is stealthy 
enough to creep up 
behind Solid Snake 
and pinch his bum. 

DEATHROW 

DEVELOPER: 
SOUTHEND 
INTERACTIVE 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
OCTOBER 2002 
This future sport 
involves violence 
and frisbees, thus 
satisfying two 
primary human 
needs. We had a 
peek last month in 
Issue 03 and it's 
coming along fine. 



HITMAN 2 

DEVELOPER: 
10 INTERACTIVE 
PUBLISHER: 
EIDOS 

RELEASE DATE: 
OCTOBER 2002 
A deadly hitman - 
i.e. you - is forced 
back into action 
with more than 20 
missions of globe- 
trotting assassination 
to handle. 

TOEIAM & 
EARL III: ALL 
FUNKED UP 

DEVELOPER: 
VISUAL CONCEPTS/ 
TJ&E PRODS. 
PUBLISHER: 
SEGA 
RELEASE DATE: 



NOVEMBER 2002 
Sega's first self- 
consciously 'cool' 
game since JSRF 
rewards the Mega 
Drive faithful with a 
third comedy 
adventure. The most 
left-field release of 
the year? Oh yes. 

INDIANA 
JONES AND 
THE 

EMPEROR'S 
TOMB 
DEVELOPER: 
THE COLLECTIVE 
PUBLISHER: 
LUCASARTS 
RELEASE DATE: 
NOVEMBER 2002 
The presence of the 
word 'tomb' 



indicates that Indy 
will soon be 
whipping Lara in the 
world of games as 
well as films. From 
the makers of the 
Buffy adventure. 

TIMESPUTTERS 2 

DEVELOPER: 
FREE RADICAL 
DESIGN 
PUBLISHER: 
EIDOS 

RELEASE DATE: 
NOVEMBER 2002 
This sequel to one of 
the two decent PS2 
launch games is set 
to provide plenty of 
historically-themed 
deathmatch action 
and a beefed-up 
single player mode. 



•*• Two TimeSplitters from TimeSplitters 2. 




t- Toejam & Earl III - can't wait for this.. 



DBD DFFORL UK XSOX fTlRGRZINE 




ND 

ND PDINT5. 




Project Gotham 




Style is everything in Project Gotham Racing. Rip through traffic, pull 360's and 
power slide out of corners and just watch those kudos points soar. Of course, you'll 
also be behind the wheel of some of the most outrageously gorgeous motors 
around. But drive them like a Dodgem and you'll experience butt clenching crash 
damage. No wonder CVG magazine reckon 'its more fun than Gran Turismo 3'. Ouch. 
PLR4J [tlDRE. PLRf PROJECT BOTHRftl RRCinG. 







w -(Zm _^tj 





xbox.com/uk/projectgotha 



rved, Microsoft, Xbox. Gotham and the Xbox logos are registered tfademarks of Microsoft Corporation in the United State; 
Bin may be trademarks of their respective owners. Ferrari. Ferrari FSO. all associated logos, and the Ferrari F50 distinctive designs are trad 
i Patents. Porsche, FJoxster S and 911 GT2 are registered trademarks of Dr. Ing, h.c'. F. Porsche AG. The TT trademarks are used bv Microsoi 
iscan is used with the permission, and is the Property of TVR Engineering LTD. Mitsubishi and Lancer Evolution names, emblems and bo 



01 Mitsubishi Motors Corporation and i 



license to Microsoft Corporation, Aston Martin and Vanqu 



United States and/or other countries. Other products and 
•signs are trademarks of Ferrari S.p.A. Licensed from Dr. Ing 
;ed bv Microsoft with the Express written permission of AUDI 
iblems and body designs are trademark and/or intellectual 
if Ford Motor Company and licensed to Microsoft Corporation. 



a I 23* til 



^ This must be the bit where the prison guard notices you're missing. 





INVISIBLE LURR 

Futuristic RPG shooter makes its long awaited return 



GFXT1E INFDRmRTON 



DEVELOPER: EIDOS 
PUBLISHER: ION STORM 
RELEASE DATE: DECEMBER 2002 



THE ORIGINAL DEUS Ex scooped a BAFTA award 
for PC Game of the Year after it stormed the 
charts two years ago. It was recognised for its 
perfect balance of RPG elements with superb 
first-person shooter gameplay. 

Each play through of the game rewarded the 
player with markedly different experiences. Every 
decision the player made had very real 
repercussions on what happened in the game. 
Acclaimed producer Warren Spector and his 
team have spent the last two years pushing the 
concept further and focusing on giving the player 



more freedom than ever while at the same time 
immersing them in a dark conspiracy riddled 
with clever plot twists. 

From start to finish, Deus Ex II is far more 
open-ended than other games of its type. The 
likes of Final Fantasy, Half-Life, and Metal Gear 
Solid are very linear and filled with scripted 
moments. DE II has been built so that two 
people playing the game can have completely 
different experiences. 

Players won't run into contrived, unrealistic 
puzzles. Instead you'll encounter problems and 
how you solve them is entirely up to you. 
Throughout the story, NPCs react to you based 
upon how you've acted. If you sneak your way 
through the action, some characters will applaud 
your non-violent approach. If you choose the 
route of all evil, responses will be very different. 

You have been warned... 



BONUS 

Mdr iMt=n 



BOSS BOSSES 
Every area of the game 
is packed with clever 
touches and as enemies 
go, DE II is again ahead 
of the pack. For 
example, the game 
features deadly fish that 
won't attack if you're at 
100 per cent health, but 
if you're bleeding, the 
fish will pick up on it 
and finish you off. 



© 




^ Plenty more detail to come. 



>t> Avenge your Dad in Shennwe II (DC shot). 



* Battlefield: 1942 looks special (PC shot). 



SHENMUE 2 

DEVELOPER: 

AM2 

PUBLISHER: 

SEGA/ 

INF06RAMES 
RELEASE DATE: 
OCTOBER 2002 
The Dreamcast 
version of this 
unique adventure 
still stands as a 
gobsmacking 
achievement. In the 
sequel, an incredibly 
detailed recreation 
of Hong Kong is 
yours for the 
exploring. 

BATTLEFIELD: 
1942 

DEVELOPER: 
DIGITAL ILLUSIONS 



PUBLISHER: 
EA 

RELEASE DATE: 
DECEMBER 2002 
The RalHSport boys 
turn their skilful 
hands to World War 
II. Take part in the 
biggest battles of the 
conflict in a fraught, 
Operation Flashpoint 
stylee. Top stuff. 

METAL GEAR 
SOLID X 

DEVELOPER: 

KONAMI 
PUBLISHER: 

KONAMI 
RELEASE DATE: 
OCTOBER 2002 
You might have 
heard of this game 
already. Wonder if it 



will cut the Xbox 
mustard? With a 
deadly blade, we 
humbly suggest 

STAR WARS: 
KNIGHTS OF 
THE OLD 
REPUBLIC 

DEVELOPER: 

BIOWARE 
PUBLISHER: 
LUCASARTS 
RELEASE DATE: 
NOVEMBER 2002 
We're really looking 
forward to this olde 
Star Wars worlde 
RPG - check out our 
scoop in Issue 02 to 
see why. 

BALDUR'S 
GATE: DARK 



ALLIANCE 

DEVELOPER: 

BIOWARE 
PUBLISHER: 

INTERPLAY 
RELEASE DATE: 
SEPTEMBER 2002 
The PS2 edition 
went down a storm 
last Christmas, but 
Xbox will get the 
best version of this 
great action RPG. 

CRIMSON 
SKIES: HIGH 
ROAD TO 
REVENGE 

DEVELOPER: 
MICROSOFT 
PUBLISHER: 
MICROSOFT 
RELEASE DATE: 
NOVEMBER 2002 



Fly through 1930s 
America and shoot 
things. You can 
manipulate the 
environment too - 
triggering landslides 
sounds like top fun. 

HUNTER: THE 
RECKONING 

DEVELOPER: 
HIGH VOLTAGE 
SOFTWARE 
PUBLISHER: 
INTERPLAY 
RELEASE DATE: 
JUNE 2002 
Team up with three 
other players to deal 
death in a zombie- 
infested town. Nasty 
weapons like 
chainsaws up the 
destruction factor. 



DBS DFRCIFIL UK X6C3X fTIRERZINE 



>1DD BEET NEW XBQX EnfTlEE 



COLIN 

mCRRE 3 



The ultimate dirt track racer returns 





<t> Ford Focus goes from strength to strength. 



THE HIGHLY anticipated third title in the stunning 
Colin Mcttoe series is edging towards release. 
Codemasters has begun the roll out of information 
on the only game with a sufficiently impressive 
pedigree to topple RalliSport Challenge from its 
current first place on the dirt track podium. 

"We're centering on the player becoming 
McRae; it's about getting the tension and 
atmosphere of the championships across," 
producer Guy Wilday told us. "Previous McRae 
titles were all about the cars and the tracks. This 
is all about personal involvement, which no 
one's achieved previously in a racing game." 

This means that there won't be several 




-t- Mind that skid! Especially on the snow. 



different racing modes, but rather a more (Ford) 
focused single-player goal. "We're not overly 
concerned with game modes, we're aiming for a 
very personal experience. It's more important for 
the player to feel passionately about winning the 
championships not just the excitement of ^~ 
being a car in different racing modes." Qy 




<t> VTs come to life at night. •* Level cities in seconds. 





BRTTRLON 

Mech war, not love in a Vertical Tank 



^8gf 




SHINJI MIKAMI, creator of Resident Evil and Devil 
May Cry series, is behind this truly ambitious 
title. After researching Xbox, Mikami wanted to 
create something innovative that could only be 
possible on Microsoft's console. 

The result is a game with unparalleled 
visuals and a 40-button controller guaranteed to 
make your head spin. Stomping mech action 
takes place in the future on a Pacific island, 



where the government has taken to harsh 
military dictatorship. Fed up with early curfews 
and no drinking, you hop into a Vertical Tank 
and set out to lead the rebellion against the evil 
overlords and their lording over everything. 

Set over ten levels and played from a first- 
person perspective, the complex HUD system 
requires you to learn every aspect of a VTs 
movement. Heavy focus will be placed on 
balancing your mech in an upright position, as 
once you've toppled over it'll be virtually 
impossible to get up again. 

And as you take damage from enemy 
mechs, tanks, planes and foot soldiers, some of 
your VT's functions will begin to degrade /JN 
until they're useless. Bit harsh... V^ 



&■ Even the HUD has us scratching our heads. 




* Work up a sweat in Kakuto Chojin. 



«*■*«! 



*• Midtown Madness 3. But you knew that. 



KAKUTO 


PUBLISHER: 


shoot. And some - 


DIGITAL ILLUSIONS 


Japanese launch of 


| 


CHOJIN 


MICROSOFT 


like this one, for 


PUBLISHER: 


Xbox. Creep through 


: 


DEVELOPER: 


RELEASE DATE: 


example - let you do 


MICROSOFT 


a massive house and 


i 


DREAM 


NOVEMBER 2002 


both. Super. 


RELEASE DATE: 


capture the territory 


•• 


PUBLISHING 


The four-player chop 




SEPTEMBER 2002 


for your mouse- 


! 


PUBLISHER: 


socky face-slappage 


QUANTUM 


Racing through busy 


gang. Okay... it 


\ 


MICROSOFT 


in a variety of 


REDSHIFT 


cities was brilliant 


sounds like one for 


i 


RELEASE DATE: 


lampooned movie 


DEVELOPER: 


fun in the first two 


the nippers. And 


! 


NOVEMBER 2002 


sets in this game 


CURLY MONSTERS 


PC versions of 


probably is. 


: 


Gritty fighting, with 


sounds like a top 


PUBLISHER: 


Midtown Madness. 




1 


all the latest 


laugh, and reminds 


MICROSOFT 


Now the developers 


DEAD TO 


: 


graphical jiggery- 


us a little bit of the 


RELEASE DATE: 


of RalliSport are 


RIGHTS 


■ 


pokery poured over 


classic Power Stone. 


NOVEMBER 2002 


working on bringing 


DEVELOPER: 


I 


it like sweet, sweet 




Wipeout in all but 


us a third helping. 


NAMCO USA 


i 


custard. Think Fight 


MAXIMUM 


name, by the chaps 




PUBLISHER: 


I 


Club meets 


CHASE 


who made the 


SNEAKERS 


NAMCO 


'; 


Wreckless in a gritty 


DEVELOPER: 


original (and best) 


DEVELOPER: 


RELEASE DATE: 




beat-'em-up fashion 


GENKI 


two games in that 


MICROSOFT JAPAN 


DECEMBER 2002 


: 




PUBLISHER: 


landmark futuristic 


PUBLISHER: 


A new take on Max 


5 


KUNG FU 


MICROSOFT 


driving series. 


MICROSOFT 


Payne - John Woo 


i 


CHAOS 


RELEASE DATE: 




RELEASE DATE: 


your way through 


i 


DEVELOPER: 


DECEMBER 2002 


MIDTOWN 


AUGUST 2002 


levels armed only 


JUST ADD 


Some games let you 


MADNESS 3 


This rodent-heavy 


with a huge arsenal 


„*. 


MONSTERS 


drive. Some let you 


DEVELOPER: 


puzzler made the 


of guns. Lock on. 


■1 



LOSNe 5EEH E7 



Racing sim gets that special Sega touch 




-r- Look at those real-time double red lines. 



GHfTIE INFDRfTIHTIDN 



DEVELOPER: SEGA 



PUBLISHER: SEGA 



RELEASE DATE: OCTOBER 2002 



ALTHOUGH THE original Dreamcast Sega GT title 
failed to light many fires, that hasn't stopped 
Sega going back to the drawing board in search 
of the definitive racing simulation. 

Sega GT 2002 features over one hundred of 
the current and classic high performance cars 
we'd all love to drive. Each one will display the 
exact handling and performance specifics of their 
real-life counterparts, and you just know that 
they've been sticking microphones where the sun 
don't shine to capture authentic acoustics. 

Four modes form the backbone of the game. 
Chronicle Mode lets players drive muscle cars 
from the 70s and 80s, while the Quick Battle 




4> Sega Rally style physics not included... 

option serves up head-to-head, split-screen 
racing. Time Attack - get this - lets you race as 
fast as you can to grab the fastest lap. 

Then there's the more challenging Original 
Mode. Here you race for cash to buy new cars or 
upgrade existing ones and then show them -^ 
off in your very own Virtual Garage. Qy 




t- Fact: Mechs are harder than choppers. 



+ Defender of the earth 


- where s Mandrake? 


*^^PI 


w 

?3 




e*-y"^ 


■~-*C< 4 




%& 




**i 


\ 



DEVELOPER: 
7 STUDIOS 
PUBLISHER: 

MIDWAY 
RELEASE DATE: 
SEPTEMBER 2002 
The ancient coin-op 
original is fondly 
remembered, and 
now Midway is 
bolting a third 
dimension onto its 
intense blaster. 

FREAKY 
FLYERS 

DEVELOPER: 
MIDWAY 
PUBLISHER: 
MIDWAY 
RELEASE DATE: 
OCTOBER 2002 
A story-based racing 



mECHnsEnuLT J 

Heavy mech shooter leads online charge 



DEVELOPER: DAY 1 STUDIOS 



PUBLISHER: MICROSOFT 
RELEASE DATE: OCTOBER 200! 



MECHASSAULT SIGNALS the first console game 
from Microsoft's popular BottleTech series on the 
PC. The title is currently tipped to be Microsoft's 
first online Xbox game, featuring a variety of 
matchmaking services, team play and voice 
commander support. 

The futuristic third-person shooter puts you 
at the helm of a huge walking BattleMech armed 
right up to its high-impact titanium teeth. Unlike 
Capcom's Steel Battalion (see page 063) the 



emphasis here is on arcade action and not the 
kind of complex simulation that requires a 40- 
button controller, but hey, each to their own. 

Action follows a mission-based structure 
where you'll have to plough your way through 
enemy lines completing several objectives. 

These range from taking out enemy 
structures such as buildings and bridges to 
completely wiping out every red dot on your 
radar. And we're pleased to say that it all looks 
very impressive. 

Everything in the game world can be (and 
should be, because it's bloody good fun) 
destroyed bit by bit. Launch your first wave of 
missiles at a skyscraper and then watch half the 
building cave in before finishing it off with a 
second wave. Heaven... fi« 



♦ Mad, crazy acrobatics in Freaky Flyers. 



DE< QFFDRL UK XSDX ITIHGR2INE 



game, Freaky Flyers 


going on. This game 


DEVELOPER: 


We previewed this 


is a bit like Mad 


features only the 


NAMCO 


in Issue 03. The third 


Dash Racing in 


BMX bit. 


PUBLISHER: 


in the series of not- 


planes. Branching 




NAMCO 


sensible commuter 


circuits promise lots 


LEGION: THE 


RELEASE DATE: 


transportation 


of different routes 


LEGEND OF 


DECEMBER 2002 


games should be the 


while you race. 


EXCAUBUR 


One of the most 


best yet. 




DEVELOPER: 


eagerly awaited 




GRAVITY 


7 STUDIOS 


games ever will look 


RIDGE 


GAMES: 


PUBLISHER: 


its best on Xbox. 


RACER VI 


STREET.VERT. 


MIDWAY 


Gloriously slick 


DEVELOPER: 


DIRT. 


RELEASE DATE: 


hacky-slash combat 


NAMCO 


DEVELOPER: 


OCTOBER 2002 


with great 


PUBLISHER: 


MIDWAY 


Lead King Arthur 


characters. We want 


NAMCO 


PUBLISHER: 


and his Round Table 


it immediately. 


RELEASE DATE: 


MIDWAY 


buddies into battle. 




DECEMBER 2002 


RELEASE DATE: 


The ambitious plan 


CRAZY TAXI 3: 


Ridge Racer IV was a 


SEPTEMBER 2002 


with this is to merge 


HIGH ROLLER 


smashing game, 


The Gravity Games 


the ancient action 


DEVELOPER: 


Ridge Racer V made 


are held in America, 


with some RTS-style 


HITMAKER 


you want to smash 


with all manner of 


strategy. 


PUBLISHER: 


things. Can the 


crazy BMX action, 




SEGA 


arcade racing series 


beer guzzling and 


SOUL 


RELEASE DATE: 


return to greatness 


Limp Bizkit listening 


CALIBUR 2 


NOVEMBER 2002 


on Xbox? 



>1DD BEST NEW XHQX GRfTlES 



; *; 



First come, first staked.. 



BONUS 

MM iMf=n 



FANG GANG 
As well as the vampires ^t i^lSAt- 

of the first movie, and #g\f f^l^*^? \<r\t 
the suck-anything ^y^p \&^^ 
Reapers of the second - 1 
movie, Blade lithe 
game will feature all- 
new vampire clans. 
Nothing much is being 
given away about them 
right now, but look 
forward to discovering 
and wiping out some 
exciting new species. 




4> With as many enemies as this, you need 360° attacks. 





■*■ Eew... loads of little diddy vampires! Quickly - hack their heads off and run away! 




The Day walker is coming out to slay again 



-t- Developer Mucky Foot isn't holding back on the blood and guts 



DEVELOPER: MUCKY FOOT 



PUBLISHER: ACTIVISION 



RELEASE DATE: SEPTEMBER 2002 



THE MOVIE Blade II caused a stir in the cinema 
recently, and it's soon going to be doing similar 
things on Xbox. Naturally, you play as half- 
vampire vampire-killer Blade and go around 
slaying hundreds of undead in spectacular style. 
With up to thirty neck-suckers coming atcha at 
any one time, you need to be agile, which is why 
Blade II uses a cool two-stick control system. 
One thumbstick moves you around the level, 



while the other can be flicked in any direction to 
give you 360° attacks, letting you run away in 
style by back-peddling while firing in every 
direction. 

As well as good old-fashioned fists and feet, 
Blade also has plenty of vamp-splattering 
weapons. Guns, knives and stakes all feature, as 
does a super-powerful sword when you enter the 
souped-up Blood Rage mode. 

All the weapons are based on ideas from the 
writer of the movie, and so fit in with the stylish 
feel of the series. There's also masses of gore 
flying all over the place as you hack through the 
hordes of enemies. Vampire bodies explode in 
showers of guts or disintegrate into ^^ 

twitching skeletons. As they do in real life. Qp 




t> Ma/ice in suitably Xbox-themed hues. 



SWAT: GLOBAL 
STRIKE TEAM 

DEVELOPER: 
ARGONAUT 
PUBLISHER: 
VIVENDI 
RELEASE DATE: 
NOVEMBER 2002 
A squad-based FPS 
that lets you instruct 
your team-mates by 
voice, via the Game 
Commander. Start 
polishing your 
'INCOMING!' yell as 
of now. 

MALICE: 
KAT'STALE 

DEVELOPER: 
ARGONAUT 
PUBLISHER: 
VIVENDI 
RELEASE DATE: 



SEPTEMBER 2002 
A platformer with 
nice spangly 
graphics. And a 
hammer. There was 
a movie on Issue 
02's Game Disc - 
take a peek. 

TOM CLANCY'S 
GHOST RECON 

DEVELOPER: 
REDSTORM 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
OCTOBER 2002 
Another game spun 
off Mr Clancy's 
doorstep military 
tech novels, and 
another squad- 
based FPS. In this 
one, you're cast as a 



member of the 
Ghosts - a covert 
anti-terrorist squad. 

GALLEON 

CONFOUNDING 
FACTOR 
PUBLISHER: 
INTERPLAY 
RELEASE DATE: 
NOVEMBER 2002 
Will this pirate 
adventure ever come 
out? It's from the 
creator of Lara Croft, 
mind, and so should 
be waiting for. 

SPLINTER CELL 

DEVELOPER: 
UBI SOFT 
MONTREAL 
PUBLISHER: 



UBI SOFT 
RELEASE DATE: 
DECEMBER 2002 
We had our first 
look at this in Issue 
03 under its former 
name Third Echelon. 
Promising to out-do 
Metal Gear Solid in 
the stealthy third- 
person stakes 

PHANTASY 
STAR ONLINE 

DEVELOPER: 
SONIC TEAM 
PUBLISHER: 
SEGA 

RELEASE DATE: 
NOVEMBER 2002 
The Dreamcast 
original was a 
fantastically 
addictive RPG, so 



* SWAT: Global Strike Team. Chat and kill. 



what better use for a 
broadband 
connection than an 
Xbox update? 

RAINBOW SIX: 
RAVEN SHIELD 

DEVELOPER; 
UBI SOFT 
MONTREAL 
PUBLISHER: 
UBI SOFT 
RELEASE DATE: 
SEPTEMBER 2002 
The third in the 
much loved Rainbow 
Six series will feature 
15 tactical missions - 
including taking out 
an armed gang of 
robbers holed up in 
a London bank. We 
rather like the sound 
of doing that. 



> ISSUE D< DBS 





QFFiciai UK xiddx magazine 

We pride ourselves on 
bringing you the very 
best reviews possible. 

THE TRUTH 



WE ONLY REVIEW the finished UK version of a game - the 
version that you will be paying for and playing. The US or 
Japanese release will often differ from its UK counterpart. By 
sticking to this policy, we will never mislead you by 
reviewing imported games or preview versions. 

Microsoft has no access to, or influence over, the Official 
UKXbox Magazine. The company supplies us with info, 
screenshots and games before any other magazine. We don't 
do deals with Microsoft, or any other publisher, to get access 
to finished games. As a result, we're in the best position to 
give you what you deserve - balanced, objective and 
accurate reviews on which to base your buying decisions. 

REVIEWING 5ET-UP 



WE REVIEW games on a 32-inch 
Philips Matchline III TV. As well as 
a brilliant widescreen picture, this 
beauty boasts Dolby Digital 
surround sound and wireless FM 
rear speakers. It gives us an 
unbeatable environment in which 
to review every Xbox game. 



rflLf 1 . / Bft 





LUHRT DUR E3RDGE 



E TIER 



At the start of a 
review, along 
with the Game 
Information box 
telling you who's 
made the game, 
when it's out, 
how many 
people can play 
and the official 
website address, 
you may see a 
badge or two. 
This is what they 
stand for: 



SCORE KEy 
S.5-1D.D 

THE XBOX ELITE - ONE OF THE VERY BEST AVAILABLE 

A TOP-QU ALITY RELEASE THAT'S WELL WORTH HAVING 

STILL WELL WORTH CONSIDERING, BUT HAS SOME FLAWS 

5.1-B.< 

AN AVERAGE TITLE WITH NOTHING OUTSTANDING TO OFFER 

B.5-5.D 

A BAD GAME, AND ONE YOU REALLY SHOULDN'T BOTHER WITH 

D.D-2.5 



CALLING SUCH A RANCID STINKER A 'GAME' IS LIBELLOUS 



X THE \JERDICT 



POWER 
How technically adept is the 
game? Does it make proper use of 
the Xbox? How impressive is it? 



STyi_E 

How stylish is the game? How 
well is each aspect of it designed? 
How good does it look and feel? 

immERSON 

How involving is the game? Will 
hours fly by in minutes? Are the 
controls instinctive or awkward? 

UFESPRN 

How much is there to the game? 
How long will you keep coming 
back to it? Is it worth the money? 



DFFICIRL UK XBQX fTIRGRZINE SCORE 



^ 

* 


GOOD POINTS 

♦ WEIL SUM UP SOME 
OF THE GAME'S BEST 
AND MOST EXCITING 
POINTS FOR YOU HERE... 

HAD POINTS 

- ...AND LET YOU KNOW 
WHAT'S PARTICULARLY 
BAD ABOUT IT HERE 


summRRy 

This is our overall opinion of 
the game, condensing the 
review up into one easy-to- 
digest comment. 




^ftp w^P 




XBOX ELITE 

Any game scoring 
8.5 or more is 
given our Xbox 
Elite award. 
Wherever you see 
this badge you can 
be sure a great 
game awaits you. 



GAME OF THE 
MONTH 

Every issue we 
give the Official 
UKXbox 
Magazine team's 
favourite release 
the Game Of The 
Month award. 



ONLY ON XBOX 

If you see this 
badge at the start 
of a review, you'll 
know that Xbox is 
the only console 
on which you'll 
be able to play 
that game. 



□ 



ON THE DISC: 
PLAYABLE 

This badge means 
that a playable 
demo of the game 
is featured on our 
exclusive Game 
Disc, so you can 
try it for yourself. 




ON THE DISC: 
MOVIE 

If our exclusive 
Game Disc 
includes footage 
of the game in 
action, we'll let 
you know with 
this badge. 



QBE DFFICIHL UK X6DX fTlHGRZINE 









THE TERfTl "^^ 







11 


2 
O 

LO 

o 

-n 

-1 
X 

m 

■o 
I 

i 

LO 


JAMES ASHT0N.7 
EDITOR-IN-CHIEF 


ED LOMAS // 
REVIEWS EDITOR 


WHEN THINGS get 
hectic in the office, 
James is always in the 
thick of the action - 
playing Halo in the 
games room. 


ONCE ED'S morning m 
coffee hit wears off, he m 
rapidly deteriorates and Q 
quickly becomes semi- £ 
catatonic. It's a bit like 
the end of Evil Dead. hi 


CURRENT FAVOURITE 
GAMES: Halo. Moto GP 
DREAM XBOX GAME: 

WWII infantry game 
using the Halo engine. 


n 

CURRENT FAVOURITE D 
GAMES: Halo, Rocky g 
DREAM XBOX GAME: D 
NiGHTS in Tricky Time- O 
Travel Trouble. 

"O 
X 


IP 


y& 5j 


en 

s 

S 

5 

D 
m 


|ON ATTAWAY // 

STAFF WRITER 


STEVEN BAILEY // 

STAFF WRITER 


JON'S NOW so into 
Halo that he's started 
to wonder out loud 
about the legal 
ramifications of 
engaging software in 
holy matrimony. 


STEVEN (NOT Steve) 
claims he's a doctor of 
mathematics, but 
challenge him to take 
seven away from 
anything and he runs 
away, crying. 




CURRENT FAVOURITE 
GAMES: Burnout, Halo 
DREAM XBOX GAME: 
Rainbow Islands 


CURRENT FAVOURrTE 
GAME: Gun Metal 
DREAM XBOX GAME: 
Guardian Heroes 


m 


f 




PAUL WILSON '/ GAVIN OGDEN II 

PRODUCTION EDITOR NEWS EDITOR 

PAULS MOOD after GAVS BURPS are 
lunch is proportional to improving. He can now 
the kicking he gets do belches that sound 
during lunchtime as if stomach is ready 
multiplayer sessions. to pop out of his mouth 
Deadline week? Let the at any time. They smell 
wookie win! like it already has. 

CURRENT FAVOURITE CURRENT FAVOURITE 
GAMES: Halo, Moto GP GAMES: Halo, Amped 
DREAM XBOX GAME: : DREAM XBOX GAME: 

Paul Wilson Is Robocop Doom III 


LJea 


M 




PHIL MADGE II 
' DESIGNER 


BEN TALBOT // 

READER INTERACTION EDITOR 


ITS WORLD Cup time. BEN'S SPENT most of 
', Phil's booked into his this month flirting with 
1 local pub for a month, readers on the phone, 
' where he's going to live telling them about his 

on a diet of crisps and favourite movies and 
. alcopops and sleep on teasingly flicking his 

the pool table. long hair. 


1 CURRENT FAVOURrTE 
\ GAMES: Red Card, 
' RalliSport Challenge 
DREAM XBOX GAME 
; Pro Evolution Soccer 


CURRENT FAVOURITE 
GAMES: Rocky, Crash. 
SpiderMan: The Movie 
DREAM XBOX GAME: 
Aquanaut's Holiday 2 









THE PICK DP THE GRITIES 



"MSREMIELUS 



EJ 1 M'\M'Wttf 



& 



CURRENT LAP 

01:40.91 



BEST LAP 





-~ i 



GUN METAL 

Wow! it's a robot. Whoah! It's a plane! 
Now it's a robot again! Cooool... 




MOTO GP 

Who would have thought a motorbike 
game could be so goshdarned wonderful? 



KkJb * " V& wkm 




' jjjjf * 


'V '***-* , 




" ■ !■■ < 


*V 0" 'iff^S* }f?3' % ' fl r ~W 'S^^^^L^k 



UAMEHfl 



SPIDER-MAN: THE MOVIE 

Spider bites man, Spider-Man becomes 
comic, comic becomes movie... then game. 



068 



iJtr. !)UJ I Ji: 



r 



Uj: J/- 



< ***0 



RED CARD 

The foulsome footy game where you can 
mark opposing players... for life. 



BURNOUT 

Where you can dart past oncoming traffic 
so fast, your eyes start to malfunction. 



087 




ALL-STAR BASEBALL 2003 

Balls, bats, and some of the tightest pants 
you'll ever see in a video game. 



m OTHER REXJIELUE 



MX2002 FEAT. RICKY 
CARMICHAEL 

Mucky mudflaps, oversized knobblies and 
big air. And we're not talking about Paul. 



-'■•!"'" J' 'I'-lj^J 098 

wu4i^^^^Hior 



»NEXT MONTH: In Issue 05 (on sale Wednesday June 19) we should be able to bring you reviews of Geoff Crammond's Grand Prix 4, Circus Maximus, Star Wars: ledi Starfighter, Mike Tyson 
Heavyweight Boxing, Commandos 2, SSX Tricky, Hunter: The Reckoning, Splashdown, Taz Wanted, Prisoner Of War, and more. And yes, we know we mentioned some of these here last issue... 



>I55UE Da DE7 



jA 




S 





DBS DFFICIRL UK XGOX mHGFI2INE 



*0RE\JIELUG 




*% 



Spider sense tingling. Somewhere a film needs a tie-in. It's. 



GHIT1E INFDRmnTIQN 



DEVELOPER: TREYARCH 



PUBLISHER: ACT1VISION 



ELEASE DATE: JUNE 2002 



PLAYERS: 1 



WEBSITE: WWW.UNIVERSE0FHER0ES.COM/ 



GAME THEMOVIE.HTML 



WORDS: STEVEN BAILEY 







LU 



HO DOESN'T want 
superpowers these days? 
Who wouldn't want to 
mow the lawn with their 
thoughts, knock bouncers 
down with a twitch of 
their little finger or leap supermarket queues in 
a single bound? Everyone loves a superhero. 

Ask one what they do and they'll go on 
about championing the meek and defenceless, 
protecting |oe Public by retaining a sense of the 
everyman while battling evil from under the 
claustrophobic spectre of a 24-hour Big Brother 
society. But that's just a cover - what they really 
love is picking up cars like they were croissants, 
kicking ass and shooting beams of pure 
plasma out of many (if not all) of their X^ 




SUE D3 DBS 



GflfTlEPl-fly LUEH RND FLQUJ Making the most of your arachnid powers. 



HERE ARE AN excellent 
variety of game styles with 
levels flitting between numerous 
types of play plus unique boss 
showdowns. 



COME ACROSS a poorly-lit section 
of corridor and Spidey can vanish 
from sight. The mask icon will 
change from red to balaclava black, 
indicating that since you're now 
beyond detection, you can recover 
your tight costume from any 
uncomfortable body crevice or plan 
fresh attacks. Succeed in alerting 
none of the guards for an entire 
level and you'll be rewarded with , 
stealth bonus. This isn't always 
easy, since there are occasions 
when you'll be spotted just for 
poking your nose out of a vent. 



EVERYDAY FOLK, with their puny 
muscles and easy-snap limbs, 
regularly need protecting by super- 
geezers. Occasionally, mid-level, 
you'll have to protect citizens, 
aming up with security guards, for 



example, and preventing them 
getting battered during super- 
crimes. It's just a spin on regular 
combat, but defending the innocent 
makes you feel like a proper hero. 



3: PURSUIT 



, ! It's a fuzz, 
cigar-shaped object closely followed 
a blurry pendulum! That's you, that 
is, traversing the New York skyline 
in pursuit of a villain. With a lock- 
on camera tracking the action, what 
could easily have been awkward is 
actually great fun. 



< CDITIBRT 



an creep about 
on walls, he still has to sock it to 
the bad guys from time to time. You 
can use target-lock to take down 
the most extreme threats, but A 
unless you flip around, it's not hafl 
to be overwhelmed by sheer 
numbers. Even with a defensive ^ 
Web Dome at your disposal, it's 
best just to take potshots from a 
distance with your web-slingers in a . 
bid to scatter the mob before you 
ough in with flying fists and feet. 



E^s 



BONUS 

INFD 



m^HH 



■■■■j 






MONKEY BALL 
One of the first secrets 
you can splurge your 
bonus points on is the 
nifty Pinhead bowling. 
It's a four-player sub- 

me set in a giant 
bowling alley, where 
players take turns to 
send Spidey, via his 
swinging manoeuvre, 
careering into a set of 
pins. These skittles are 
nothing but webbed-up 
criminals. It's not 
brilliant, but it is a 
worthy addition. 



* Spider-Man has a close shave with some razorbats. Destroy 50 of these little scallies to progress. 



» 



bodily orifices. All that 'moral crusader' 
stuffs just so people don't get too jealous. 
Spider-Man is one of the holy trinity of truly 
legendary superheroes along with Superman 
and Batman. But if these three were in a band, 
Spidey would simply have to be the lead singer. 
Why? 'Cos he's the most entertaining. Batman 
has the gadgets, Supes has the jawline but 
Spider-Man always has the fun. And that's what 
a good superhero video game should be all 
about - tooling the players up with powers, 
pointing them in the right direction then letting 
them loose on a criminal underworld populated 
by dumb goons and supervillains. 

just like the original Spider-Man game on 
PSone and Dreamcast, the Xbox version of this 



summer's movie realises Peter Parker's spider 
powers extremely well. All the powers are here 
and you're given a liberatingly free reign of 
control over them. Spidey sticks to pretty much 
any surface and can crawl from wall to ceiling 
and vice versa in an effortlessly smooth manner. 
Just, in fact, like a spider can. 

It's easy to forget just how many kooky 
arachnid talents the main man possesses. While 
we were playing a later level that involved 
infiltrating the Oscorp building, we kept trying to 
sneak past the security cameras in a Solid Snake 
style. But then we finally thought "hang on - this 
is Spider-Man!" So we Web-zoomed to the roof, 
and strolled along it on all fours... simple. How 
embarrassing that we thought in a mere two 



dimensional, confined-by-floor sort of way. It's 
this great use of superhero abilities that makes 
Spider-Man: The Movie a slick and enjoyable 
game to play. 

Spidey has an entire repertoire of powers 
(see Web-pon of Choice on page 071) to aid his 
battles against the Green Goblin, Shocker and 
The Vulture in sky-high scraps. In a plot that 
sticks fairly close to the movie, you're taken 
through the seedier pockets of NYC, from 
subways and sewers through criminal hideouts, 
to shiny corporate science labs and out onto the 
rooftops of the gleaming city skyline. The game 
mixes the set pieces with varying styles of play. 
Some tasks require full-on combat, others ^^ 
can be avoided with the shrewd use of ** 



BORDER PATROl 
Despite rooftop views 
giving the impression 
that the play area 
stretches to the horizon 
invisible walls still hem 
you in. At the extremes 
of the level, the earner 
will pan back and auto 
pilot will take over, 
redirecting Spider-Man 
back into the fray. A 
superhero, it would 
seem, is bound by 
more than just his 
ultimate destiny... 




GflfTlEPLfly LUEH RND Fl_QLU__/„ Making the most of your arachnid powers. 



THERE ARE AN excellent 
variety of game styles with 
levels flitting between numerous 
types of play plus unique boss 
showdowns. 



COME ACROSS a poorly-lit section 
of corridor and Spidey can vanish 
from sight. The mask icon will 
hange from red to balaclava black, 
indicating that since you're now 
beyond detection, you can recover 
your tight costume from any 
uncomfortable body crevice or plan 
fresh attacks. Succeed in alerting 
none of the guards for an entire 
level and you'll be rewarded with a 
stealth bonus. This isn't always 
easy, since there are occasions 
when you'll be spotted just for 
poking your nose out of a vent. 



EVERYDAY FOLK, 
muscles and easy-snap limbs, 
regularly need protecting by super- 
geezers. Occasionally, mid-level, 
you'll have to protect citizens, 
I teaming up with security guards, for 



example, and preventing them 
getting battered during super- 
crimes. It's just a spin on regular 
combat, but defending the innocent 
makes you feel like a proper hero. 



that 

np 



3: PURSUIT 



LOOK! UP in the sky! It's a fuzzy 
cigar-shaped object closely folio 1 
a blurry pendulum! That's you, th, 
is, traversing the New York skyline 
in pursuit of a villain. With a lock- 
on camera tracking the action, what 
could easily have been awkward is 
actually great fun. 



ALTHOUGH SPIDEY can creep about 
on walls, he still has to sock it to 
the bad guys from time to time. You 
can use target-lock to take down 
the most extreme threats, but 
unless you flip around, it's not haSP- 
to be overwhelmed by sheer 
numbers. Even with a defensive 
Web Dome at your disposal, it's 
best just to take potshots from a 
distance with your web-slingers in a 
bid to scatter the mob before you 
mgh in with flying fists and feet 




» BONUS 
iMf=n 






MONKEY BALL 
One of the first secrets 
you can splurge your 
bonus points on is the 
nifty Pinhead bowling. 
It's a four-player sub- 
game set in a giant 
bowling alley, where 
players take turns to 
send Spidey, via his 
swinging manoeuvre, 
careering into a set of 
pins. These skittles are 
nothing but webbed-up 
criminals. It's not 
brilliant, but it is a 
worthy addition. 



CAMER 



IiTJ 

t- Spider-Man has a close shave with some razorbats. Destroy 50 of these little scallies to progress. 



» 



bodily orifices. All that 'moral crusader' 
stuffs just so people don't get too jealous. 
Spider-Man is one of the holy trinity of truly 
legendary superheroes along with Superman 
and Batman. But if these three were in a band, 
Spidey would simply have to be the lead singer. 
Why? 'Cos he's the most entertaining. Batman 
has the gadgets, Supes has the jawline but 
Spider-Man always has the fun. And that's what 
a good superhero video game should be all 
about - tooling the players up with powers, 
pointing them in the right direction then letting 
them loose on a criminal underworld populated 
by dumb goons and supervillains. 

)ust like the original Spider-Man game on 
PSone and Dreamcast, the Xbox version of this 



summer's movie realises Peter Parker's spider 
powers extremely well. All the powers are here 
and you're given a liberatingly free reign of 
control over them. Spidey sticks to pretty much 
any surface and can crawl from wall to ceiling 
and vice versa in an effortlessly smooth manner. 
Just, in fact, like a spider can. 

It's easy to forget just how many kooky 
arachnid talents the main man possesses. While 
we were playing a later level that involved 
infiltrating the Oscorp building, we kept trying to 
sneak past the security cameras in a Solid Snake 
style. But then we finally thought "hang on - this 
is Spider-Man!" So we Web-zoomed to the roof, 
and strolled along it on all fours... simple. How 
embarrassing that we thought in a mere two 



dimensional, confined-by-floor sort of way. It's 
this great use of superhero abilities that makes 
Spider-Man: The Movie a slick and enjoyable 
game to play. 

Spidey has an entire repertoire of powers 
(see Web-pon of Choice on page 071) to aid his 
battles against the Green Goblin, Shocker and 
The Vulture in sky-high scraps. In a plot that 
sticks fairly close to the movie, you're taken 
through the seedier pockets of NYC, from 
subways and sewers through criminal hideouts, 
to shiny corporate science labs and out onto the 
rooftops of the gleaming city skyline. The game 
mixes the set pieces with varying styles of play. 
Some tasks require full-on combat, others 
can be avoided with the shrewd use of mZP 



BORDER PATROL 
Despite rooftop views 
giving the impression 
that the play area 
stretches to the horizon, 
invisible walls still hem 
you in. At the extremes 
of the level, the camera 
will pan back and auto- 
pilot will take over, 
redirecting Spider-Man 
back into the fray. A 
superhero, it would 
seem, is bound by 
more than just his 
ultimate destiny... 



D7D DFFICIRL UK XOOX fTlRERZINE 



SPIDER-fTinN: THE [TlDSJIE 



Se*RE\JIELUS 



>PON OF CHOICE Knit it, weave it, crochet it - spider silk is a versatile tool. 



©BEING A SUPERPERSON is a cloak of coolness hiding oh-so-normal teenage fears. You have muscles instead of fashion sense, an awkward puberty plagued by 
radioactive mutation and a constant obligation to protect the innocent when it'd be more fun to sell out and clinch a record deal. The pay-off is a bundle of 
swanky mega-powers. Here's our guide to what makes Spider-Man a useful ally for the cause of justice. 



1: FIGHTING 
SKILLS 

GOING TOE-TO-TOE with low- 
ranking criminal scum is a 
daily activity when you're 
mildly radioactive. Spidey has 
a lot of 3-button combat 
combos at his disposal - 21 in 
all -which are earned by 
collecting gold spider tokens. 
One of the best is where you 
leap onto someone's shoulders 
and leather them as they run 
around wailing. 

E: WEB GLOMES 
CONJURE UP makeshift 
knuckle-dusters by covering 
your fists in mittens made of 
webbing. For any missions that 
involve taking on lesser thugs 
like vandals and henchmen, 
they add an extra sting to any 
punches you dole out. 

3: WEB EfTl UP 
SPIDEY CAN discharge a 
stream of web at anyone 
within range, immobilising 
them in a spray of sticky fluid. 
Use it against gangs of louts to 
keep one or two of them quiet 
while you knock the crap out 
of their buddy. It's not effective 
for too long, but according to 
the song, it catches thieves just 
like flies. Which is nice. 

4: WEB DamE 

WHEN THE action gets far too 
hectic, Spidey can curl up in a 
ball on the floor and hide 
inside a protective web 
cocoon. It's not just a shield 
from enemy attacks, though, 
since a press of a button will 
detonate the dome, causing an 
explosion that will floor and 
damage all nearby attackers. 
Being a mini smart bomb, it 
does use up a fair chunk of 
your web reserves. 

5 WEB TDSS 

CAN'T BE bothered to take the 
fight to them? Then squirt a 
length of webbing at the 
nearest villain and fling him 
over your head. He'll land in a 
damaged heap next to you, all 
set to receive a thunderous 
kicking from your size ten 
Spider-Boots. 

E: WEB ZIP 
THE BEST timesaving shortcut 
available. Web Zip involves 
attaching a long web thread to 
a nearby wall/ceiling and then 
yanking yourself towards the 
anchor point in double-quick 
time. You can click the right 



thumbstick to enter 'look 
around' mode, and a cursor 
will appear allowing you to 
aim your Web Zip wherever 
you want it to go. It's an 
essential skill when you're 
called upon to scale a 50- 
storey tower block in order to 
save innocent lives. 

7. SWINGING 
IT'S SPIDEY'S signature move, 
the one made famous by the 
opening credits of his old 
cartoon series. Swinging across 
the yawning gaps between 
glossy high-rise 'scrapers is the 
most evocative Spider-Man 
moment you can have, and it's 
activated with a press of the 
Right trigger. You can use the 
left thumbstick to adjust your 
height throughout the swing 
and also change direction and 
produce a new web swing 
with ease. Top fun. 

B: WHLL 
CRPWLING 
STICKY FINGERS and barbed 
mutant finger-ends let Spider- 
Man creep his way over walls, 
slink his way across ceilings, 
nip through vents and 
generally go wherever the hell 
he likes. There are a few 
surfaces that give no purchase 
- garage doors, and certain 
windows - but the general rule 
is if it's flat, you can drag your 
spider-self across it. 

3: IIDPRET WEB 
MULCH TOGETHER a big ball 
of webbing and fling it at the 
opposition like a big white 
bogey - a bit crude perhaps 
but it works a treat. Holding 
the Y button longer will 
splurge out a bigger wad of 
gummy fluid that will do more 
damage, but also soak up 
more of your reserves. It's an 
excellent way to take some 
energy-sapping potshots at 
certain boss characters. 

ID: WEB DRNGLE 
THIS IS an extension of the 
Web Zip ability. If you press 
the Black button on its own, 
Spidey will leap up onto the 
ceiling and perch there out of 
harm's way. He can then 
perform the dangle, where he 
can spool out some web and 
slowly lower himself down to 
take a gradual sneaky peek at 
his surroundings. Useful for a 
bit of scouting, and (snigger) it 
looks like the web is 
unravelling out of his bum. 




^^^H 



a 






* 







I 




•* Peter Parker had the mutant powers and the cool suit. Now if only he could be classified better than 'Homo Arachnoid.' 



^ It's best to attack from above with a swiftl 




■r- A dramatic face-off above the rabble and hoi polloi of New York City. Our money's on the webmaster. 



■p} shadow-hopping stealth. Certain levels see 

Spidey defending the innocent, while 
others see him pursuing the iibervillains over 
and around the skyscrapers (see Gameplay Web 
and Flow on page 070). 

It's all refreshingly paced, too, with the 24 
levels coming in short, punchy bursts. There are 
no mid-level save points, but this is only 
frustrating during one of the earlier levels that 
expects you to trash multiple goons before facing 
an end of level boss with a shotgun... mess it up 
and you're back to the start again. But 
subsequent levels all occur in lovely, digestible 
bite-size chunks. You're privy to a quick snippet 
of cut-scene for plot advancement, given 



something to hit/kill/find/save, and off you go. 

Which brings us to the main flaw in Spider- 
Man: The Movie the game. It's not very long. On 
Easy, we hurtled through it in just under four 
hours. And while harder difficulties do provide a 
greater challenge, they crumble with just a little 
persistence. But while not having the greatest 
length, the game does have a fairly generous girth 
with plenty of pleasing additions throughout. 

At the end of every level, for example, you're 
awarded points for speed, secrets uncovered and 
combat style in a performance evaluation. These 
are totted up and stored in a bonus account, 
which you can then spend unlocking new 
features and crazy costumes. For the completist 



then, it's not just about web-blasting your way 
through - you have to take a fair bit of pride and 
consideration to see the full selection of what 
developers Treyarch have put in place. 

The second ladder in Spider-Man's tights is a 
handling glitch that seems to come into effect 
whenever you try to move both Spidey and the 
camera. It's a little tricky to explain but we'll try 
anyway, so put on your science hats, class... 

Your character moves in the direction you 
point the analogue stick - think Super Mario 
64, or any other 3D platformer. But spin the 
camera around, and Up suddenly becomes 
'walk forward' (like Resident Evil, or Tomb 
Raider), so Spidey continues moving in 3^ 



» BONUS 
iMf=n 



He does 
spider can, 
some. Personally, we 
don't remember 
spiders being 
perceptive, especially 
when scuttling up the 
same two inches of 
the inside of a bath for 
six hours. Anyway, 
Spider-Man's head 
tingles whenever 
extreme danger is 
lurking just around the 
corner. For example, it 
alerts you to the 

of security 
when you're 
skulking around I' 
Oscorp building. 

EXTRA STUFF 
Along with the 
unlocked bonus 
features, there's also a 
gallery of production 
sketches and a cinema 
mode. The sketches are 
pre-production d 
of key scenes wi 
the game, and the 
cinema mode lets you 
re-r^wind and watch 
any of the movies that 
popped up during and 
between levels. 



D73 DFFICIRL UK XflOX mRGRZINE 



SPIDER-mflNi THE mD\JIE 



S^REMIEW 1 




* The Vulture's lair is ridden with traps, exploding things and raging flames. A bad place, even for a superhero. 



BONUS 

INFO 



ORIENTATION 
EXPRESS 

Thanks to the massive 
scale of some levels, it 
would be fairly easy to 
lose track of your 
objective. Luckily, youi 
ever-reliable Spidey 
compass and ruler are 
in effect in the bottom- 
right of the screen. One 
gives you directions, 
"fhile the other lets you 
know what altitude you 
need to be at for your 
next objective. It's a 
handy guide when 
there's nothing but 
endless skyscrapers in 
direction. 



KING SWINGER 
In addition to the 

level, there are 
i»r of practice 
lessons to let you brush 
up on skills like web 
swinging or advanced 
combat They all take 
place in a glowy, 
wireframe virtual 
reality, like the VR 
missions of Metal Gear 
Solid. You can sharpen 
your web-zipptng skills 
by following a spooky 
green trail through a 
maze in record time, or 
hone your target 
switching abilities by 
playing musical Simon 
Says and having to hit a 
variety of bull's eyes in 
the correct order. 



w^ that direction. You'll have to let go of the 
thumbstick for the control to reset itself to 
the new camera position. This may be 
intentional, but it feels clumsy in practice, 
especially for those clever player-director types 
who like to fiddle with the camera on the fly as 
the action dictates. 

You could take the visuals to task, too, but 
you'd have to be a truly bitter villain with mole- 
like vision not to be impressed by some of the 
views on offer. For while interior levels can look 
ropey, the web-swinging scenes set atop the NYC 
penthouses are spectacular. Open-air boss 
battles consisting of continuous mid-air warfare, 
look and feel epic and magnificent. It's the stuff 
movies and comic books are made of. 

So while it's not without flaws, Spider-Man 
is a thoroughly entertaining use of an at-one- 
time abused licence. It's a game where levels 
feel more like playgrounds than obligatory 
scripted events and where boss encounters are 
cool clashes instead of near-impossible 
obstacles. Creators of movie-game tie-ins would 
do well to play this to realise how a cash-in can 
also be rake in some fans as well as the cash. 

You'll believe a man can walk up walls, and 
picking up the pad is as close as most of 
us will ever get to squeezing into a Lycra 
suit and squatting on top of a cupboard. 



X THE \JERDICT 



POWER 

Graphics are a mutation of epic 
rooftop showdowns and some 
slightly ropier interior levels. 



STyi_E 

Faithful visuals and dialogue. The 
wisecracks will start to grate, but 
the music's pure atmosphere. 



immER5IQN 
Does its best to make you feel like 
the man in the mask. An excellent 
use of the Spider-Man licence. 

LIFEEPRN 
You can bolt through the game in 
less than a day, but completists 
will spend longer on bonus hunts. 



DFFIDRL UK XHDX fTIRGRZINE SCC" = 



4 

_ 

I 
■ 


GOOD POINTS 

♦ PLAYABLE AND FUN 
SPIDEY POWERS 

'• GLORIOUS VIEWS 
'• WELL-PITCHED 
VARIETY OF PLAY-STYLES 

• IMPRESSIVE USE OF 
THE MOVIE LICENCE 

BAD POINTS 

- ONE BIG CAM PROBLEM 

- QUITE SHORT 




summnRy 

Flawed but highly enjoyable 
use of a beloved licence. It's a 
game that crackles with 
superhero smarts and fun. 



Q13 



© 



» PREVIOUSLY: Movie on Game Disc 03, Preview - Issue 03, page 022 
»COMING SOON: Tips - Issue 05 



I 



>I55UE D< D79 



*8RE\]IELUS 



(a 4 ■■ ■ 




* Put your foot down for the sharp 'uns. 



■f- Don't bother taking the perfect line. Bounce off number 6 and cackle your way into pole position. 

Honda head honcho gets his hands (and the rest) dirty 

mXBDDB FEFIT. 

RICKy CRRfniCHfleL. 



SPRING-LOADED 
Using the A button to 
accelerate seems daft at 
first, what with two 
analogue triggers 
available. But after a 
few tutorials, you learn 
what to do with them. 
One lets you 'pre-load' 
the bikes' suspension to 
gain extra air off jumps, 
while the other fans the 
clutch, an activity that 
gives a burst of boost 
just after landing or 
taking a comer. 



STUNT SYSTEM 
The trick method in 
MX2002 is a bit of a 
mess, and involves 
using the right trigger in 
conjunction with a face 
button and a direction. 
It feels especiafly 
clumsy as you're using 
said trigger to pre-load 
yourself into a jump. 
It's a bit of a shame, 
since the freestyle 
arenas are filled with 
ramps and opportunities 
for tricks and flips. 



WORDS: STEVEN BAILEY 



Gflrne iNFQRmRTON 



DEVELOPER: PACIFIC COAST POWER & LIGHT 



PUBLISHER: THQ 



RELEASE DATE: MAY 2002 



PLAYERS: 1-2 



WEBSITE: WWW.THQ.COM/MX2002 



TAKE YOUR SHOES off. Go on. 
Don't pull faces like that... just 
do it. Now stand up, walk 
around a bit, rock back and 
forth on your heels. Feel what 
it's like to be in solid, 
substantial contact with the ground. 

It's this kind of sensation, of handling and 
connection with the ground, that makes all the 
great driving games so truly great. 

Okay, so the dirt bikes in MX2002 are 
nowhere near as bad as the joyless hover 
vehicles that feature in that ever-expanding genre 
of ho-hum racers, the ones that pretend to 
feature high-powered racing cars that actually 
float a few ghostly centimetres above the track. 
No - the bikes tear through the muck and 
grit with a decent sensation of contact. But 
there's a distinct lack of feeling from the weight 
of the bike and its interaction with the 
suspension which makes the whole experience a 
lot emptier and floaty light than it should be. 

Part of a good motocross game involves that 
sweet, spongy feeling of hitting the dirt bumps 



with just the right amount of pre-load, sailing 
majestically through the air like a crazy robo- 
dolphin and nailing a perfectly angled landing 
with a soft thud and no loss of momentum. 

Excitebike on the Nintendo 64, for example, 
does this extremely well, and while you can go 
through similar motions in MX2002, there isn't 
the same amount of satisfaction. 

If you do bail out and crumple to the dirt in 
a mess of limb and chassis, the game will place 
you back on the track at full speed, just a second 
or two behind your previous position. Initially 
this seems like a cop-out that threatens to make 
things a pushover, but don't get your leathers in 
a twist - as you work your way into the pro 
season it's actually good for the flow of play. 

Especially since the tracks are so stupidly 
long. Some races take several minutes for a 
single lap, and the arenas themselves give you 
little to look at. There's not much trackside 
detail, and the action seems to go on and on 
and on and on until you finish your first lap. 

Realistic? Maybe, but games demand a sort 
of souped-up hyper-realism that's missing here. 
Without doubt, the course design should have 
been tighter, more funkified and more focused, 
instead of delivering the sprawling Tour de 
Muddy Field present in MX2002. The controls 
are intuitive within your first few races, which 
makes the absence of a good bike/ground 
relationship all the more unfortunate. 

What you're left with is a half-decent 
motocross title that's unexciting to play (and in 
need of a decent trick system - see 
Bonus Info, above left). And on that 
bombshell, you may sit down again. 



X THE MERDICT 



POLDER 

Dirt has never looked so bland. 
It's amateur season on Xbox. Bike 
noise is, erm, noisy and bike-like. 

5TbJLE 

Decals and logos all over the 
place, but beyond the hoardings 
it's empty and lonely. 

immER5IQN 
Handling is responsive, but you 
never get caught up the action 
because it's not exciting enough. 

LIFESPRN 
There's a two-player mode, and 
also an exhibition for some time 
attack fun. 



4 
* 


GOOD POINTS 

♦ DEEP CONTROL 
METHOD 

• PLENTY OF COURSES - 
16 IN ALL... 

BRD POINTS 

■ ...BUT THEY TEND TO 
DRAG ON 

- SCRAPPY VISUALS 

- SHOULD BE MORE 
SATISFYING THAN IT IS 


summnRy 

More false start than Kick Start 
A limp yet slightly enjoyable 
dirt biker with some two- 
player mileage. 



UK XBDX (T1HGH2INE SCORE 





am 



© 



PREVIOUSLY: Preview - Issue 03, page 024 
COMING SOON: Game Movie - Game Disc 05 



n?< nFFiriRi i ik xeox mRRn^iNF 



RONl 



INFOGRAMES 



"An official product of the 2001 FIA Formula One World Championship licensed by Formula One Administration Ltd." 






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GEOFF CRAMMONDS 



Your eyes flick to the wing mirror. Position under threat Cor moving fast on 
the inside with hairpin bend approaching. Do you hold your speed? Can you 
hold your nerve? Is the pressure too real to handle? 
Experience Grand Prix 4. Nothing gets closer. 



nm 



ila One", "Formula 1", and "FT, "FIA Formula One World 
Iher with their foreign translations and permutations) are 
mula One group of companies. 



©20> 

All rights reserved. This p 
exclusively licensed to Inf 



lited. © 2002 Geoff Crammond. 

mulation technology 




/tiFJKv PROSE 



www.grandprixgames.com 



^REMIELUS 




^ Shoot things in many foreign cities. 



<t> Nothing says 'Righteous saviour for good' quite like an impressive trail of napalm flame. 



Cars 'n' guns... is your spy-der sense tingling? 

SPU HUNTER 



» BONUS 
INFD 



UNDER FIRE 
With a nod to the 
original Spy Hunter, 
weapons include mini- 
gun and oil slick. 
Missiles and EMPs are 
unlocked later on. 




<t- Carnage like the M4 on Bank Holidays. 



WORDS: STEVEN BAILEY 



DEVELOPER: MIDWAY 



PUBLISHER: MIDWAY 



RELEASE DATE: JUNE 14 



PLAYERS: 2 



WEBSITE: 



WWW.SPYHUNTER. MIDWAY.COM 

H m m HEN PEOPLE STAY faithful, it's 
I nice. All too often, some age-old 
arcade franchise gets exhumed 
and stretched across a 3D 
engine whether it needs it or 
not. It's the gaming equivalent of a OVC 
presenter - a previously popular but now D-list 
performer resurrected in a ham-fisted attempt to 
add a touch of class. How refreshing, then, to see 
that Spy Hunter barely strays from the spirit of 
the 1983 original, a classic arcade blaster. 

So the Peter Gunn Theme is still there, and 
the gameplay is still a frantic piece of high-speed 
chase action over tarmac and water as you 
attempt to thwart the world-crushing plans of the 
maniacal Nostra cult. You know the type - vague 
world domination theory, white cat, big world 
map with flashing lights... 

Again, you've got your transforming 
superspy vehicle, all turbo boost, guns recessed 
behind gleaming bodywork, beverage holder 
fitted as standard. It's the centre-piece of the 
game and it handles well, striking a nice balance 
between simplicity and depth. For all its boys' 
toys, though, it can't reverse, which is a good 



indication of the fire-and-forget nature of the 
missions in Spy Hunter. 

Each mission has several objectives, but the 
primary goals always involve driving really fast or 
blowing stuff up. There are common tasks to 
each mission - minimise civilian casualties, 
collect glowy orbs (Satcoms) - and you have to 
revisit some levels to open up later missions. 

So, if everything is in place for an explosive, 
shallow arcade shooter, what's wrong? Two 
things, and do pay attention, James... 

First, the action itself feels flimsy and 
random. Getting attacked from all sides is a pain, 
and returning fire is an awkward hassle. 
Sometimes it's better to speed on through, finger 
clamped on the machine-gun trigger, since your 
energy bar seems to take a meatier battering 
when you try to put up a considered fight. 

Second, to put it bluntly, it looks like a 
Nintendo 64 game, a washed-out world made in 
grey. In fact it's actually nothing more than a 
direct PS2 port. Considering what Xbox is 
capable of, Spy Hunter offers it no 
challenge whatsoever. This could, and 
should, have been a lot better. 



© 




X THE \JERDICT 

XQDX 






POWER 

A spy spoof of the potential of 
Xbox. Looks shakily amateur in 
comparison to many other titles. 




GOOD POINTS 

♦ FAITHFUL TO THE 
ORIGINAL 

♦ PLEASINGLY SIMPLE TO 
PICK UP AND PLAY 

♦ SPYMOBILE HANDLES 
QUITE NICELY 

HOD POINTS 

■ FUZZY, BASIC VISUALS 

■ UNBALANCED, 
SLIPSHOD COMBAT 


STyLE 

Gritty attempts at realism make 
the game look drab, brown, and 
far too dark in many places. 


immERSON 

Patchy, fast-paced gameplay 
makes for a few simple thrills and 
many messy spills. 




LIFESPRN 

Spy hard. Fourteen missions with 
multiple objectives offer a fair 
challenge and replayability. 


iaUf i II 1 IHKid 

Instantly enjoyable, completely 


.. 


enjoyable serving of shoot-'em- 
up chase action. 



DFFICIRL UK XBDX fTIRER2INE SCORE 



B.7 



*~ Canyon fodder ahoy in the final level. 



PREVIOUSLY: Spy Hunter was previewed in Issue 03 
COMING SOON: Tips - Issue 05 



ri7R nRRiriRi i ii-e xhdx itirrr^inf 



HUmRNITM-S 
LR5T HOPE 15 VDU. 




i 


1 


■ • * 

• 


1 ^ ■ 


«. — : — — — ■ — ■- — . — ■- — ■ . 


_ ^^z 


/ 


1 Jirik%' 



BUNG i E 



xeox I <eg 



No pressure, but the mother of alt combat games has arrived. Halo takes you to an alien ring 
world where you must destroy mankind's sworn enemy: The Covenant. Vanquish the alien 
hordes with a vast arsenal of weapons and vehicles, whilst laughing in the face of the Geneva 
Convention. Any wonder Edge magazine gave it 10/10. Just prepare your armoured underwear. 

www.xbox.com/uk/halo PLR 1 *' m O R E . PLRf HRLD.' 




: 2002 Microsoft Corporation. All rights reserved. Microsoft, Xbox. Halo, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corp 

Other products and company names mentioned herein may be trademarks of their respective owners. 



*e*RE\JIEW5 



DNTH 




mOTQ GP: 

ULTimnTe 







TECHNQLQGy 



■ 




WORDS: JON ATTAWAY 



ERfTlE INFORmRTIDN 



DEVELOPER: CLIMAX BRIGHTON 



PUBLISHER: THQ 
RELEASE DATE: MAY 24 



PLAYERS: 1-16 



WEBSITE: WWW.THQ.CO.UK 



LESS IS MORE. It's a common 
phrase that it isn't necessarily 
true all the time. A big party 
would be a disappointment if 
only two people showed up, 
a puny portion of post-pub 
chips would leave your beer-filled tummy 
grumbling, and if you got just one present at 
Christmas, you'd be gutted. 

But two wheels instead of four... that 
proves a winner when applied to the world of 
Moto GP racing, with stupidly fast (but decidedly 
small) motorbikes overtaking each other lap 



> issue a< arm 



ANALOGUE EXCELLENCE Total control at 200mph 



®THE BEAUTY OF Moto GP's control method is that absolutely every input is analogue - a system that offers thousands of combinations of lean angle, throttle 
setting and brake rates. Fine the right combination for each corner and you'll have found the fastest line through that part of the circuit. Learning how the controls 
affect the bike's handling, steadily improving your lap times and creeping towards a chequered flag finishing position are what makes Moto GP so great. 




» REAR BRAKE: Independent operation on the left 
trigger can come in handy when you take the wrong 
line into a corner and need to correct it sharpish as 
sliding the back wheel out a little helps you to take 
a sharper line through the turn. Apply too 
much rear brake in the lean, though, and 
you'll end up with road rash. 




» RIDER POSITION: The left stick shifts the rider's 
position on the bike. Leaning him left and right will 
tip the bike over to steer. More interestingly, pushing 
forward makes him crouch aerodynamically behind 
the cowling, increasing top speed. Pull back and he'll 
sit back. It's handy for using his body to air brake, but 
even better for popping hard-acceleration wheelies. 



» FRONT BRAKE: Use the Right trigger to operate 
your double disc front brakes. These are your main 
speed-killer since rapid deceleration throws the 
weight of the bike forwards onto them. Essential for 
last-moment slow downs into hairpin bends, it's 
best used in conjunction with just a touch of 
rear brake. You can also perform a natty 
endo by shifting the rider forward as 
you slam on the front brake. 




» ACCELERATION/BRAKING: The right stick allows 
for incremental acceleration and braking, which 
enables you find the limit for each corner. Pulling 
back not only rolls off the throttle, but also applies 
the same pressure to both front and back brakes. 
This is useful for maintaining as much speed as 
possible round shallow, sweeping curves. 



w^ after lap after furiously fought lap. Since 

bikes don't block the track the same way 
a fat Formula 1 car does, there's plenty of scope 
for the sort of tightly-packed racing that all right- 
minded motorsports fans crave, lust right for a 
video game conversion then. 

Moto GP provides ten real-world tracks 
from the Grand Prix Motorcycle Racing circuit, 
plus all the bikes and riders from last year's 
season. Gratifyingly, it makes full use of the 
Xbox hardware, since the black and green slab 
is the only console it'll be appearing on. And 



what a difference zero compromise makes. The 
most crucial aspect of Moto GP is the way it 
maximises the potential of the Xbox pad. There 
are a variety of control methods to choose from, 
but the best one (and the one used in this 
month's Game Disc playable demo) is 
completely analogue. The left stick banks the 
bike and adjusts the rider's riding position, the 
right stick acts as throttle and each trigger 
operates one of the brakes. 

To anyone who actually rides a motorbike, 
"i't's a perfect' translation 6t real corilr6ls, even 



down to the right-hand control of throttle and 
front brake. But for couch-bound gamers, it's an 
unusual system that could take a little time to 
master. But perseverance is well worth it, simply 
because since every function of the bike can be ' 
controlled incrementally, you have absolute 
mastery over your trusty metallic steed. Using 
the brakes separately to tweak the perfect racing 
line is supremely satisfying, especially when you 
fly through a tricky bend at maximum speed. 

As with Halo (Issue 01, 9.7), it's a 
xcn1ir6rsysteTiiiKS'igitetjTiurii'/T«i*hTt v AKC(A ** 



mDTD EP: URT 



XSREMIELUG 




jwjj 1 ^5] ^ff^f — 


CURRENT LAP 

00:19.80 

BEST LAP 


m A 
J 

- 


» 


- -ar - ^ 




> ♦ 


Nakano +O.OCT • i ^^ 
■ Abe +0.00 



•f. The first-person view looks brilliant, but the endless rolling horizon can prompt technicolour yawns. 
1 



* The high-speed blur in full effect - it's scarily fast. 



BONUS 


BONUS 


INFD 


INFD 


»UNL0CK AROUND 


»ROAD MOVIE 


THE CLOCK 


In the Grand Prix Mode, 


There's a wealth of 


you are treated to a 


bonuses to unlock as 


short movie of each 


you beat various 


country you visit, telling 


challenges. As well as 


you about its culture 


the image filters, you 


and architecture before 


can collect ker-azy 


the race. It's a nice 


patterns for your bike 


touch that helps make 


and leathers and get 


each GP feel like a real 


mirrored and reversed 


sporting event. 


tracks. Vou can also 




unlock the training 


»LAP IT UP 


track, upon which you 


Among the options in 


can race against 19 


the Game Settings 


other riders, although 


menu is a toggle for the 


this requires the almost 


amount of laps in each 


superhuman feat of 


race. Set it to 'real' and 


coming first in the 


you'll have over 20 laps 


Grand Prix series on 


of concentration- 


Champion difficulty. 


sapping racing to get 


Very tough, but there's 


through before the 


one more excellent 


finish line. 


secret that makes it 




more than worthwhile, 




involving a secret room 




tucked away on one of 




the courses... 






-f. The really brilliant thing is that it plays as good as it looks. Get down those shops... 



.; :: i- ::: ^ .:l ::: l;. ;; : : 







w^ controller. And in common with that 

game, the result is that you can steadily 
improve their handling skills. In a racing game 
like Moto GP, this technical (but accessible) 
control system means that there's even more 
scope for constantly improving your lap times, 
with more complicated techniques like 
powerslides becoming second nature as you get 
deeper into the game. 

The visuals also make full use of the power 
of Xbox. Road surfaces are realistically textured 
(although you'll only notice them at slow 
speeds) while bikes and riders are incredibly 
detailed. Opposing riders gesture angrily when 
you slam into them, bikes pick up race damage 
and there's a nice array of spectacular 
animations for those unfortunate occasions 
when you and the bike part company. 



Another technical highlight is the impressive 
draw distance, leading to a full view of the racer- 
filled track stretching off to the next bend as you 
come over the brow of a hill. It may not sound 
much, but since the whole history of racing 
games has been dogged by fog, this is one of a 
few games where anticipating the next corner 
isn't a memory game. 

And it doesn't end there. In the wet, you 
witness the World's Best Rain Effect™ where 
random drops and rider spray splash the screen 
with droplets that refract light so realistically, 
you start to worry about your telly's insides. And 
if realism isn't your thing, fun modes unlocked 
through the game can filter the view to look 
cartoony, wire-framed or even pencil-sketched - 
just like A-Ha's Take On Me video. 

But while high-end graphics are all J9 



.ISSUE □< DB1 



RIDING SCHDQL Bike like a demon 



©BEFORE YOU START the Grand Prix series, you'll need to go through training school to boost your player stats. Your abilities are divided into four groups - cornering, 
braking, top speed, and acceleration - and for each of these disciplines there are five challenges to beat. Each challenge has a silver and gold medal, and for each 
medal you earn you'll get an extra point in the relevant skill group. Here are some of the trickier tasks... 




CORNERING 
» PASS BETWEEN the markers (hitting 
one incurs a time penalty), do a 180- 
degree turn around the last one and head 
back to the start before the time runs out. 
TOP TIP: Turn early to bank around the 
cones with a good racing line. 



ERRKING 

» RIDE TO THE cones and do a 360- 

degree skid around them before racing to 

the finish line. It's particularly tough to get 

the gold medal here. 

TOP TIP: Take a wide line and turn 

sharply at the end for the fastest line. 



TOP GPEED 

» STAY IN ONE of the top three positions 

for the duration of a frantic three-lap race 

around the Suzuka course. 

TOP TIP: With a bit of practice, you'll be 

able to knock pursuers off their bikes 

with judicious braking. 



RCCELERRTON 

» RACE A LAP around the Mugello 

circuit, reaching each checkpoint within 

the time limit 

TOP TIP: Stay away from tightly packed 

groups to maintain your top speed - 

getting surrounded could hold you up. 







•+. The eel shading filter looks better than some 'proper' 'toon games. 



4- Check out the draw distance! This is Le Mans - good enough to race all day.. 




DN THE DISC 



»BRAKE DISC 
You'll find a demo of 
Molo GP on this 
month's Game Disc, in 
which you get to try a 
three lap Quick Race on 
the Italian Mugello 
circuit. See page 112 for 
Ben's Prize Challenge 
for the demo. Jon's best 
time is 5:47.24 - but 
he's not allowed to 
enter. Such is life... 



BONUS 

INFD 



»IT'SAUABLUR 
Reaching top speed 
blurs the screen into a 
dizzy rush. It's a great 
effect that enhances the 
feeling of speed, 
especially when you 
brake suddenly and the 
whole world instantly 
slams back into focus. 

»ENDO THE LINE 
Throw in a few 
wheeiies and endos 
(wheelies on the front 
tyre) at the start of each 
race and the replays 
look especially flashy. 



* It's only in the replays that you notice just how realistic it all looks - and slow motion crashes are a hoot. 






fTlDTD EP: URT 



ie^ENJIELU 1 





4- Even the CPU riders have comedy crashes. 



* "Get your motor runnin'. Head out on the highway... booooorrrrnnn to be wi-i-ild.. 





* Push it too hard and you'll go a-over-t like that * Powersliding is a risky business in the wet. 



Abu *0. r J0 

•^ Please don't use the A1 version of Take On Me. 



¥" ; 



31 



» 



I, I 



very well and good, it's the racing itself 



that will endear you to Moto GP. With 19 
other riders on the track, on any skill level higher 
than Rookie, each race is incredibly competitive. 

With some racing games, the only time you 
share tarmac with a jostling pack is the few 
seconds after the start, but in Moto GP, each 
race takes place on a packed track. All riders 
seem as eager to win as you but tellingly, they 
also make the same mistakes you do, and it's 
this that makes it such a fun game to play. 

In the Grand Prix Mode, it's terrifyingly easy 
to struggle for several laps gaining three or four 
places, only to throw it all away with a crash or 
even a poorly-taken corner. Conversely, it's 
supremely rewarding to take a great line through 
a tricky bend to slingshot past the three 
opponents you've been following for the 
previous two laps. 

But the fight for places is never over and it 
only serves to make even a top five finish feel 
like a real achievement. Such is the realism of 
the challenge that finally getting a top three 
position on Champion difficulty will make you 
feel like cracking open the champagne for real. 

All this quality racing takes place within a 
comprehensive package. In addition to the 
Arcade and Grand Prix Modes, social bikers can 
take part in an impressive split-screen 
multiplayer mode with up to four players. Even 



with a quartered screen, the action is as smooth 
as Kylie's bum, and even more impressively 
there's no compromise to the full complement of 
20 riders on track. 

Those who've taken our advice and got 
themselves a System Link set-up (see feature, 
Issue 02) can race over a LAN (Local Area 
Network) with up to 16 racers at any time. 
Predictably, linked-up races are great fun - your 
friends' names appear over their heads as they 
race so you know precisely who to cut up. 

In fact, the only problem with the System 
Link mode is that it only allows one player per 
Xbox, preventing a four-player, split screen race 
on two machines. But even so, linked racing is 
such slick stuff that it's yet another reason to 
convince your friends to buy Xbox machines and 
club together to sort out a LAN. 

Moto GP is a great racing game, and if you 
happen to follow the sport as well as play 
games, it's an essential purchase. In fact it's 
pretty much the best racing game on Xbox, since 
it's more about racing than, say, Project Gotham 
Racing (Issue 01, 8.9), where the emphasis is 
on driving well. Moto GP supplies gripping, 
tightly contested bike-thrashing, a fantastic 
control method, and features that make the 
most of the Xbox's impressive technical 
specifications. An Elite award and a 
round of applause it is, then. 



X THE \JERDICT 



POWER 

Fully charged, with excellent draw 
distance and packed tracks - even 
in split-screen games. 

STyLE 

Photo-realistic moments and 
excellent, friendly presentation. 
Funky graphical touches, too. 



immERSiDN 

The tightly packed racing means 
the laps fly by, and steadily 
improving your skills is addictive. 



LIFESPRN 
Ten tracks may not sound much, 
but total victory and secrets 
collecting is a huge task. 



* 
* 


GOOD POINTS 

SUPERB CONTROLS 
SUMPTUOUS VISUALS 
TOUGH RACES 
MAKES GOOD USE OF 
XBOX FEATURES 

HHD POINTS 

MAY BE INITIALLY TOO 
FRUSTRATING FOR 
SOME 




5un r " Ti RRy 

Hotly contested bike racing 
combined with a perfect 
control method make this a 
real winner. Top drawer stuff. 





QFFOHL UK XBDX (TIRERZINE 

//ID 



© 



» PREVIOUSLY: Preview - Issue 02, page 037; Issue 03, page 026 
» COMING SOON: Tips - Issue 05 







> ISSUE 0< DBS 




www a ri.com/tdoverdrive 



•"■*** 




^ 




also available on 






PlayStation®^ 




r fhe city as a high-speed racetrack. Choosi your wheels, 
r Jatch the keys, meet the others before thjJeadline. 
r Join an elite lifestyle. Join an elite network. 
Join a race of nerves and high stakes. 







^ 



THE 



BROTHERHOOD OF SPEED 



The future of electronic entertainment 



www.edge-online.com 




TATION2 I XBOX I GAMECUBE 



I PC I GBA I PLAYSTATION 



Two Xbox Edge exclusives: 





Deus Ex 2 



Breed 



Plus extended previews of Colin McRae Rally 3, Tekki (Steel Battalions) and 
all of Lionhead's new titles: Fable, BC, The Movies and Black & White 2 




E111 on sale now 

Edge is a registered trademark erf EDGE Interactive Media. Used under licence 



BURNOUT 



*0RE\]IELUB 



"J)' J: 



iJU: l/J 




jTSstcT^edHghts^d^^ don't obey the speed limits - all excessive acts of vehicular mayhem will be rewarded by bonuses. 



Buckle up for more breathless high speed curves 
than Jennifer Lopez on a skateboard. In space 



G 



BURNOUT 



WORDS: JON ATTAWAY 

DEVELOPER: CRITERION 







PUBLISHER: ACCLAIM 



RELEASE DATE: MAY 3 



PLAYERS: 2 



WEBSITE: WWW.CRfTERIONSTUDIOS.COM/ 
BURNOUT.HTM 



AMES THAT LET us pretend 
we're rally or Fl drivers are 
all well and good, but real life 
driving is limited to waiting in 
sensible saloons for the lights 
to change while muttering 
swear words at the old dear in front of you. 
How nice it would be to unchain the mundane, 
slam on the gas and weave like a demon past 
law-abiding citizens, racing against like-minded 
antisocial lunatics. 

While this scenario might be normal Friday 
night behaviour amongst the Max Power set, 
there aren't too many games that let you race 
through busy traffic at illegal speeds. But now 
Xbox has Burnout (it hit PS2 late last year), we 
can at last cane it along A-roads without risking 
our driving licenses. 

Burnouts pretty much a console version of 
the Konami big-box arcade racer Thrill Drive, a 
brilliantly playable adreno-rush that combines 
tight time limits with some incredibly realistic 
crashes. Wrap a car in Thrill Drive and instead 
of the usual game cop-out of a one second time 
penalty, you get a sweat-inducing close up of a 
screaming woman, a replay of the smash, and 
so much lost time that you quickly learn to 
avoid smashes at all cost. 

While Burnout cribs much of this (although 
not the hysterical lady), there's also a bit of 
classic Crazy Taxi action in there too. Wronging 
it down a one-way street, narrowly ^^ 

avoiding crashes and power-sliding J^ 



a 



> ISSUE 0< DS7 




Circuits are regularly criss- 
crossed by traffic lights. Scream 
through on red to alarm all the 
dull commuters and rack up a 
hefty near-miss bonus. 



This roundabout offers the 
opportunity for both an 
oncoming traffic bonus as well 
as a near-miss or two - another 
boost to your boost meter. 



You can stick to your side or 
fill your boost gauge with a 
risky jaunt into oncoming traffic. 
We choose the latter, with its 
+250mph closing speeds. 



Perform enough dangerous 
manoeuvres and, for a limited 
time, your top speed goes 
crazy-mad. Try not to crash 
though, as you lose it instantly. 



^^ everywhere all help to fill up your all- 
important boost meter, meaning that 
deliberately risky driving is not only encouraged, 
it's also actively and heartily rewarded. 

Playing Burnout is a massive breath of fresh 
air - of the variety you get by sticking your head 
out of a side window at 1 50 mph. It's one of 
the most intense, immersive driving games ever 
made, with levels of concentration that leave 
you feeling sweaty and drained. And even with 
the most Zen-like, bullet-time-aided state-of- 
mind, crashing's so inevitable that the dash to 
each and every checkpoint is a real cliffhanger. 



And it's these realistic crashes that could 
put some players off, since every time you suffer 
fender-benderage, you get an unavoidable 
replay from a suitably dramatic angle. Sure it 
halts the action and sure you shouldn't gawp, 
but hey - it is a car crash. 

So all the time you want to be driving to 
the next checkpoint, you're forced to watch your 
game-costing mistake. And although the obvious 
conclusion is that you simply shouldn't crash, 
the replays can be annoying (especially for 
beginners) because during a bad race, it's a 
near-constant interruption. 



But once you master graceful powerslides, 
the threat of endless crashes is replaced by the 
joy of deliberately flirting with danger in order to 
fill up that boost meter. And that's when you 
realise Burnout is madder than a bucket of 
greased courgettes. Take our word for it. 

Crucially, as the game's designer promised 
us in Issue 02 (page 014), the controls are 
brilliant and perfectly suited to the Xbox pad. 
With practice it's possible to slide the car on a 
precise line between dense traffic. And with 
both analogue triggers used for accelerator and 
brake, the handling feels far more instinctive 
and immediate than it did with the PS2 pad. 
With clear responses, it's tremendously 
satisfying to feel the tyres grip once more after 
you've slid your way out of a tricky situation. 

The visuals are improved on Xbox too. 
More detailed textures on the tracks and real- 
time reflections on the cars make this the 
best looking Burnout yet. It's also J^ 



wv BONUS 

-*> INFD 



HOW MUCH? 
After each crash, the 
game displays the 
amount of money the 
insurance companies 
will be shelling out 
The cumulative cost of 
each race is displayed 
at the end, so you can 
see just how reckless 
you've been. 

HEAD TO HEAD 
Two-player action is 
excellent, although 
there's a slight drop in 
framerate. Barging a 
friend into oncoming 
trucks has never been 
more amusing. 



BURNOUT 



*e^E\JIELLiS 



Jjji'J: PUJIJIjJ 
/J 





* Certain bits of traffic are scripted to pounce on you when least expected. 



-r Every crash results in a multi-angled replay, plus insurance cost report. 




-f If only real roadside signs were so helpful. 



Near misses like this can help to max out your boost bar. 



» BONUS 
INFD 



LOSING FACE 
The Face Off mode 
involves a one-on-one 
race against a new car. 
Beat it over three laps 
and the opposing car 
will be available for 
use. The first one you'll 
get is a Roadster, which 
offers a great trade-off 
between speed and 
handling. The later 
ones are... interesting. 

ITS A LONG ONE 
Some of the races in 
Burnout offer nearly IS 
minutes of constant, 
intense racing. We 
haven't had to 
concentrate so long and 
so intensely since we 
all sat our exams. 



NEARLY THERE... 
Those who don't find 
the main game tough 
enough (!) can opt for 
the ultra-realistic 
Survival mode, where 
the 'Game Over' 
message pops up after 
just a single crash. One 
for the experts... 

NO TUNES? 
A peculiar and notable 
omission is the fact you 
can't use your own 
tunes while you race. 
Which is a shame, since 
although the existing 
tracks are atmospheric 
enough, thrashing the 
cars to music of your 
own choosing would 
be great. We'd have 
liked to have seen a 
System Link mode too. 



w& extremely fast, smooth as you like, and 
there's loads of traffic on the road. 

The courses are excellent, taking in cities, 
cliff-top roads and country lanes. They consist of 
long circuits through road networks filled with 
enough unsuspecting commuters and big rig 
articulated lorries to keep you on your toes. 

A particular highlight is the Rush Hour 
course which finishes with a lengthy blast down 
the wrong way of a motorway against four 
packed lanes of honking and swerving traffic - 
an image that pretty much sums up the 
madness of the game's concept. 

The only real problem with Burnout is the 
rising frustration when you're not doing too well. 
If ever there was a game that you need to be in 
the mood for it's this one. When it's going well, 
it's the most intense, enjoyable arcade racer you 
could wish to play. 

But if you keep crashing, it can just be 
plain annoying - and since some races are 
gruellingly long, it's quite possible that eight or 
nine minutes of decent racing can be undone by 
some last minute pile-ups. Not a relaxing game 
then - play it before bedtime at your peril. 

It's also worth pointing out that there's not 
a huge amount of tracks compared to a game 
like Project Gotham Racing (Issue 01, 8.9). But 
each one rewards repeat racers - better players 
can exploit them for maximum boostage while 
traffic patterns can be learned in order to get 
some satisfyingly professional lap times. 

So despite frequent frustrations for the 
learner driver, Burnout really is a tremendous 
racing game well worth getting your teeth into . 
It's also one of the most highly-charged ^^ 
doses of gaming buzz available on Xbox. f}7j 
lust don't forget to belt up... 



THE \JERDICT 



POWER 

As smooth and fast as you could 
wish for, coping excellently with 
the impressive volume of traffic. 

5TI=II_E 

Some nice boost and crash effects 

- the front end could do with 
some spit and polish though. 

immERSON 

The intense concentration needed 
to stay on track sucks you right in 

- unless you keep crashing. 

LIFE5PFIN 

Plenty of game modes and a good 
number of tracks to enjoy near 
misses for some time to come. 



DFFICIRL UK XBDX ITIRERZINE SCORE 



* 
* 


GDQD POINTS 

♦ BONNET-BENDINGLY 
SPEEDY THROUGHOUT 

♦ EXTREMELY INTENSE 

♦ SUPERB HANDLING 

♦ LOTS OF OPTIONS 

BP.D POINTS 

♦ FRUSTRATING WHEN 
YOU CRASH TOO OFTEN 




summRRy 

A great, fun arcade racer that 
delivers a massive dose of 


testostertainment. Can bug you 
if you're off the boil though. 





I 



[if] 



PREVIOUSLY: First Look - Issue 02, page 014 
COMING SOON: Tips - Issue OS 



B 



>IS5UE U< DBS 




<*• A dozen missiles, a saivo of harpoon rockets and only three targets. Did anyone say "overkill"? 

Burned out vehicle hulks... bullet-holed panels... 
Meet the biggest scrap metal merchant in town. 

GUN mETflL. 





WORDS: STEVEN BAILEY 

DEVELOPER: RAGE 
PUBLISHER: RAGE 



RELEASE DATE: JUNE 2002 



PLAYERS: 1 



WEBSITE: vVWW.RAGE.CO.UK 
/HTML/GUNMETAL.ASP 



EING THE LAST line of defence 
is a dream job. If you're 
needed when things are really 
bad, odds are you're going to 
be given the meanest 
machine, the best guns and 
the coolest gadgets around to get the task done. 
And it's not as stressful a career as most people 
make out. Granted, the fate of your people lies 
in the balance, but hey, who's going to be 
around to tell you off if you fail? 

Gun Metal sees you taking the helm of an 
experimental Transformer, a robot that's 10m of 
explosive, well-oiled justice and can morph into 
a zippy attack jet within a second. The 
background of the crisis situation is a little vague 
- story details are thin on the ground, and the 
only thing that can be gathered from the intra 
sequence is that the Blue guys (you) are being 
shot to hell by the Red Guys (boo hiss). You're 
the last line of defence, here's your helmet, 
good luck... But who needs a reason for video 
game warfare? Storylines get in the way. 

There's even less of a lead-in to the action, 
as you're cut down within seconds of taking 
incoming in the opening mission when a line of 
enemy mortars advance on your base. To live 
longer, you'll have to master strafing and 
keeping on the move, which means you have to 
find a control method you can be intimate with 
(see Turns On A Penny, page 091). 

And tough as the start is, your proper 
graduation comes after cracking the awkward, 
almost-unfair difficulty curve of the second level. 
Conquer this mission, and you'll be in 
good stead for the rest of Gun Metal. 3^ 



D9D QFFICIHL UK xeOX mRGRZINE 



GUN IT1ETRL ESSHIBB 



DECISIONS. DECISIONS ]K> Air or ground? Napalm or missiles? Every option's so tempting. 




VULCAN CANNON: Hot lead hose. 




MAVERICKS: Fire-and-forget fun. 





NAPALM: Petrol fire from above. 




HELLFIRE: Ground-hugging salvos. 



&• In a perfect world, all combat would involve giant transforming bots. 



^K YOUR HAVOC exoskeleton is a transforming double act that allows you to 
^Sf morph between two wildly different configurations at the push of a 
button. Each mode leads to a dramatically differing style of combat. 

As a bipedal robot, you've got an extra layer of shield, plus you can jump 
and strafe. On-foot combat usually involves getting up close and dangerous, but 
since it's suicidal to storm into the thick of the action, it's useful for mopping up 
any leftover opposition, or for focusing the fury of your combined lasers and 
artillery on a single badass enemy. 

let Mode gives you speed, allowing quick over-fly recons or fast getaways. 
You can launch an air strike over an entire battlefield or hand out serious 
punishment to a mid-air cruiser. Barrel rolls are also possible, allowing you to 
sideslip guided weaponry. 

To either side, we give a healthy selection (although not all) of your 
impressively destructive arsenal (see Gun Mental, below left, for more). Guns go 
boom. Guns kill. But how can they be so wrong when they feel so right? 




DISC LAUNCHER: Razor frisbees. 




FLAK GUN: Giant molten shotgun. 



BONUS 

INFD 



GUN MENTAL 
Both the jet and suit 
forms of the Havoc 
vehicle have four 
weapon slots that can 
be cycled through 
during play. You begin 
with the basics, and 
completing successive 
missions unlocks an 
increasingly powerful 
arsenal. There are 24 
weapons in all, and 
you can choose 
between three for each 
of your eight allotted 
weapon slots during 
the mission brief. Some 
are solid, reliable 
firepower with infinite 
stock - Vulcan Cannons 
for example - while 
others can be used only 
for specialised, high- 
accuracy strikes on 
stationary ground 
targets. 



TURNS ON A PENNY 
There are only five 
button configs available 
for piloting the Havoc 
transformer, so you've 
got to learn to love at 
least one of them. 
While we would have 
liked there to be more 
allowance for tailoring 
things to your own style 
of play, there's one pad 
setup that should suit 
Halo players like a 
mink mitten. Right stick 
for looking, left for 
moving, while either 
one can be inverted in 
accordance with your 
own weirdo tastes. 



^^ The game may seem unfair at times, 

throwing you up against swarming 
ranks of opposition and insurmountable 
odds, but the difficulty level is pitched just 
right. Each time you retry a mission, you'll 
inch that much closer to completing it by 
finding shortcuts and utilising new strategies. 

Eventually you'll be scorching enemy 
motherships into scrap metal and flattening 
entire installations with studied ease. Having 
to replay missions isn't a crushing chore, 
either, and that's thanks mostly to the 
satisfyingly mad combat. 

Despite the environments being 
derivative natural settings (Desert, Farmland, 
Snow etc), they make the insane lightshows 
that break out during conflicts all the more 
dazzling. Dozens of laser bolts sear through 
the air as you barrel-roll through spectacular 
tangles of molten metal and hi-tech carnage, 
loosing off volleys of missiles that leave 
glowing trails and showers of explosive flak as 
they splash home. It's magnificent stuff and 
with a decent sound set-up it can come close 
to rivalling a certain cinematic Trench Scene. 

Pay attention and you'll see the detail, 



too. Laser outposts, for example, will actually 
try to second-guess your movements, aiming 
their turrets at the spot where they think 
you'll be when their payload hits, much like 
the Covenant Wraith tank in Halo. Until you 
spot this, you're a pensioner on a rugby field. 

Here's an example of the choices you get 
to make in a mission. Level 10 sees an allied 
cruise ship standing off against an enemy 
mothership, both dispensing ground and sky 
troops while holding their positions a mile 
apart in mid-air. When you join the fray, it's a 
Mexican stand-off where neither side has the 
upper hand, but enemy reinforcements are 
expected to gatecrash at any moment. 

You've got to take that rogue mothership 
down ASAP - shred its shields, expose the 
core and crush the reactor at its heart - and 
do it fast to prevent the allied forces 
becoming nothing but a memory during a 
two minute silence. 

Will you work with your comrades in the 
air, defending your attack copters to preserve 
their helpful firepower whilst occasionally 
unleashing a cheeky salvo of missiles 
at the mothership in a series of fly-bys? 3^ 



>I55UE D< D9I 



smflCK my hdtx 

Mission: Infiltration 



©FIND ENEMY, LOCK-ON enemy, kill 
enemy. The rocket scientists came up 
with all the rocket science, you've got an 
easier job - kill so many things that it just 
isn't funny any more.... 







Perform a surgical strike on an enemy 
garrison, and raze the place to the ground. 




» Take out the radar posts, and blast the 
scout plane as it tries to escape. 




°^* 



Hit the base with everything... ideally 
from the air for maximum damage. 




Shoot the gatecrashing mothership 
down before it can fortify the base. 




» Success! Cue early-80s style robo- 
dancing in celebration of destruction. 




&■ Air-to-air combat provides some of Gun Metal's most spectacular moments. 




+ Defend your convoy, offend everyone else. 



t- If only you had a mirror at your disposal. 




•f. The assault cannon is the ultimate boys' toy. 



™~ Or will you take the maverick, high-risk gambit 
~" of sticking to the ground, blasting away at the 
belly of the beast, using their own craft as cover from 
enemy mortar and napalm in the hope that you can 
avoid the intense cannon fire long enough to loose off 
some crippling blows? 

We're not saying that Gun Metal allows you to 
mix several different styles of play. Action and 
intensity are the order of the day from the off, and 
that's the way the game plays until the final screen. 

But it's up to you whether you plunge straight in 
with the BFGs, or mince about taking distant pot- 
shots. You can set the pace depending on which 
attack form you choose, although taking cover or 
employing stealth are minimal concerns when you're 
in a towering robot - massive firefights inevitably 
kick off within seconds of the fireworks and firepower 
being unleashed. 

As we've said, it's a tough nut to crack. It can be 
alienating and frustrating to survive the early stage 
baptisms of fire. But keep digging at it, keep blazing 
away until the whole island's knee deep in ^^ 
smoking wreckage, and you'll eventually 
uncover some precious Gun Metal. 



X THE \JERDICT 



PDLUER 

Levels are spartan, but the action 
is a smooth and glorious show of 
lasers and OTT lighting effects. 



STyi_E 

Giant robots, enemy fleets, 
hulking mother ships... it's a 
glorious arena of battlemechs. 

immERSiDN 

Initially clunky and difficult, but a 
bit of patience given to mastering 
the controls will reap dividends. 



UFESPRN 

Fourteen missions, including four 
large, demanding final campaigns. 
Not thot long, but challenging. 



* 


GOOD POINTS 

• FRANTIC BATTLES 

l HAVOC |ET HANDLING 
FEELS SPOT ON 

• CHALLENGING RATHER 
THAN FRUSTRATING 

• BIG ROBOTS 
STOMPING STUFF 

BAD POINTS 

CONTROLS SHOULD BE 
CUSTOMABLE 


summRRy 

An enjoyable serving of intense 
robo-death combat that's 
highly recommended if you can 
stomach the limited controls. 




PREVIOUSLY: Previewed - Issue 03, page 027 
COMING SOON: Tips - Issue 05 








Oddworld has issues: Corporate greed, animal exploitation, environmental destruction... 
and now the last members of your species are on the menu! Play cooperatively 
as both Munch and his flatulent friend Abe as they fight against the corporate clods 
of Oddworld and struggle to avoid extinction. The fate of Oddworld is in your hands. 

www.xbox.com/uk/odd»orid ■rl.-r-h' rnoR-e. -f= L, •(=»■ 4* cranLiJciRi_.n. 




I§ 2002 Microsoft Corporation. All rights reserved. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other c< 
Inhabitants, Inc. All Rights Reserved. The Oddworld logo and Oddworld: Munch's Oddysee are either registered trademarks or trademarks of Oddworld Inhabitants in the United State 




* "On me beak son, on me beak... Get yer Hipper under it., waddle faster...!" The exhausted penguin team couldn ! t wait for their half-time mackerel. 



Vinnie's nut-crushing... Cantona's kung fu kick... 
here's a game that puts the 'balls' into football. 



RED CARD 



WORDS: KRISTAN REED 



DEVELOPER: POINT OF VIEW 

PUBLISHER: MIDWAY 

RELEASE DATE: JUNE 2002 

PLAYERS: 1-4 

WEBSITE: WWW.REDCARD.NET 



_ — _ E'RE A PRETTY peaceful 
I bunch here at Official UK 
I Xbox Magazine. Sure, the 
I odd controller is lobbed to 
V spoil the aim of the current 
Halo champ, but for the 
most part, testosterone levels and macho face- 
offs are kept in check. But then Red Card arrived 
- a football game that actively encourages the 
kind of two-footed sliding tackles and 360° spin 
kicks that normally see players arrested and 
hauled off the pitch by riot police. The mood 
here's been pretty dark since then. 

It's an extreme sports take on the beautiful 
game that imagines a parallel universe where 
Vinnie Jones is the gentleman of the sport and 
where shin-snapping tackles are an essential 
tactic. Chest high challenges? No problem. 
Spirited lunges to stop your opponent gaining 
ground? Indeed. Chop the referee down from 
behind? Only if you feel the need. Play against a 
team of genuine hairy-backed apes? It's all here 
in a game that finally breaks the shackles of 
realism by injecting a much-needed shot of 
originality and fun into a tired genre. 

The game really delivers through an 
ingenious power-up system. Essentially, each 
player has a rechargeable momentum bar 
which, when powered up', allows players to 
perform defensive or attacking 'extreme moves.' 
When correctly timed, players can get/keep 
the ball in improbable fashion or, better still, fire 
a supercharged, acrobatic shot at goal that's 
more likely to beat the keeper. Improving the 
spectacle is the way that these special ^^ 
moves are displayed in Matrix-style super J^ 



RED CHRD 



*e^E\JIELU5 



DID yQU SEE THHTP!!» Red Card's maddest (or foulest) killer special moves. 




» CARTWHEEL - the game's finest, but trickiest 
goal manoeuvre. Success will have you running 
around the living room, shirt pulled up over head. 



» SCISSOR KICK - another smug special move, 
which has you flying through the air and leaves your 
foe with the bitter taste of defeat in his open mouth. 



OVERHEAD KICK - near superhuman strength in 
this classic smug bastard move that very often blasts 
both ball and keeper into the back of the net. Nice. 




» DESTRUCTOR - the game's most devastating 
defensive move sees your player launch himself 
Ninja-style into the escaping attacker. Works a treat. 



» SHOVE - not as visually impressive as other 
moves, but succeeds in getting the opponent off the 
ball quickly. It won't bother the ref too much either. 



» SLIDE - correctly timed, both the standard and 
power slides are effective, but only the latter can 
stop a player dead when they're on a goal run. 




* Superkeepers make goal runs futile. 

1RRTIFICinLl_y 
IDIOTIC 
When computer player 
behaviour is jus\ too artiticiaL. 

A vital element of any footy game is how 
the computer plays against you, and Red 
Card is blessed with particularly erratic Al. On 
every game we played against the CPU, there 
were regular bizarre examples of players just 
running in a straight line into touch, very often 
when a goal scoring opportunity looked 
certain. Other quirks included: superhuman 
goalies when shooting inside the penalty box, 
the CPU not even attempting to make a 
challenge and retarded goalies when shots 
were lobbed in from miles out. Victory is not 
the same when you're beating morons... 



» BONUS 
INFD 



BAD MAN IN BLACK 
Everyone hates 
referees, and player 
frustrations can often 
boil over. Red Card 
luckily allows you to do 
your own Paolo Di 
Canio impersonation 
and poleaxe The Man. 
And you know what? 
Such is the anarchic 
nature of the game that 
he actually doesn't 
mind one little bit, 
simply getting back up 
again and dusting 
himself off after am; 
unynwotad attack. 
Marvellous. Sadly you 
cant do a Cantona and 
practise kung fu on 
rowdy spectators. 
Which is a great shame. 




-r Take out the silly teams and Red Card looks like your regular footy game. 



^^ slo-mo, complete with beating heart 
effect and flaming trails. 

And that's not all, football fiends. As well 
as all the usual suspects of international 
soccer, Midway has included a bizarre 
collection of unlockable hidden teams (see 
Hidden and Dangerous on page 096),which 
is major incentive to play through the 
otherwise fairly dull Conquest Mode. 

Unfortunately, despite this dazzling array 
of innovation and fun, there are some 
elements of the game which annoyed the hell 



out of us. For starters, despite X-rated 
challenges that can leave a player writhing 
around the pitch in a world of pain, at no 
stage does anyone get injured. You read it 
right... you've just shattered Beckham's hip, 
knee and femur, but after a few seconds of 
wailing for his momma, he just gets right up 
again like nothing ever happened. 

The dreaded topic of computer Al rears 
its ugly head here too. Red Card is riddled 
with bizarre quirks (see Artificially 
Idiotic on this page) and everything J^ 



> IS5UE a< D95 



HIDDEN a DnNGERQUS» You vs dolphins? 



©ARGUABLY THE jewel in Red Card's crown is the army of hidden teams. In Conquest Mode 
you play across continents beginning with that hotbed of footy, Antarctica. After playing a ' 
series of 'proper' teams in more populous continents, you have to beat a hidden team each time 
which ranges from Apes and Samurai to Penguins and Dolphins. 




* Don't be fooled, those flippers pack some power.. 




♦ "And the LAPD SWATs score impressively against the warriors from 16th century feudal Japan! 




* You been a baaaaad widdle birch/.. 

I X S Tip nsi'Tif 



j^ gets so hard so quickly, you wonder if 

anyone will ever enjoy playing it at Pro level. 
The commentary team of Simon Brotherton and 
Chris Kamara also seem like an afterthought, and 
their repetitive inanities will have you turning the 
volume down in no time. And really strangely, 
some of the stadiums are so dark, it's almost 
impossible to see what's happening. 

To use a football cliche, Red Card is a game of 



t- Few things can stop a baboon in boots. 



two halves - it scores spectacular volleys with its 
shining originality and slick, addictive brilliance, 
but then is left red faced with a series of own goals 
and unforced errors. 

If you're bored of footy games that play it by 
the rules, you'll get loads of fun out of Red Card, 
but you'll also be left waving the yellow 
card at Midway for not polishing the game //)?S 
as much as it should have done. 




t- Few things are more humiliating than being 
beaten to the ball by a giant flightless bird. 




&■ Although they add to the odd atmosphere, 
night games are a little too gloomy. 




%» BONUS 

MM iMi=n 



MAKE YOUR CHOKE 
Since it's not your 
average footy game, 
Red Card has some far 
from normal custom 
options. You can, for 
example, play in rain or 
snow and at day, dusk 
or night, although the 
dark ones are waaay 
too dark. For moments 
of serious play, you can 
make the ref stricter 
than normal and for 
pure arcade fun, just 
dial the match time to 
six frantic minutes. 



-r "Oof! You have dishonoured me, you have 
dishonoured my distinguished blood line." 



A THE \JERDICT 



PDLUER 

Boot! It's got a foot like a traction 
engine. See those fiery 
trailblazers? We love 'em. 

STyi_E 

Style is Red Cord's middle name. 
It oozes international class right 
from the kick-off. 

immERsiQN 

Sucks you in from the off with its 
quirky gameplay, but CPU Al soon 
iars you back to reality. 



UFESPRN 

Multiplayer will last for ages while 
hidden teams provide incentive to 
continue the single player mode. 



* 
* 


GOOD POINTS 

* VIOLENCE HAS RARELY 
BEEN THIS MUCH FUN 

* GREAT SPECIAL MOVES 

* ADDICTIVE GAMEPLAY 

* BIZARRE OPPONENTS 

* LOVELY STADIUMS 

BAD POINTS 

- BAD COMMENTARY 

■ POOR COMPUTER Al 

■ LIMITED NOVELTY 




sumrnHRy 

A game of two halves. 
Innovative, addictive, cartoon 
violence, but let down by a 
lack of decent CPU opponent. 




DSB DFFICIHL UK XSOX fTlFIGFIZINE 





I 




_=4rJ49fa 





Fancy yourself behind the wheel do you? Let's find out what you're really made of, whether its 
Ice Racing, Hill Climb or in the Rally and RallyCross events. There's over 45 gear crunching 
tracks to test your mettle in any of 29 souped up cars. Think you can ton it on ice? Handbrake 
turn on gravel? Go on, we dare you. RalliSport Challenge. Separates the men from the boy racers. 

www.xbox.com/uk/rallisport -RLi-R-f rfiOR-E. "' 




m i m ^ Hll^A - 



d. Microsoft, Xbox, and the Xbox logos are registered trademarks of M 
5 Dl their tespective owners. The Guattro trademarks are used by Microsoft with the Expre 
) Microsoft Corporation. Merci a Automobiles Peugeot pour son aimable collaboration. Mitsu 
>oration and used under license to Microsoft Corporation. Toyota and Corolla names, embk 
t Corporation, Subaru and Impre^a are the registered trademarks of Fuji Heavy Industries Lt 
Raltye, Lancia Delta HF Integrate, Lancia Delta S4 all associated logos, and the Lancia I 



Microsoft Corporation in the United States and/or other countries. Other produ 
sress written permission of AUDI AG. Ford. Focus, Escort and RS200 -~ * K - - 
subishi and Lancer Evolution names, emblems and body designs are U*.* 
blems and body designs are trademark and/or intellectual property rights of Toyota 

Lid l"he MG Metro 6FW vehicle, liki — — ™* ' -- 

i 037 Rallve. Lanna Delta HF Tntn,„„ 



of Fiat Auto S.p.A. 



*e*RE\JIELU5 





&■ The rain effect is impressively crap. 



•*• The giant screen shows close-up action to the crowd. Even the imaginary comer kick arrows. 



Now you can bend it like the man himself 

DflMID BECKHflffl 




BONUS 

INFO 



TRAIN STATION 
The Train With Beckham 
mode tests your ball 
skills and is effectively 
ruined by harsh 
opponent Al that makes 
success a random event 



Enqlitntl v. ii'i an ,t, 






9B :: 






■^— ^ ^■~i 


Zt^B 9 "M r 




^^Lt9C*j_^B— ~ ' *■* 




^^^m% 






>t> Almost recognisable players. Almost. 



WORDS: ED LOMAS 



PER: RAGE 



PUBLISHER: RAGE 



RELEASE DATE: MAY 2002 



PLAYERS: 1-4 



WEBSITE: 



WWW.DAVIDBECKHAMSOCCER.NET 



□ AVID BECKHAM isn't just a 
pretty face... he's also a part- 
time videogame designer. He 
programmed this game all by 
himself. On an Atari ST. In his 
loft, between matches. 
No, of course he didn't. Thing is though, if 
he had actually made this game on his own, we 
might be a little more impressed with it. As it is, 
produced by an experienced team of full-time 
game developers, it's simply not good enough. 
Last issue we had the two biggest franchises in 
football videogaming arrive on Xbox in the form 
of 2002 FIFA World Cup (8.0) and ISS 2 (5.1). 
And although neither of them is the killer footie 
game we were hoping for, they're both 
considerably smarter than Beckham. 

The first major downer is the way it looks. 
This is clearly a game made for sub-Xbox 



consoles. The players and grounds are basic, the 
animation's weak, the ball movement is 
unrealistic. It's all just so... well, so-so. The first 
training stage doesn't help things either, since 
one of the first things in the game you'll see is 
what looks like a cardboard cutout of a child's 
crayon drawing of a car being dragged across the 
background. It's a laugh-out-loud terrible 
throwback to the era of 16-bit video gaming. 

The free kick system is the one good thing 
about the game - it's easy to bend it like 
Beckham and score fun goals, but other than 
that doesn't do anything at all well. Being based 
on various earlier games by developer Rage 
(such as the UEFA Striker series), the action lacks 
any sparkle and is noticeably years old. 

Scoring is way too hit-and-miss, with the 
keepers able to glance many perfectly good shots 
away for corners. In one match we played, we 
got seven consecutive corners - the ball was 
lobbed into the box and volleyed hard at goal, 
but the keeper knocked every attempt off. The 
eighth time we got bored and stopped shooting. 

It's things like this that stop David Beckham 
Soccer feeling like a real game of football. Try as 
hard as you like, but it's impossible to have a 
game that generates the fun, flowing play of a 
real game of footy. 

Combine this with graphics and 
presentation that seem at least three 
years out of date, and what you're left 
with is a pretty poor soccer title. 



* THE \JERDICT 



POWER 

Doesn't look anything like an 
Xbox game should. Every aspect 
is basic and out-dated. 

STyLE 

Poor players, fake names and a 
smelly theme song make this as 
stylish as Peter Beardsley. 



immERSiDN 

It's possible to play a reasonable 
game, but it never feels like a 
proper football match. 



LIFESPAN 

The simple gameplay and 
annoying training modes won't 
keep you at it for long. 



♦ 

* 


GOOD POINTS 

♦ FREE KICKS ARE FUN 

HRD POINTS 

- LOOKS PLOP 

- STUPID BALL 
MOVEMENT 

■ FAR TOO MANY 
CORNERS 

- FEELS LIKE AN OLD 
PLAYSTATION GAME 




surnmRRy 


Outdated football action that 


should be left alone, even (or 
maybe especially) by fans of 
Mr Posh Spice himself. 







© 



PREVIOUSLY: This is Beckham's first appearance in the magazine 
COMING SOON: Tips - Issue 05 



D9B QFFOFIL- UK XGDX mRGHZINE 



i^EMIELLIE 





t- Magic needs to match your foe's weaknesses. 




t- Fire magic can't bum this small tree. Bah. 



♦ Arran's spells can be upgraded throughout the game. Five fireballs for the price of one! 



Can't he just buy a lamp or something? 



NIGHTCASTER 



WORDS: JON ATTAWAY 



DEVELOPER: VR1 ENTERTAINMENT 
PUBLISHER: MICROSOFT 

RELEASE DATE: MAY 31 

PLAYERS: 1 

WEBSITE: __ 

WWW.XBOX.COM/NIGHTCASTER 



QH DEAR. An evil darkness has 
befallen Nightcaster's land, 
ruining the happy lives of its 
citizens. In other words, your 
standard fantasy 'time of 
darkness'. Playing in-game hero Arran, it's up to 
you to grab a magic speaking orb and handful of 
spells and sort it out. It's a lifetime's work, quite 
literally - since levels are set years apart, we get 
to see Arran age gradually. 

Nightcaster's best feature is that the magic 
orb's attacks are directed independently with the 
right stick while Arran's movement is on the left. 
The concept is like a cross between Gauntlet 
Dark Legacy (page 102) and the classic arcade 
shoot-'em-up Smash TV But while the latter was 
one of the purest, most hostile environments 
ever built in gamedom, Nightcaster's quality is 
closer to the former. It's crud, plain and simple. 
It all feels incredibly dated, and it doesn't 
help that the graphics do Xbox no justice at all. 
Aside from some pleasant spell effects, the game 
is a lifeless compilation of repetitive backgrounds 
and crudely drawn enemies that look, in some 
cases, little more than ancient 8-bit sprites 
fleshed out into 3D. 



Just look at the screen shots and tell us 
we're lying. But it's the gameplay that will, at 
times, make you want to throw a hissy fit like an 
over-tired toddler. 

The main problem is that Arran and his 
orb are slow to move while many of his foes 
aren't. That's not a problem at the start, but as 
the difficulty increases and the playing areas start 
to cramp up with bad boys, you simply don't 
have enough time to swap between the 
appropriate spells while blasting in all directions. 
And since death means a potentially lengthy trip 
back to the previous save point, being killed in 
Nightcaster is only slightly less unpleasant than 
the prospect of being topped for real. 

Another annoyance is the map, which 
rotates the viewpoint. So ironically for a device 
whose entire purpose in life is to fix your 
position in space, it actually disorientates you - 
return from looking at the map and what was 
forward will be on a different point of the screen. 

Frustrating, tedious, and underwhelming 
are all words that you don't want applied 
to games in your collection. Save yourself fy^ 
the bother and give Nightcaster a miss. 




BONUS 

MM IMF=n 



»GOBBY GLOBE 
The talking orb that 
accompanies you on 
your travels has the 
weirdest accent ever - it 
sounds like a strange 
mix of South African, 
Irish and Welsh. That's 
magical items for you... 




/f- These mushrooms mark save points. 



X THE \JERDICT 



POWER 

Some nice lighting effects, but 
nothing that truly utilises the 
capabilities of the Xbox. 

STblLE 

Unimaginative enemies and 
scenery in abundance, but some 
of the magic spells are quite cool. 

immERSiDN 

The action begins to get repetitive 
and frustrating after only a few 
minutes of playing. 

UFESPRN 

The levels are massive, so there's 
plenty to see if you stick with it, 
however unlikely that may be. 



DFFICIRL UK XBDX mRGRZINE SCORE 



< 







PREVIOUSLY: Nothing, sorry! 
COMING SOON: Tips - Issue 05 



A- Magic skills are picked by jumping in here. 







> ISSUE Ci< D99 



*0RE\JIELDS 





^ Lots of enemies can attack at once. 



-J 

V 




1 





* Spin attacks will see this bunch off. 







^' 


L— <Ti 






* How green is my valley? Sweeping views but restricted gameplay sum up the whole 



4- A nice man... but in your way. 



Roll 2d10 on the fantasy cliche-ometer. 



RZURIK: RISE OF 

PERflTHin 



BONUS 

JSr iMF=n 



GIRL'S BEST FRIEND 
Each element has an 
energy meter that ace 
boosted by collecting 
100 gems spread over 
some of gaming's most 
joyless acreage. 




*t Lots of walking... wear comfy shoes. 



WORDS: STEVEN BAILEY 



DEVELOPER: ADRENIUM 
PUBLISHER: MICROSOFT 
RELEASE DATE: MAY 17 

PLAYERS: 1 

WEBSITE: WWW.AZURIK.COM 



yOU CAN TELL a lot about a 
game from the jump 
animation of the lead 
character. If it's graceful, 
controllable and fairly 
believable, odds are you're in 
for a decent slice of platforming action filled with 
split-second timing, some neat level design and 
lots of fun trinkets to collect. 

If, on the other hand, the hero decides to 
ponce about like a slow-mo baboon wearing an 
invisible cotton wool puffer jacket that gingerly 
bounces him off objects, you're probably in for a 
bit of a 'mare. Azurik, as the big fat number to 
the right is currently yelling at you, jumps like an 
orang-utan in Bullet Time. 

You start in the training area, and it's 
atrocious. You hit the jump button then listen, 
expecting canned laughter to kick in any at any 
second. Stick with it long enough to explore the 
early levels proper, and Azurik becomes, if not 
tolerable, then certainly less atrocious. 




Play it for hours and the initial shock slowly 
subsides into a begrudging acceptance that 
Azurik isn't that awful, just sub-standard. 

It's filled with slack, clumsy combat and far 
too much plodding legwork. The very first level, 
set in the Water Domain, is typical of all faults. It 
looks alright, it's large and colourful and there 
are plenty of interesting outcrops in the 
surrounding valley that'll snag your curiosity, but 
playing through it is another matter. 

Fighting is just a case of blamming away at 
the buttons while the dumb enemies form an 
orderly queue. Plus you have to stumble your 
way around some dark, unfriendly caves in order 
to get to the requisite switches of this early stage. 
Later levels are just as scrappy. 

It's a game based around good intentions 
that go nowhere. Lands and characters are 
colourful, but that makes the game too garish. 
Big, but no fun to explore. Loaded up with 
interesting powers, dragged down by dull tasks. 

Azurik is a below-average action adventure 
title with boggy controls, slack design, 
unrewarding gameplay, shockingly obvious 
fantasy settings and the most terrible jump 
animation since the yard exercise scene in 
Prisoner Cell Block H. Blood Omen 2 
(Issue 03, 6.1), for all its dull puzzling, is KXj 
far better fantasy fare than this. 



X THE \JERDICT 



POWER 

Expansive levels and some nice 
character detail up close. 
Everything else is duff. 



STyi_E 

Overblown orchestral soundtrack, 
and a blue-skinned hero. Cheesy 
fantasy fare all round. 



immERsoN 

Awkward, stilted gameplay means 
you'll swiftly be distracted picking 
dried cornflakes off your face. 

LFE5PRN 
...of a mayfly. Although wide and 
occasionally intricate, the biggest 
value-killer is the lack of fun. 



QFFICIRL UK XBDX ITlFIGflZINE SCORE 



* 
* 


GOOD POINTS 

♦ LARGE AREAS TO 
EXPLORE 

♦ COLOURFUL. CLEAR 
VISUALS 

BAD POINTS 

■ WELL-WORN PLOTLINE 

- IUDDERY GAMEPLAY 

- SPRAWLING LEVEL 
DESIGN 




summnRy 

A colourful but extremely 
underwhelming fantasy 
action adventure. 




PREVIOUSLY: Azurik leapt at us out of the blue. 
COMING SOON: Tips - Issue 05 



IDD DFFICIHL UK X6DX ITIRGFIZINE 



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^ 






** * * * 



*-&* 



%,* 



LOSER 

«T ID" 495 



JON BR INN DAVE 

" 436 t D " H68 C x 18HD " 15? 



A- A rare moment of excitement as every player gets stuck into the action on all fronts. 



Millennial makeover for monster-mash mazer 

GAUNTLET: DARK 




wv BONUS 

** INFD 



MEET THE TEAM 
The original featured 
just four characters. 
Dark Legacy adds 12 
new and unlockables to 
the original Wizard, Elf, 
Warrior and Valkyrie. 




LOSER n JON ii BRINN ii DAVB 

C ' 53) CM" X 



&■ Santa Claus sticks it to the Grinch. 



WORDS: STEVEN BAILEY 




UST AS GOLF is the best way 
I to spoil a good walk, 3D, it 
I seems, is the best way to ruin 
^^^^^B a classic 2D arcade title. The 
|^ original Gauntlet was an 

entertainingly fast and frantic 
shooter - a brilliant exercise in excessive crowd 
control - with up to four fantasy warriors battling 
through hordes of ghosts 'n' goblins. 

This update has taken the concept, 
stretched it over a forced 3D perspective and 
drained out most of the fun. It looks more 
impressive, obviously, but plays like sludge. It 
just feels dull, uninspired and clumsy as you 
rapid-fire your way through stage after stage of 
wave after wave of goblins, zombies, dragons 
and other cliched, thoughtless cannon fodder. 

For the first few levels, it plays alright. The 
dungeons aren't too cluttered, it's easy to keep 
on top of things and the RPG-style character 



advancement system promises that later stages 
will be intensely mad fun. But as the power of 
you and your opposition grows, so too does the 
realisation that this is a shabby game full of 
messy action over which you actually have very 
little control. If you're going to make a game 
repetitive and intense, at least make it playable. 

Dark Legacy looks and feels like a relic of 
generations gone by, and not because of any 
faithfulness to the arcade original. Its saving 
grace is an admirable multiplier option that 
gets the job done, in so far as it quadruples the 
fun quotient of a one-player adventure. It's still 
nowhere near justifying it as a purchase, though. 

With a game like Halo (Issue 01, 9.7) in 
existence, this is like releasing a ZX Spectrum 
game on Gameboy Advance and still charging 
full price. And even if you crave four-player 
jollies, you're still better off buying the 
slightly iffy Fuzion Frenzy (Issue 01, 4.5). wye^ 
Which, hopefully, says it all. 




X THE \JERDICT 



POWER 

None. It's like hiring Superman to 
put up some shelves - a tragic 
waste of awesome strength. 

STyi_E 
Oman the Barbarian meets 
Tellytubbies. Strangely both garish 
and dull at the same time. 



immERSiDN 

Sloppy, soggy controls and 
gameplay. Progression is far less 
joyful that it should be. 

LIFESPAN 

Lots of game world to plunder, but 
only the bestest of friends will see 
the whole thing through together. 



DFFICIHL UK XEDX fTIRGRZINE SCORE 





GOOD POINTS 

♦ FOUR-PLAYER MODE IS 
FOUR TIMES THE FUN 
i DOZENS OF LEVELS TO 
WORK THROUGH 

HRD POINTS 

- CACKLUSTRE VISUALS 

- FRUSTRATING COMBAT 
AGAINST LATER BADDIES 

- UNFORGIVABLY LAZY 
CONVERSION 




summRRy 

A fun-free game that's sluggish 
and frequently confusing to 
play, but one that does at least 
supply some multiplayer fun. 







■f- Multiplayer can lead to cramped styles. 



PREVIOUSLY: It's the first time Gauntlet has made it to the magazine. 
COMING SOON: Tips - Issue 05 



IDS QFFICinL UK XSOX fTIRGRZINE 



S^ENJIELUS 








■i 4 



t- Bundle! Scraps tend to be messy affairs. 




* Xbox or PSone? Visuals make it hard to tell. 



•f. Those tasty wolverine claws in action. Just remember never to scratch your nose. 



Shoot and slash scum in retro-themed future China 



NEW LEGENDS 



WORDS: JON ATTAWAY 

DEVELOPER: INFINITE MACHINE 

PUBLISHER: THQ 

RELEASE DATE: MAY 2002 

PLAYERS: 1 

WEBSITE: WWW.THQ.COM/NEWIEGENDS 



THINK OF A WORLD a bit like that 
in Crouching Tiger, Hidden 
Dragon, but with loads of kick- 
ass guns. Now imagine laying 
waste to enemy hordes with a 
weapon of your choice in each hand, 
simultaneously stabbing one through the eye and 
blasting a shotgun load straight through his liver. 
Thanks to New Legends, anyone can live this life. 

There's plenty in the game's favour, not 
least a teetering mound of weapons - everything 
from swords and shotguns to Wolverine claws 
and pointy club things. And since in-game hero 
Sun Soo is ambidextrous, he can finish off a foe 
with a simple left-handed gunshot after some 
protracted right-hand swordplay. Just like Indiana 
Jones in Raiders Of The Lost Ark. 

The action's pretty basic - just cut a swathe 
through the bad guys in the name of freedom. 
This simplistic stuff is better suited to short 
bursts than long gaming sessions, but the 
different weapons and combat combos make 
you want to progress. 

And within the narrow premise, there's a 
pleasing degree of variety in the gameplay. On 
some occasions you're joined by CPU buddies, 
on another you have to man a gun emplacement, 
while one notable level has you fleeing down a 
alley with a avalanche rumbling behind you. 



So why doesn't it get a better score? Well, 
plenty of reasons. Technically it's unimpressive, 
looking like a PSone game in its worst moments. 
The frame rate is jerkier than a Gareth Gates 
awards acceptance speech and the textures are 
plainer than a pack of Happy Shopper Rich Teas. 
And being big merely enhances the sparse 
nature of some levels. Hardly cutting edge stuff. 

Worse than that, the game is littered with 
flaws. Characters stick on scenery while the 
camera occasionally struggles to find the action. 
And a particularly annoying incident occurs in 
the avalanche level. It starts with the amount of 
health left over from the previous level - start 
with good health and you can easily take the 
random damage sustained from jumping down 
the valley or being hit by small rocks. Start with 
bad health and you just die halfway down, in a 
frustrating, unfair and entirely arbitrary way. 

In order to complete it, you have to load an 
older saved game and redo the previous level, 
which is just plain sloppy. 

Niggles like this drain all the promise from 
New Legends. What could have been a fun 
update of the scrolling beat-'em-up turns ^^ 
out to be unremarkable, flawed and CXj 

frequently annoying. 




CRISP SOUND... 
...by which we mean 
the effects sound like 
someone was eating 
crisps in the studio 
while they were being 
recorded. It's the only 
rational explanation to 
why the FX are so bad. 




THE VJERDICT 



POWER 

So sparse, so lean, so quiet, you'll 
probably think your Xbox graphics 
chip has broken down. 



5Tyi_E 

Wholly unremarkable visuals and 
sound that could have both come 
from a late-90s game. 




immERSioN 

Unsophisticated gameplay, but the 
hack-'n'-slash does occasionally 
bloom into short fun bursts. 

LIFESPRN 

The lack of sustained excitement 
means you're more likely to tire of 
it than complete it. 



DFFIDHL UK XBDX fTlRGR2INE SCORE 



o 



PREVIOUSLY: Preview - Issue 02, page 024 
COMING SOON: Tips - Issue 05 



* "That ain't a big gun. This is a big gun..." 



> ISSUE D< ID3 



S0RE\JIELUS 




-r- "And the batter's struck out swinging. Yerrrr outta thaaaar...!" 



All hail the sport that spawned the caps 

ni_l_-STHR 



DONKEY DERBY 
You can master batting 
by entering a Home 
Run Derby, where the 
pitcher lobs like a girl 
so the batter can slam 
balls out the stadium. 




»^v s m*"m ?*** 



t- A home run. In replay. It's a miracle! 



WORDS: ED LOMAS 



DEVELOPER: ACCLAIM SPORTS 



PUBLISHER: ACCLAIM 



RELEASE DATE: MAY 31ST 



PLAYERS: 1-4 



WEBSITE: 




WWW.ACCLAIMSPORTS.COM/ASB2003 



ASEBALL IS A sport that British 
people with normal lives and 
typical sleeping patterns hardly 
ever see - something that's "a 
bit like rounders" played by 
men in tight pants with 
amusing facial hair. For shift workers, new dads 
and insomniacs though, late night live TV 
broadcasts have taught these demographics that 
it's actually a surprisingly entertaining game. 
And in video game form it's even better, 
cutting out the hours of frowning and spitting 
between the occasionally-pitched balls and 
cutting straight to the main event. Here you get to 
control the two players who are having the most 
fun - the pitcher and the batter. 

All-Star Baseball 2003's control system 
works well. When pitching, you choose the type 
of throw then point a little dot roughly where you 
want the ball to go. Pressing a button starts the 
wind up and makes the dot vanish, giving you a 



second or two to move the (now invisible) aim 
point in a bid to fool the batter. A nice touch is 
that if you aim away from the plate (which is 
where you really need to be aiming), your pad 
rumbles to let you know. 

When batting, you have a lozenge-like 
marker that you move around the screen with 
the left thumbstick, and can tilt in any direction 
with the right thumbstick. When the pitcher 
throws, you have to do your best to move the 
marker to the ball and thump the A button to 
smack it. Or not, as the case may be... 

With two people playing this means a lot of 
fun. The pitcher has the advantage because they 
can invisibly aim the ball, and also because 
since the ball moves so damned quickly, hitting 
it a real achievement. When the batter finally 
makes a solid contact, it's cause for much 
shouting and screaming and players run around 
the diamond trying to score runs while the other 
scrambles his fielders to retrieve the ball. 

Barters have a secret advantage, through - if 
you're sitting next to the pitcher, you can often 
hear his pad rumbling as he tries to straighten 
out his invisible pitching dot. That's always good 
for a chuckle. 

Games can go for a long time without any 
runs being scored - especially when you first 
start playing - but since matches are more a 
battle of wits than the all-out action of football 
games, the change of pace is actually quite 
pleasant. If that's what you're after, of if 
you have the slightest interest in real-life 
baseball, give this a shot. 



* THE \JERDICT 



POWER 

Not the most amazingly detailed 
graphics ever, but they're clear 
and smooth and do the job nicely. 

5Tyi_E 

Great commentary, a funny 
digitised crowd, and lots of 
touches such as dancing mascots. 



IITimER5IDN 
Games can drag on a bit, but 
there's plenty of fun to be had 
with two people playing. 

LIFESPRN 

Loads of one-player options and 
statistics to play around with, great 
for an occasional multiplayer blast. 



* 
* 


GOOD POINTS 

♦ FUN PITCHING 
SYSTEM 

• GOOD COMMENTARY 

- NICE USE OF THE PAD 
RUMBLE 

BP.O POINTS 

- BATTING IS TRICKY 
■ NOT EXACTLY FAST- 
PACED OR TENSE 




5ummRRy 

A fine sim of a (literally) very 
hit-and-miss sport. Maximum 
fun can be squeezed out when 
played with a friend. 



DFFIDRL UK XFJDX ITIRERZINE SCORE 




I 



W-l 



© 



PREVIOUSLY: No historical records pointed towards the arrival of this. 
COMING SOON: Tips - Issue 05 



ID-! OFFICIAL UK XSDX fTIHBRZINE 






*eSRE\JIELUS 




* Cutting edge - when Take That were in the charts. &■ It's enough to make you cry without the tear gas. * Blown off the road by Gotham et al. 



A lesson in how not to make a racing game 

TD QMERDRIME 



WORDS: ED LOMAS 



DEVELOPER: PITBULL SYNDICATE 



PUBLISHER: ATARI 



RELEASE: MAY 2002 



PLAYERS: 1-2 



WEBSITE: WWW.TDGAMEXOM 



T- RAVEL THE WORLD competing in 
different kinds of races around San 
Francisco, Toyko and London! No, it's 
not Project Gotham Racing (Issue 01, 8.9) 
although the cities are the same. Blaze along at 
high speeds, weaving in and out of everyday 
traffic! No, it's not Burnout (see page 087). 



This is TD Overdrive, and any similarities it 
has with those two games are entirely 
overwhelmed by the fact that this one is rubbish. 

The 'twist' here is the 'Underground' mode 
which puts you in the shadowy world of illegal 
street racing. A nice idea, but one executed in 
spectacularly poor fashion. 

The graphics deserve a special mention for 
their amazing shoddiness. Vehicles blink in and 
out of existence, as do whole buildings. In-car 
view is just normal view with your car removed. 
Driving's no fun either. Cars won't power slide, 
traffic deliberately gets in your way and you can 
get stuck inside rocks. 

On another console, at another time, TD 
Overdrive would be an acceptably average __ 
racing game. On Xbox, with Gotham and BXJ 
Burnout around, this is just depressing. V^ 



X THE \JERDICT 



POWER 

Some bits look reasonable, but 

there are loads of terrible glitches. 

5Tyi_E 

None whatsoever. A bad script, 
awful graphics and horrible menus. 



immER5iDN 

Bad handling leaves no satisfaction 
to be gained from racing the cars. 

LIFESPRN 

If you can bear it, you'll get through 
Underground mode in no time. 



DFFORL UK XHDX IT1RGH2INE SCORE 




PREVIOUSLY: Movie - Game Disc 03 
COMING SOON: Tips - Issue 05 




* Where's a fridge full of lager when you need one? •* 'Jolty Roger?' 'But I've only just sat down.. 



4- Like Sundays on the boating lake in the park. 



Timber your shivers on the high seas 



PIRATES: THE LEGEND 

OF BLACK kHT 



WORDS: JON ATTAWAY 



DE VELOPER: WESTWOOD STUDIOS 
PUBLISHER: ELECTRONIC ARTS 

RELEASE: MAY 2002 

PLAYERS: 1-2 

WEB SITE: WWW.WESTWOOD.EA. COM/ 
GAMES/P1RATES/INDEX.HTML 




■ 



IRATES CASTS YOU as Black Kat, a 
distinctively Caucasian pirate captain. 
There are two parts to her game - land- 



based swashbuckling, and boat battles on the 
ocean. Unfortunately, both sections are only 
slightly more fun than contracting scurvy. The 
land fighting is unsophisticated stuff, because 
repeatedly jabbing the A button to slash at your 
foes gets boring very quickly. 

The sea battles are similarly over-simplistic 
with stodgy turning circles and rum targeting 
bringing to mind Blood Wake (Issue 02, 4.5). 

At times, the graphics manage to look quite 
decent, with some nice water effects. But overall 
the visuals are bland, with none of the detail 
we've come to expect from Xbox games. 

Everything in this game feels lazy ^^ 
and uninspired. And they're not feelings {Xj 
you want to pay £40 for, really, are they? ^M^ 



X THE \JERDICT 



RDLUER 



immERSIQN 



it's unambitious for Xbox. 



Some occasionally nice views, but You'll be looking for your receipt 

rather than in-game treasure. 

LIFESPRN 

There's plenty to discover; it's just 
not much fun doing it. 



STyLE 

Unappealing landscapes and 
characters reminiscent of panto. 



DFFORL UK XBDX fTlRER2INE SCORE 



<.U 



PREVIOUSLY: This is the first time that Pirates has sailed into view. 
COMING SOON: Tips - Issue 05 



>I5SUE D< IDS 



a^EVJIELUS DIRECTORY 



The verdict on every game reviewed in Official UKXbox Magazine so far, in easy-to-swallow caplet form. 




II 
ii 

II 
ii 
II 
II 
ii 
ii 
ii 
ii 
II 
ii 
ii 
ii 
II 
II 




THE XBOX 



> 



2002 FIFA WORLD CUP 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Football 

"A return to form for the FIFA 
franchise and the only football 
game you need for the World 
Cup summer" 
SCORE: 8.0 

ARCTIC THUNDER 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Racing 

"A disgraceful excuse for an 
Xbox game. Looks dreadful, has 
no new ideas and feels limp 
and lifeless to play" 
SCORE: 2.4 

BATMAN: VENGEANCE 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Action/adventure 
"Too easy, too samey and 
nothing new... Bat-lore heavy... 
but no replay value" 
SCORE: 4.5 



WHICH SHOULD NHL 2002 OR NHL HITZ 20-02 




YOU WANT an ice hockey game... you need an ice hockey 
game. There are two on Xbox. Which one's better for you? 




EASE OF USE 



MULTIPLAYER 




Real players and rules, plus a breakaway 
cam that puts you right in the action 

Easy enough to get into, thanks to 
| sensible controls and clear presentation 

Not massive, but plenty of options and 
depth to keep you playing 

Very competitive matches with all the 
| excitement of the real thing 

Not very common, and disappointingly 
not that much fun either 

Quite sensible, really. Well, as sensible as 
an accurate ice hockey game can get 



9 
8 
7 



5 

4 



Fast and smooth with more basic 
animation, but a sparse 3D crowd 

Well, there /'s sound, but it's nothing 
particularly special 

Only four men per team, players catching 
fire, and few rales to halt fouling 

No need to even get the manual out - 
anyone can play this immediately 

Not so much in the way of features, but 
the mad action stays fun for ages 

Really the only way to play the game - 
great fun with a bunch of pals 

Happen a lot, and result in the losing 
player leaving the game 

Very stupid. Lots of stupid goals, stupid 
tackles and stupid cheats 



□ 
□ 

D 




•f. EA hold to their "if it's in the game" promise. 4- Midway put on their typical arcade spin. 



BLOOD OMEN 2 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Action/ adventure 
"Linear gameplay dampens an 
otherwise vamped-up action 
experience" 
SCORE: 6.3 

BLOOD WAKE 

REVIEWED: Issue 02 
PLAYABLE DEMO: Game Disc 02 
GAME MOVIE: n/a 
TYPE: Racing/action 
"Shoddy and flawed... you're 
fighting the controls instead of 
the enemy" 
SCORE: 4.5 

CEL DAMAGE 

REVIEWED: Issue 02 
PLAYABLE DEMO: Game Disc 03 
GAME MOVIE: Game Disc 01 
TYPE: Racing 

"Dreamy looking but hectic 
gameplay makes for a frustrating 
experience" 
SCORE: 5.5 



CRASH 

REVIEWED: Issue 03 

PLAYABLE DEMO: Game Disc 04 

GAME MOVIE: n/a 

TYPE: Driving 

"Instant, lo-fi fun for the few 

hours that it lasts" 

SCORE: 6.6 

CRASH BANDICOOT: THE 
WRATH OF CORTEX 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Platform 
"One of the best cartoony 
worlds there is... but the old 
bandicoot hasn't learned any 
significantly new tricks" 
SCORE: 7.1 

DARK SUMMIT 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
GAME MOVIE: Game Disc 01 
TYPE: Snowboarding 
"Half-hearted gameplay fleshed 
out with a pointless storybook 
aspect" 
SCORE: 3.5 

DAVE MIRRA 
FREESTYLE BMX 2 

REVIEWED: Issue 02 
PLAYABLE DEMO: Game Disc 02 
GAME MOVIE: Game Disc 01 



TYPE: BMXing 
"Pulling tricks is fun... poor 
controls spoil the experience" 
SCORE: 6.9 

DEADLY SKIES 

REVIEWED: Issue 03 

PLAYABLE DEMO: Game Disc 04 

GAME MOVIE: n/a 

TYPE: Flight sim 

"Simply not fast or exciting 

enough to fulfil that fighter pilot 

dream" 

SCORE: 5.2 

ESPN INTERNATIONAL 
WINTER SPORTS 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Sports sim 
"Pathetic effort at a sports 
anthology... a game stuck firmly 
in the Ice Age" 
SCORE: 3.2 

F12002 

REVIEWED: Issue 03 
PLAYABLE DEMO: Game Disc 04 
GAME MOVIE: n/a 
TYPE: Racing 

"Solid Fl title with everything a 
fan could want, but this is mere 
evolution, not revolution" 
SCORE: 7.1 



FUZION FRENZY 

REVIEWED: Issue 01 
PLAYABLE DEMO: Game Disc 01 
GAME MOVIE: n/a 
TYPE: Multiplayer/party 
"More party pooper than party 
popper... too simple and too 
repetitive" 
SCORE: 4.5 

GENMAONIMUSHA 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Action/adventure 
"A no-frills hack 'n' slash 
adventure... takes a while to 
crack... fun, but flawed" 
SCORE: 6.9 

GUN VALKYRIE 

REVIEWED: Issue 03 
PLAYABLE DEMO: Game Disc 03 
GAME MOVIE: n/a 
TYPE: Shoot-'em-up 
"No-frills gaming purist's dream, 
but not for the faint-hearted. 
Intense, skilful action all the 
way" 
SCORE: f.6 

ISS2 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: Game Disc 04 
TYPE: Football 



IDE aFFORL 



IX fTlRGHZINE 



THE XBDX 




THESE ARE THE Xbox Elite - the select bunch of games that have scored 8.5 or 
more in Official UK Xbox Magazine. You have our personal guarantee that each 
and every one of them is utterly fantastic. These titles should be on your list as 
you look to expand your collection. Reward Scheme qualifiers look here now. 



TOP 



^JJ fc*BP 


M(l 




AMPED: FREESTYLE 
SNOWBOARDING 

REVIEWED: Issue 01 
PLAYABLE DEMO: Game Disc 02 
DEMO MOVIE: Game Disc 01 
TYPE: Snowboarding 
"Addictive, impressive and 
deep... a perfect landing" 



DEAD OR ALIVE 3 

REVIEWED: Issue 01 
PLAYABLE DEMO: Game Disc 03 
DEMO MOVIE: Game Disc 01 
TYPE: Beat-'em-up 
"Accessible, slick and as 
satisfying as any beat-'em-up... a 
visual benchmark" 



JET SET RADIO FUTURE 

REVIEWED: Issue 02 

PLAYABLE DEMO: n/a 

PLAYABLE DEMO: Game Disc 

02,03 

TYPE: Platform/skating 

"An impossibly cool, distinct 

platformer... supremely playable" 



RALLISPORT CHALLENGE 

REVIEWED: Issue 01 

PLAYABLE DEMO: Game Disc 04 

DEMO MOVIE: Game Disc 02 

TYPE: Rallying 

"Searingly fast rally game... best 

multiplayer racing game on 

Xbox... handsome as hell" 




CHAMP MANAGER: 
SEASON 01/02 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
TIPS: Issue 04 
TYPE: Management sim 
"Easily the best game of its 
kind... indefinite lifespan" 



HALO 

REVIEWED: Issue 01 
PLAYABLE DEMO: Game Disc 04 
DEMO MOVIE: Game Disc 02 
TYPE: First-person shooter 
"Quite simply, a masterpiece 
and without question one of the 
best games ever made" 




PROJECT GOTHAM 

RACING 

REVIEWED: Issue 01 
PLAYABLE DEMO: Game Disc 01 
DEMO MOVIE: Game Disc 01 
TYPE: Driving 

"An epic racing game blending 
accuracy with entertainment" 



TONY HAWK'S PRO 
SKATER 3 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
DEMO MOVIE: Game Disc 03 
TYPE: Skateboarding 
"The biggest and best extreme 
sports title in the world" 



"Bitterly disappointing sequel to 
a much-loved classic. ISS fans of 
old should treat this with 
extreme caution" 
SCORE: 5.1 

KNOCKOUT KINGS 2002 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Beat-'em-up 
"All brawn and no brain in what 
is ultimately an excellently 
presented, but actually fairly 
scrappy scrapper" 
SCORE: 6.3 

MAD DASH RACING 

REVIEWED: Issue 01 

PLAYABLE DEMO: Game Disc 01 

GAME MOVIE: n/a 

TYPE: Racing 

"Just enough Mad, too much 

Dash and not enough Racing... 

frustrating" 

SCORE: 6.5 

MAX PAYNE 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Action/shooter 
"Flashy, stylish and repetitive 
but worthy of your time... bullet 
time is brilliant" 
SCORE: 7.9 

NBA INSIDE DRIVE 2002 

REVIEWED: Issue 03 

PLAYABLE DEMO: Game Disc OS 



GAME MOVIE: Game Disc 02 
TYPE: Basketball 
"A decent, playable basketball 
game - but not a brilliant one" 
SCORE: 7.2 

NBA LIVE 2002 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Basketball 
"The end-to-end flow of the 
sport is distilled into tedium... 
top-notch presentation" 
SCORE: 5.2 

NHL 2002 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Ice Hockey 
"Excellent multiplayer game 
with joyful passing and 
shooting... slickly presented" 
SCORE: 8.2 

NHL HITZ 20-02 

REVIEWED: Issue 02 

PLAYABLE DEMO: Game Disc 01 

GAME MOVIE: n/a 

TYPE: Ice Hockey 

"Provides great-looking, polished 

and ultimately simple 

entertainment" 

SCORE: 7.4 

ODDWORLD: MUNCH'S 
ODDYSEE 

REVIEWED: Issue 01 

PLAYABLE DEMO: Game Disc 03 



GAME MOVIE: n/a 

TYPE: Platform 

"Fun to play and great to look 

at... brimming with character" 

SCORE: 8.1 

SHREK 

REVIEWED: Issue 02 

PLAYABLE DEMO: n/a 

GAME MOVIE: Game Disc 01 

TYPE: Platform 

"A plain and unrewarding 

platform game" 

SCORE: 5.0 

STAR WARS: OBI-WAN 

REVIEWED: Issue 03 

PLAYABLE DEMO: n/a 

GAME MOVIE: n/a 

TYPE: Slice-'em-up 

"Yet again, the Star Wars licence 

is shamefully wasted on poorly 

detailed characters and generic 

locations" 

SCORE: 3.3 

SIMPSONS ROAD RAGE 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Driving 
"Pretty scabby game made 
bearable by its retarded 
simplicity, funny voices and fun 
two-player mode" 
SCORE: 5.9 

TEST DRIVE OFF-ROAD: 
WIDE OPEN 

REVIEWED: Issue 03 



XBOX VEHICLES 



1. WARTHOG JEEP 

FROM HALO 

It's got a lovely engine noise, a 
great gun and perfect handling 
If you disagree, you're wrong. 



PLAYABLE DEMO: n/a 

GAME MOVIE: n/a 

TYPE: Driving 

"The lack of vehicle/ground 

interaction will soon have total 

dieselheads sucking a tailpipe" 

SCORE: 35 

TRANS WORLD SURF 

REVIEWED: Issue 02 
PLAYABLE DEMO: n/a 
GAME MOVIE: n/a 
TYPE: Surfing 

"A lot to plough through... some 
really great water effects... not 
enough variation" 
SCORE: 6.1 

UFO TAPOUT 

REVIEWED: Issue 03 
PLAYABLE DEMO: n/a 
GAME MOVIE: Game Disc 04 
TYPE: Beat-'em-up 
"Like Jerry Springer but without 
all the intrusive morality... it's a 
brutal two-player fighter but a 
bit one-dimensional for singles" 
SCORE: 74 

WRECKLESS 

REVIEWED: Issue 02 

PLAYABLE DEMO: Game Disc 02 

GAME MOVIE: n/a 

TYPE: Driving 

"Awesome demonstration of 

what Xbox can do... but not 

enough game in it to be truly 

essential" 

SCORE: 7.5 





laarir/jgai. ."gg J 


ST-ff 

W4* 






Jffll 



2. CAR BUILT FOR 
HOMER 

FROM SIMPSONS ROAD RAGE 

Designed by Homer in that 
episode with Danny DeVito as 
his brother. It honks La 
Cucaracha on the horn. 



''«»- 



*#•■ 






3. MUNCH'S 
WHEELCHAIR 

FROM ODDWORLD: 
MUNCH'S ODDYSEE 

Get the flipper-footed Munch on 
wheels and he squik-squiks like 
a badly-oiled pram. 



im 



4. SKYLINE GT-R 

FROM 

PROJECT GOTHAM RACING 

Four-wheel drive loveliness from 
Nissan looking particularly funky 
as it jets through the streets. 



5. POLICE AUV 

FROM WRECKLESS: THE 
YAKUZA MISSIONS 

Great to watch replays of it 
piling through traffic and scenery 
- see this month's Game Disc 



> ISSUE o< \U7 







STUNNING REASONS WHY 
msnrriER IS THE XBOX MAC 




■* James 



^REVIEWS YOU CAN TRUST! 

mes "Bond in 007 Agent Under Fire * Star Wars: Jedi StarFighter -» Burnout -> Spyhunter ■» Gauntlet ■» FIFA World Cup ■» ISS2, 

&DNO GAME-DEFYING TIPS BOOKS 

THE DEFINITIVFrHAMPinMCMIDMAMAr-.CDr-iiinr ■>■ • 



more.. 



THE DEFINITIVE CHAMPIONSHIP MANAGER GUIDE PLUS MAX PAYNE* 
ODDWORLD, PROJECT GOTHAM TRIPLE TIPS WHAMMY 

©ONLY £3.20! 

ssuE^onsalenow! 

■* Latest on Colin McRae Rally 3 •* Transworld Snowboarding ■* Morrowind ■» The Great White Xbox... 







♦♦♦ ♦♦♦ ♦♦♦ 

♦;♦ ♦>♦♦♦♦♦♦> 
♦♦♦♦♦ +* 



^1 II 





□ 

a' 

H 

□ 

n 



" PLAY: MORE 
NEEDS YOU! 

Many gamers like to 
boast that they 
Play:More, but what 
does it really mean? 
There's no cast-iron 
way of telling if you're truly devoted to 
these yellow and black pages, but there are 
a few questions you can ask yourself: 

1) Do your intentions and actions 
match the sincerity of your gaming? Have 
you spent an afternoon playing an Xbox 
demo pod at a games shop, shouting "I am 
Master Chief! Fear my invisible rocket- 
launching skills!" at the top of your lungs? 

2) Have you ever played yet Set Radio 
Future for 48 hours straight and struggled 
with the near-irresistible urge to skate up 
the nearest pylon? Bonus hint - don't. 

3) Do you have a girlfriend or wife? Do 
you frequently wonder what she'd look like 
dressed like Kasumi, Lara Croft or Birdo 
from Super Mario Bros Z> 

4) Do you stick pictures of the Official 
Xbox Magazine team on your walls? Have 
you ever made conversation with a home- 
made sock puppet of your favourite one? 

But ultimately, only one thing proves if 
you're a true Play:More addict - show 
you've got the skills by entering our 
Playable Game Disc Challenges. Play:More! 

Ben Talbot 

Reader Interaction Editor 



PLAY:MORE... 

It's about getting more from your games. 

From simple tips and cheats to EXTRA \| 

Masterclasses and guides, you'll find INFO NT 

everything, explore everywhere and beat 

everyone. It's about playing games until the 

disc wears flat. Demonstrating your expertise, 

proving you're the best and taking your place 

among the community of Xbox gamers. 

It's about winning stuff, beating the challenges 

and winning respect. 

Play:More is where you make Official UK Xbox 

Magazine your magazine. 

ON THE GAME DISC: HALO 

ON THE GAME DISC: F1 2002, 
DEADLY SKIES 

ON THE GAME DISC: MOTO GP: 
ULTIMATE RACING TECHNOLOGY 

ON THE GAME DISC: RALLISPORT 
CHALLENGE, GAME MOVIES 

CRASH FOR CASH - WIN £2000 

PRIZE CHALLENGE LEAGUES 

HOW TO ENTER THE CHALLENGES QQ^ 

MASTERCLASS: 

JET SET RADIO FUTURE 

HINTS & CHEATS, XBOX SURGERY 

YOUR OPINION 

GAME CLUBS 



>ISEUE D< 1D9 



□ 
n 

n 
U 




DN THE DISC 

WELCOME TO OFFICIAL UK Xbox 
Magazine Game Disc 04. This time we've 
really excelled in bringing you SIX huge 
Playable Demos. Crash is this month's 
star demo with a chance to win £2,000 in 
our Crash for Cash competition. There's 
also an entire level of Halo with single 
player and co-operative modes, and more 
shooting action with three full levels of 
Deadly Skies. Finally, motorsports fans 
will love our playable demos of Moto GP: 
Ultimate Racing Technology, RalliSport 
Challenge and Fl 2002. 

You'll also find five fantastic Game 
Movies - UFC Tapout, Buffy the Vampire 
Slayer, Mace Griffin Bounty Hunter, Taz 
Wanted and ISS 2. There's also an 
exclusive interview with chief Xbox officer 
Robbie Bach and you'll tingle with 
excitement at the Spider-Man: The Movie 
trailer. We've also crammed in three 
spectacular replays from IVrecWess: The 
Yakuza Missions. 'Master Chief James 
Ashton in a sports car and 'Legendary' Ed 
Lomas in an APC take on 'Above Average' 
Ben Talbot in a tank. Who's the smash 
master? Votes to: staff@oxmuk.co.uk 

Regular readers will already know 
about our Prize Challenges and Leagues. 
Entering the challenges contained in this 
month's Playable Demos couldn't be any 
simpler - just turn to page 117 to see how 
it all works. 

It's time to Play:More! 



HALO 




•* The Xbox controller is your 
gateway to the Official UK Xbox 
Magazine Game Disc. Use the 
directional pad or left thumbstick 
to highlight the menus in the right- 
hand window and press the A 
button to select. The B button 
returns you to the previous menu 
and the White button zooms in for 
an extreme close-up of the screen. 



GRfTlE INFDRmRTIDN 

TITLE: HALO 

REVIEWED: ISSUE 01, PAGE 064 

SCORE: 9.7 

PLAYERS: 1-2 

WHAT YOU GET: 

To battle through the Silent Cartographer, level four of 
the immense Halo. You have the option to play alone or 
team-up with a friend in co-operative mode. 





8 

O 
t 





LEFT THUMBSTICK 


DIRECTIONAL MOVE 


(CLICK) CROUCH 


RIGHT THUMBSTICK 


DIRECTIONAL LOOK 


(CLICK) SCOPE 


DIRECTIONAL PAD 


NOT USED 




A BUTTON 


JUMP 


B BUTTON 


MELEE ATTACK 


X BUTTON 


ACTION/RELOAD 


Y BUTTON 


SWITCH WEAPON 


L TRIGGER 


THROW GRENADE 


R TRIGGER 


FIRE WEAPON 


WHITE BUTTON 


FLASHLIGHT 


BLACK BUTTON 


SWITCH GRENADE 



WHAT YOU DO: 

Buried deep beneath Halo's 
surface is the Silent 
Cartographer. Storm the beach 
with your marines unit and find 
a way to shut down the 
Covenant security network. Once 
that's achieved, you'll need to 
fight through another network of 
passages to access the 
mysterious Cartographer itself. 

TOP TIPS 

Never rush into a battle when 
the numbers are against you. A 
well-placed grenade will usually 
scatter the enemies, giving you a 
brief opportunity to shoot them 
in the back. If you find yourself 
taking damage, retreat and wait 
for your shield to recharge. 

ANYTHING ELSE? 

A nippy combat vehicle called a 
Warthog will be yours once you 
have cleared the beach of 
Covenant. Take the driver's seat 
with the X button and wait for a 
couple of troops to join you in 
the back and side seats. When 
driving around the level in this 
way, these soldiers will do most 
of the shooting for you, leaving 
you free to concentrate on the 
driving. It's even possible to 
drive the Warthog through some 
of the heavily-guarded tunnels. 




4~ Give them a cheeky slap. 

FUN CHALLENGE 1 

©BEING INVISIBLE 
gives you an 
opportunity to 
sneak behind the 
Covenant and give them a swift 
(and instantly fatal) smack to the 
back of the head by pressing the 
B button. You'll find the 
invisibility near the Silent 
Cartographer itself and have to 
move quickly to beat up as 
many Covenant as you can 
before it wears off. 
THE REWARD: 
You get to hear the Covenant 
squeak with terror. 
PROOF REQUIRED: 
None, it's for your eyes only. 
RULES: 

If you're feeling really tough 
and/or stealthy and/or dumb, 
you could try melee fighting 
without invisibility. 




-t- You'll believe a Warthogs can fly. 

PRIZE CHALLENGE 

CHECK OUT THIS month's 
feature on getting the most 
out of your Xbox and find 
out how to send the 
Warthog sky-high. We want you to repeat 
this trick anywhere on the level and 
video your most insane Warthog jumps. 
We'll be judging your entries, giving them 
marks out of ten in the individual 
categories of originality, height and 
landing position. Landing the Warthog in 
a tree or on a high pedestal will force the 
judges to big you up even, erm, more 
bigger. Biggerer. Whatever. 



t> Twin Warthogs, plus marine corpses. 



THE REWARD: 

The winner and runners-up will have 

their names and Warthog jumps featured 

on an forthcoming Game Disc. It's your 

chance to earn a place in Xbox history. 

PROOF REQUIRED: 

We need you to send a video tape of 

your Jeep-flipping triumphs. Turn to page 

117 to read our competition guidelines. 

CLOSING DATE: 

Thursday June 20 gives you plenty of 

time to practice and perfect those 

explosive-assisted vehicular lobs. 

RULES: 

Refer to our competition guidelines on 

page 117. 



■+• A rally of a different kind. 

FUN CHALLENGE 2 

©CLEAR THE BEACH 
of Covenant and 
drive your Warthog 
to the giant rock- 
archway. From this point, see 
how quickly you can do a 
complete circuit of the island. In 
co-operative mode, have a friend 
jump in the other Warthog and 
race one another around the 
whole island. 
THE REWARD: 
Sorry, no prize for this one. 
PROOF REQUIRED: 
There's no need for proof, since 
it's just for the fun of the ride. 
THE RULES: 

Drive across the sand around 
the island. Don't take short cuts! 



1ID DFFICIRL UK fTlRGRZINE 



DEADLY SKIES 



GRfTlE INFORfTlHTDN 
TITLE: DEADLY SKIES 
REVIEWED: ISSUE 03, PAGE 073 
SCORE: 5.2 
PLAYERS: 1 



WHAT YOU GET: 

Three varied missions from the game - through the 
Valley of Death, Ambush in the Jungle and Fortress on 
the Sands. Take flight in one of the five fighter planes 
available - F-15C Eagle, Mig-1.44 MFI, Su-30MKI 
Zhuravlik, the Tornado ADV and Eurofighter 2000. 



® LEFTTHUMBSTICK 


PITCH AND TURN 


fib RIGHT THUMBSTICK 


NOT USED 


^^ DIRECTIONAL PAD 


UP TOGGLES MAP, 


^P DOWN TOGGLES DISPLAY 


Q A BUTTON 


AIRBRAKE 


ft B BUHON 


FIRE MISSILE 


A X BUTTON 


SPEED BOOST 


C\ Y BUTTON 


FIRE MACHINE GUN 


M L TRIGGER 


LEFT RUDDER 


|K R TRIGGER 


RIGHT RUDDER 


WHITE BUTTON 


TOGGLE TARGET COMP 


LOCK-ON TO THE LEFT 


% BLACK BUTTON 


TOGGLE TARGET COMP 


LOCK-ON TO THE RIGHT 




F12002 




GRfTlE INFDRmHTIDN 


J 




TITLE: Fl 2002 


REVIEWED: ISSUE 03, PAGE 082 


SCORE: 6.7 


PLAYERS: 1 




@ LEFTTHUMBSTICK 


STEER 


£& RIGHT THUMB STICK 


NOT USED 


^^ DIRECTIONAL PAD 


STEER 


9 


Q A BUTTON 


GEAR UP 


Q B BUTTON 


GEAR DOWN 


Q X BUTTON 


REVERSE 


r\ ybuhon 


REAR VIEW 


M L TRIGGER 


BRAKE 


^ R TRIGGER 


ACCELERATE 


WHITE BUTTON 


CHANGE CAMERA 


% BLACK BUTTON 


REPLAY 



WHAT YOU DO: 

In Through the Valley of Death, 
you have ten minutes to destroy 
the designated targets. These are 
highlighted on your targeting 
computer as orange boxes and 
are represented as a red dot on 
your radar display. Your mission 
is the same in Ambush in the 
lungle, although you'll also have 
some enemy fighters to shoot 
down. Enemy hovercraft are on 
the move in Fortress on the Sands 
and it's your job to intercept them 
before they escape. Their engines 
are highlighted in orange, so be 
sure to take them out first. 



TOP TIPS 

It's a waste of time and effort to 
destroy the ordinary enemies 
(highlighted in green on your 
display, or yellow on the radar). 
Concentrate your attacks on the 
designated targets and only 
destroy the enemies that are 
causing you major damage. 

ANYTHING ELSE? 

Fly towards your targets until the 
orange highlight around them 
turns red. As long as they remain 
in the centre of your display, 
you'll maintain the lock for your 
homing missiles. 



s » DEFD_y SKIES4--i_i ■_» u-l. 

Wl THE CHALLENGES 



t- Are you the new top gun? 

PRIZE CHALLENGE 

USING THE F-15C 
Eagle, complete 
Through the Valley 
of Death in the 



WHAT YOU GET: 

Two laps of the Monza circuit 
with a choice of six drivers - 
Heidfeld, Massa, Villeneuve, 
Panis, Salo, and McNish. 

WHAT YOU DO: 

Compete in the Italian Grand 
Prix. Monza has been in every 
Formula One championship 
since 1951 (apart from 1980, 
when the track was being 
upgraded) so it's a real racing 
tradition. Monza is a little more 
challenging than most European 
circuits, so completing two laps 
in first place isn't easy. 

TOP TIPS 

Half-way round is the Curva di 
Lesmos. This steep bend will 
cause problems if you don't 
slam on after the long straight. 
With only two laps, you'll also 
be wasting precious time if you 
take a trip down the pit lane. 

ANYTHING ELSE? 

Racing purists will notice that 
the car decals shown here are 
last season's. EA has promised 
that the finished game will have 
bang up-to-date details. 



quickest possible time. Ben 

managed to get his mission time 

down to 03:38:25 but he's more 

of a killed-by-ejection Goose 

than a top-rated Maverick. 

THE REWARD: This awesome 

joystick over on the right there. 

PROOF REQUIRED: 

If you're the quickest, we'll 

require a photo of the score 

board at the end of the level. 

CLOSING DATE: 

Entries must be here by )une 20. 

RULES: 

Standard Prize Challenge Rules 

(see page 117) 



THE LUCKY WINNER will 
receive the new Top Gun™ 
Fox 2 Pro flightstick from 
Thrustmaster, which features 
four pro-configured button 
combinations especially for 
Deadly Skies. The stick's got 
that realistic fighter cockpit 
look about it and has ten 
buttons conveniently located 
around the base of the unit 
and on the shaft itself. 
Missiles away...! 



*■ Get in 
position, lock 
on and blast 
away... If you 
win the prize. 




LRIdHBLE 



. v^ i—i ctljljc: - f— L_n=jnc=ii_c: 

O 1 ] THE CHALLENGES 



PRIZE CHALLENGE 

PUT YOUR 
PEDAL to the 
metal using the 
driver of your 
choice and complete a lap of 
Monza in the quickest time 
possible. If you beat Ben's lap 
time of 1:20:1 you're doing well. 
THE REWARD: Take a look at 
the bottom of this box. 
PROOF REQUIRED: 
If you claim an impressive time, 

THE OVERALL victor 
will win the 
GAMESTER Official 
Lotus Wheel, 
normally retailing 
for £44.99. The 



we could well ask you to send 
a video of your fastest lap. 
CLOSING DATE: 
Our Italian Grand Prix challenge 
ends on Thursday June 20. 
RULES: 

You can use any of the cars 
available in the demo but you 
must complete this challenge 
on the demo because the 
performance of the cars and 
some track details will be 
tweaked for the commercial 
version of the game. 



wheel's excellent 
replica sports pedals 
provide a realistic 
driving experience 
and it has four 
paddles for gear 
change and optional 
pedal-free control. 





GAME DISC USES BINK VIDEO TECHNOLOGY. COPYRIGHT (Q 1997-2002 BY RAD GAME TOOLS, INC 



> ISSUE D< III 



O 

□ 



MOTO GP: ULTIMATE 
RACING TECHNOLOGY 



EnmE INFDRfTlRTIDN 

TITLE: MOTO GP: ULTIMATE RACING TECHNOLOGY 

REVIEWED: ISSUE 04, PAGE 078 

SCORE: 8.8 

PLAYERS: 1 

WHAT YOU GET: 

The Mugello circuit in Italy and a choice of four top drivers - 
Kenny Roberts (Suzuki), Shinya Nakano (Yamaha), Alex Barros 
(Honda) and lurgen vd Goorbergh (Proton). There's also a rolling 
demo if you're hungry for more racing action. 





8 



o 
% 



LEFT THUMB STICK 


LEANING AND 


RIDER POSITION 


RIGHT THUMB STICK 


ACCELERATE 


AND BRAKING 


DIRECTIONAL PAD 


NOT USED 


A BUTTON 


ACCELERATE 


B BUTTON 


LOOK BEHIND 


X BUTTON 


AUTO BRAKE 


Y BUTTON 


CHANGE CAMERA 


L TRIGGER 


REAR BRAKE 


R TRIGGER 


FRONT BRAKE 


WHITE BUTTON 


NOT USED 


BLACK BUTTON 


NOT USED 



WHAT YOU DO: 

Race to victory through three 
laps at the Mugello Circuit - one- 
time home to the famous Mile 
Miglia road race. These days, 
Mugello hosts such competitions 
as the World Road Racing 
Championship, the International 
Touring Car Championship and 
the World Superbikes. 
Remodelled by Ferrari in 1989, 
the track runs for over 5,000m 
through woodlands and the 
beautiful Italian countryside. 

TOP TIPS 

Although it's possible to brake 
automatically by pressing the X 
button, true Moto GP experts 
will want to master independent 
control of the front and rear 
brakes in order to shave a few 
more seconds off their lap time. 

ANYTHING ELSE? 

There are three different weather 
options, clear, overcast and 
rainy. Check out the last one - 
falling sky-water has never 
looked more beautiful or 
realistic in any racing game. 



W THE CHALLENGES 




't- Can the USA conquer Italy? 

PRIZE CHALLENGE 

THIS CHALLENGE 
is simple - we 
want to see your 
fastest time for the 
complete race. You can choose to 
race in any of the weather 
conditions but you must use 
Kenny Roberts as your driver. See 
if you can beat Ben's fastest time 
of 07:06:029. 
THE REWARD: 

A 1:9 scale model kit of Valentino 
Rossi on his Honda NSR 500. 
PROOF REQUIRED: 
If we ask for it, we'll need you to 
provide a photo of the score 
board displayed at the end of the 
race. See page 117 for instructions. 
CLOSING DATE: 

You've got until Thursday |une 20 
to send in your entries. 
RULES: 

Standard Prize Challenge Rules 
(see page 117) 



&• Wheelie fantastic! 



FUN CHALLENGE 

©PUSH AND hold 
up on the left 
thumbstick until 
you pull a 
wheelie. With a bit of 
practice, you'll be able to 
drive for long periods with 
your front wheel at over 45 
degrees above the ground. 
Time yourself and see how 
long you can drive like this. 
THE REWARD: 
There's no prize for this, sorry. 
PROOF REQUIRED: 
It's just for fun so we won't 
ask for proof. 
RULES: 

Try to avoid colliding with the 
other drivers, which isn't that 
easy when you try to 
negotiate a corner on one 
wheel. Also, don't fall off the 
back - you'll look stupid. 




IIP QFFICIRL UK 



ITIRGRZINE 





RALLISPORT CHALLENGE 



GRfTlE INFDRITinTIDN 
TITLE: RALLISPORT CHALLENGE 
REVIEWED: ISSUE 01, PAGE 076 
SCORE: 8.5 
PLAYERS: 1 



WHAT YOU GET: 

A complete playable demonstration of all trial four game modes ■ 
Rally, Hill Climb, Ice Racing, and Rallycross. 






8 





LEFT THUMB STICK 


STEERING 


RIGHT THUMB STICK 


NOT USED 


DIRECTIONAL PAD 


STEERING 




A BUTTON 


BRAKE 


B BUTTON 


NOT USED 


X BUTTON 


NOT USED 


Y BUTTON 


CHANGE CAMERA 


L TRIGGER 


BRAKE 


R TRIGGER 


ACCELERATE 


WHITE BUTTON 


RESET CAR ON TRACK 


BLACK BUTTON 


LOOKBACK 



WHAT YOU DO: 

Select Rally mode for a 
point-to-point race on a 
closed public road. You can 
also try a point-to-point race 
on a mountain road in the 
Hill Climb. If circuits are your 
thing, then Ice Racing mode 
gives you a five lap circuit 
race on a treacherous frozen 
track. Rallycross is another 
challenging five lap race 
against three other cars. 

TOP TIPS 

Keep a close eye on the HUD 
(head-up display) in point-to- 
point and use it to anticipate 
steep turns. In Rallycross, 
you'll need to rely on your 
map as the HUD is a little 
more basic. 

ANYTHING ELSE? 

If you find yourself sliding off 
course or tipped upside 
down, the white button 
could be your saviour. A 
single press will reset your 
car safely, right in the middle 
of the track. 



- RRLUSPQRT - PLFfclRBLE 

<?] THE CHALLENGES 



#1 Saab 9-3 T16 Saa 

#2 Opel Astra T16 Opel Astn 



04 32 60 

+00 00 00 




<t> Billboard bashing blockage. 



FUN CHALLENGE 1 

©ON ICE RACING 
mode, there are a 
bunch of signs at 
the left hand side 
of the first turn. On your first lap, 
bump into them and slowly 
nudge them into the centre of 
the road. With some careful 
driving you can arrange them 
right across the path like a road 
block. Now all you have to do 
iswait for the other cars to 
complete their second lap and 
watch them knock the signs 
flying... 

THE REWARD: 

You get to see cars smash those 
pesky signs all over the place. 
PROOF REQUIRED: 
None. 
RULES: 
)ust don't try this on real roads. 




#3 Ford Focus RC 
#4 Playerl 



Ford Focus RC 



Citroen Xsara RC $$$ 



I MOVIES ON 

THE DISC 

Game Disc 04 is packed 
with 11 spectacular Game 
Movies for your joypad- 
free enjoyment. 

BUFFY THE 
VAMPIRE SLAYER 

Vampires like their meat bloody, 
but can't stand well-done stake. 

UFC TAPOUT 

Prize fights from inside the 
uncompromising UFC cage. 

ISS2 

Return to the hallowed turf with 
the age-old enemies England 
and Germany. 

MACE GRIFFIN 
BOUNTY HUNTER 

It's nothing to do with Star Wars 
but it's still brilliant. 

TAZ WANTED 

Has anyone actually seen a real 
Tasmanian Devil? 

WRECKLESS: 

THE YAKUZA MISSIONS 

The best of our replays, as carried 
out by Ben, Ed and lames. 

EXCLUSIVE INTERVIEW 
WITH CHIEF XBOX 
OFFICER ROBBIE BACH 

He's got a great job title, but 
what does he do? 

SPIDER-MAN: THE MOVIE 

The Green Goblin is on the 
rampage and Spider-Man's the 
only man in Lycra capable of 
stopping him. A top film trailer. 



* We'll need you to send us a photo of like this showing your time. 



PRIZE CHALLENGE 

CHOOSE RALLYCROSS 
mode and complete the 
entire race in the 
quickest time possible. 
This game mode is fairly tricky 
because there are three other cars on 
the track who'll each do their best to 
obstruct your road to victory. Ben's 
fastest time was 04:38:44 but we're in 
no doubt that you'll be able to beat 
that. He's not too hot at racing, see. 



THE REWARD: A Sharp MD-MT88H[S] 
portable MiniDisc recorder. Swish. 
PROOF REQUIRED: 

If you send in a great time, we'll 

phone you up and ask for a photo of 

the final score board to confirm it. 

CLOSING DATE: 

All entries must be received before 

end of play on Thursday |une 20. 

RULES: 

All you have to do is follow our 

standard competition rules, listed on 

page 117 of this very publication. 



* Racing - Amped style! 



FUN CHALLENGE 2 

©PERFORM INSANE STUNTS on 
Ice Racing mode. Drive as 
quickly as you can towards 
any of the snowy boundaries 
dotted around the level. They look like giant 
piles of snow and act a little like half-pipes 
when you hit them at high speeds. You can 
flip the car over and even spin it around in 
mid-air, depending on your speed and 
angle when hitting the boundary. 
Experiment to find how to adapt your 
driving style for the best stunts. 
THE REWARD: 

A smashed windscreen, a broken axle, and 
some snapped windscreen wipers. 
PROOF REQUIRED: 

It's just for fun, so there's no need for proof. 
RULES: None. 



* ISS 2 Goaaaallll !!!!! 



A- WrecWess... but in a tank. 



a 



. ISSUE D< 11= 



CRASH FOR 
CASH AND 

WIN 

£2,000! 

COURTESY OF RAGE V 

AT THE CURRENT EXCHANGE RATE, THAT'S 26,002 MEXICAN PESOS! ARRIBA! 



8 





LEFT THUMB STICK 


STEER 


RIGHT THUMB STICK 


NOT USED 


DIRECTIONAL PAD 


NOT USED 




A BUTTON 


HANDBRAKE 


B BUTTON 


Nmto 


X BUTTON 


HORN 


Y BUTTON 


NOT USED 


L TRIGGER 


BRAKE 


R TRIGGER 


ACCELERATE 


WHITE BUTTON 


CAMERA DOWN 



% BLACK BUTTON 



CAMERA UP 



I'VE CRASHED 
FOR CASH: 

EITHER CUT out or photocopy this coupon, fill it in, 
and send it to Crash For Cash Challenge, Official UK 
Xbox Magazine, 99 Baker Street, London, W1U 6FP 
The closing date for entries is Thursday June 20 2002. 



My score is: 

My password is: 
Name: 



Address: 



Email: 
Phone: 




a] PRIZE CHALLENGE 



ONLY THE FLASHIEST Crash players need apply for the chance to win £2,000. 
Simply score as many points as you can in Free For All mode and write down the 
password that you are given at the end. Ben's highest score was 233,500 points, 
but that's just a base rate for you to aim well past. 

THE FINAL: 

The 20 players with the highest scores will be invited to the Official UK Xbox 
Magazine office in London to compete against each other in our private cinema 
screening room. The overall winner will receive a cheque for £2,000 and everyone 
involved will be featured in the magazine. 

WHAT TO DO: 

Choose Free For All mode. 

Choose any of the different coloured cars featured in the demo. 
Score as many points as you can in the 90 second time limit. 
Prove your score by sending in your password. 
This is shown on the high score screen at the end of the demo. 
You've got until June 20 to smash, destroy and then send your entries. 
If you have one of the best scores, we'll contact you to arrange your trip to our 
office. We promise to tidy up before you come around. A bit. 

CHALLENGE RULES: 

You MUST play the Free For All mode in SINGLE PLAYER (we'll know if you've 
been cheating). 
You'll need to be available to visit London on Friday 5 July 2002. 
Refer to the standard Prize Challenge Rules on page 117. 

TOP TIPS 

Bonus points are awarded for performing spins and for jumping the ramps at 
either end of the arena. 

If the cars are bashing one another against a wall, use a Nitro by pressing the B 
button and drive straight into the pack. You can score a crush bonus by smashing 
your opponents together. 

ANYTHING ELSE? 

With only 90 seconds to spare, you probably won't have time to destroy the other 
cars. The upside is that you aren't likely to die either. Push your car to the limit and 
don't worry about taking damage. 

You might actually score points when the other cars crash into you. Use the 
handbrake turn by pressing the A button. When you miss a head-on collision with 
another driver, you can quickly spin around and attack them from the rear. 



CRASH 



GRfTlE INFDRmHTIQN 

TITLE: CRASH 

REVIEWED: ISSUE 03, PAGE 078 

SCORE: 6.6 

PLAYERS: 4 

WHAT YOU GET: 

Ninety seconds to wreck your opponents in the Bronx Bear Pit - a football stadium 
that's been converted for a stock car derby. The Free For All mode is a standard 
deathmatch affair: five other drivers will try their hardest to turn your car into spare 
parts. Damage the other cars to score points before your destructive minute and a 
half ticks away. In Hunter mode you can only score by hitting the vehicle 
designated with a red arrow above it. At random points in the game, you may 
become the target, but you can then score points if you avoid the other cars. 



All entries MUST be received by lune 20 2002 You will be contacted within seven days of the closing date if you have one of 
the top 20 scores You MUST be able to back up your skills by giving us the password when we ask you to The editor's 
decision on the validity of proof is final Finalists MUST be able to travel to London on Friday 5 luhy 2002 Each finalist can 
bnng ONE person along for support Entrants under 16 years of age must have the consent of a parent or guardian The 
editor's decision about the winner of the contest is final. 





K35w.a!3 



'■gV . :' 






WILL THIS BE YOUR LOUNGE FOR THE NEXT MONTH? 

Enjoy the ultimate World Cup thrill without leaving your front room. In the latest issue 

of T3 we roundup every monster TV you can lay your hands on, covering everything 

from CRT TVs to plasma, LCD and projectors. If you ever wanted to impress your 

mates, you can't go wrong here. 



FRtt" AO-PlVGt 



Blum! 



FAp 



'omorrows '..icmoLocrmg] 



nnmi 

IS WW 



In this month's ffe* 
issue of T3 magazine F 

B'GSCBE 



iKK 



I 



THURSDAY I6TH MAY 



<?] CHALLENGE RESULTS 



THEY'RE UP AND running - entries to our Demo Challenge Leagues flood in daily. Each month, we'll feature your top scores from our most popular demos. 



PROJECT GOTHAM RACING Game Disc 01 

THE CHALLENGE: Rack up Kudos in the two-lap Style Challenge 



GUN VALKYRIE Game Disc 03 

THE CHALLENGE: The fastest time possible for the mission. 



NAME 


ADDRESS KUD 




DANNY NASH 


PONTARDAWE, SWANSEA 


2844 


STEVEN COSKER 


SWANSEA, WALES 


2800 


(AMES REEVES 


BLACKWATER, SURREY 


2547 


STEVEN VENABLES 


SLOUGH. BERKSHIRE 


2261 


MET1N BASHARAN 


BRADFORD, WEST YORKSHIRE 


2169 


SAMMACKAV 


MORDEN, SURREY 


1936 


DARREN EDWARDS 


TELFORD, SHROPSHIRE 


1146 


CRAIG COOKE 


RICHMOND. SURREY 


1069 


DAVID 


BARNARD 


SEAFORD, EAST SUSSEX 


978 



©I 



KUDOS POINTS PROVED? 



YES 
YES 
YES 
YES 
YES 
YES 
YES 
YES 
YES 



SEE NEXT MONTH for complete coverage of the £1,000 challenge. Find out 
which one of these skilled challengers walked away with the ultimate prize! 



DEAD OR ALIVE Game Disc 03 

THE CHALLENGE: Best time to beat Tag Battle mode 



NAME 


ADDRESS 


BEST TIME 


PROVED 




BEN 


HENDON, LONDON 


8:48:63 


YES 


STEVE 


SHEPHERD'S BUSH, LONDON 


9:07:32 


YES 


(AMES 


HOLLOWAY, LONDON 


9:11:01 


YES 


GAVIN 


PALMERS GREEN, LONDON 


9:23:04 


YES 


PHI. 


RAYLEIGH, ESSEX 


9:56:23 


YES 


PAUL 


BALHAM, LONDON 


10:10:45 


YES 


ADAM 


HOLLOWAY, LONDON 


10:12:07 


YES 


ED 


BELSIZE PARK, LONDON 


10:31:27 


YES 


GAVIN 


HENDON, LONDON 


10:41:48 


YES 



©I 



CONFIDENT THAT HIS score won't be crushed, Ben has started wearing the Xbox 
watch around the office. He's even showing it off to impress the receptionists! 



CEL DAMAGE Game Disc 03 

THE CHALLENGE: Biggest lead over computer opponents in Wild Wooly West 



NAME ADDRESS 



NAME ADDRESS 



BIGGEST LEAD PROVED? 



GAVIN 


PALMERS GREEN, LONDON 


BEN 


HENDON. LONDON 


PAUL 


BALHAM, LONDON 


STEVE 


SHEPHERD'S BUSH. LONDON 


JAMES 


PALMERS GREEN. LONDON 


(ON 


SHEPHERD'S BUSH, LONDON 


ED 


BELSIZE PARK. LONDON 


ADAM 


HOLLOWAY, LONDON 


PHIL 


RAYLEIGH, ESSEX 



01 



02:23:85 
02:24:88 
02:34:76 
02:37:54 
02:55:65 
03:03:94 
03:05:54 
03:30:67 
03:34:43 



YES 
YES 
YES 
YES 
YES 
YES 
YES 
YES 
YES 



THE MOMENT GAVIN eyed the bottle of Genma Onimusha Sake, he was 
determined to down it in one. Only you can stop him, by winning this league. 



WRECKLESS: THE YAKUZA MISSIONS Game Disc 02 
THE CHALLENGE: Best time to complete mission 



STEVE 


SHEPHERD'S BUSH. LONDON 


BEN 


HENDON, LONDON 


ED 


BELSIZE PARK, LONDON 


JON 


SHEPHERD'S BUSH, LONDON 


GAVM 


PALMERS GREEN, LONDON 


IAMES HOLLOWAY, LONDON 


KM 


RAYLEIGH, ESSEX 


PAUL 


BALHAM, LONDON 


ADAM 


HOLLOWAY, LONDON 



102 

100 

98 

97 

78 

75 

71 

65 

60 



YES 
YES 
YES 
YES 
YES 
YES 
YES 
YES 
YES 



01 



THIS MONTH, STEVE and Ben played Cel Damage furiously - falsely believing 
that the level was titled 'Wild Wooly Wales'. How they miss those valleys... 



DAVE MIRRA FREESTYLE BMX 2 Game Disc 02 
THE CHALLENGE: Highest score 



NAME 


ADDRESS 


BEST TIME 


PROVED? V2SP ■ 


NAME 


ADDRESS 


BEST SCORE 


PROVED 




ALANFRASER 


FAWDON. NEWCASTLE 


0:55:28 


YES 


IAN THOMAS 


KEIGHLEY, YORKSHIRE 


852.105 


YES 


MARK OSMORE 


CATERHAM, SURREY 


0:55:34 


PENDING 


SHANE MARTIN 


THORNCOMBE. SOMERSET 


749.637 


YES 


JOHN CARTER 


RICHMOND, SURREY 


0:58:21 


PENDING 


PAUL DAY 


COOKSTOWN, CO. TYRONE 


649.855 


YES 


PAUL DAY 


COOKSTOWN. CO. TYRONE 


0:59:63 


YES 


STEVEN GILES 


PENKRIDGE, STAFFORDSHIRE 


583.027 


YES 


GARY RED 


COOKSTOWN, CO. TYRONE 


1:00:78 


YES 


JEREMY GRIFFITHS 


BOURNEMOUTH. DORSET 


464.208 


YES 


DARREN WARD 


DONCASTER, YORKSHIRE 


1:01:13 


YES 


RYAN SCOTT 


WINTERBOURNE, BRISTOL 


448.568 


YES 


MARKGOURLEY 


COUNTY TYRONE, N IRELAND 


1:01:13 


YES 


SIMON WHITE 


SOUTHAMPTON, HANTS 


408.841 


YES 


SCOTT POLLOCK 


CASTLOTHIAN. EDINBURGH 


1:03:06 


PENDING 


SEAN BROWN 
STEPHEN TWEDDELL 


SELKIRK, SCOTS BORDERS 


370,493 


YES 


HAYDEN BATCHELOR 


GRIMSBY. LINCOLNSHIRE 


1:05:09 


PENDING 


SOUTHPORT, MERSEYSIDE 


363,153 


YES 



© 



THE BOYS FROM Northern Ireland and Surrey dominate the Wreckless League. 
Congratulations to our winners, who each receive a Joytech Advanced Controller. 



AMPED: FREESTYLE SNOWBOARDING Game Disc 02 
THE CHALLENGE: Highest score 



©I 



AN ASTONISHING SCORE from Ian Thomas who leads the board by a margin of 
102,468 points. That lead is more than twice Gavin's high score! Oh, the shame. 



BLOOD WAKE Game Disc 02 

THE CHALLENGE: Number of kills, and time to do so, before dying 




I 

H 

□ 

U 



NAME 


ADDRESS 


BEST SCORE 




SCOTT MCLEAN 


HOUSTON BY I0HNSTONE. RENFREWSHIRE 3,382.445 


DAVID BEAUMONT 


THETFORD, NORFOLK 


2,524,750 


MATTHEW DEVINE 


BARNSTEAD, SURREY 


2,193,028 


WARREN LOWE 


CHATTERIS. CAMBS 


2,160,356 


JEREMY GRIFFITHS 


SOUTHBOURNE, DORSET 


1,489,310 


RICHARD WARRINER 


GOMERSAL, YORKSHIRE 


1,192.831 


■CHI 


BIDFORD-ON-AVON, WARKS 


1.098.905 


SIMON DEAL 


CAMBERLEY. SURREY 


1.044,181 


CHRIS BRUNNER 


OXFORD, OXFORDSHIRE 


1,036,627 



01 



YES 

YES 
YES 
YES 
YES 
YES 
YES 
YES 
PENDING 



A REMARKABLE EFFORT from Scott McLean takes him to the top of the league. 
When Jon first saw it, he stayed up two days straight to try beat it. He failed... 



NAME 


ADDRESS MOST KILLS 


TIME 


PR 




ALEX GROSE 


CALNE, WILTSHIRE 


31 


11:07:59 


YES 


JAMES TRUMAN 


PALMERS GREEN, LONDON 


26 


11:17:03 


YES 


VKJAASCHEEMA 


FOREST GATE. LONDON 


17 


10:27:45 


YES 


ELLIOT SUAGE 


HOLLYWOOD, CO. DOWN 


05 


1:11:01 


YES 


MARTIN CHORLEV 


HAGLEY, WEST MIDLANDS 


05 


2.06.34 


YES 


DANIEL RAYSAN 


STAFFORDSHIRE 


05 


2:25:01 


YES 


JAMES RUTHERFORD 


BARKING, ESSEX 


05 


2:29:07 


YES 


LEEWYATT 


WOOLWICH COMMON, LONDON 


05 


2:50:54 


YES 


NICK JOHNSON 


LONDON 


05 


2.53.45 


YES 



©I 



AFTER 50 HOURS of playing Blood Wake, James was seriously considering a Rab 
C. Nesbitt cover for the next issue. Thank goodness you beat his score. 



1IE QFFORL UK KSOX mHGFiZINE 



GAME DISC // DEMOS, MOVIES AND MORE 



^H 




X 




XQOX 



□c cricc* ix xdox magaznc 







HOW OUR CHALLENGES WORK 

It's all very simple really. Help us to help you into the Leagues by proving your excellence. 




»TO ENTER A PRIZE CHALLENGE, ALL YOU NEED TO DO IS 

FILL IN THE COUPON BELOW AND POST IT OFF TO US. 

»IF YOUR SCORE QUALIFIES YOU FOR A PRIZE, WE'LL GET IN 

CONTACT WITH YOU AND ASK YOU TO PROVIDE PROOF OF 

YOUR SCORE. 

»ONCE YOU'VE SENT US PROOF, WE CAN AWARD YOUR 

PRIZE AND PRINT YOUR NAME IN THE MAGAZINE. 



HOW TO PROVE YOUR SCORE 

If we ask you to prove your score, you'll need to present us 
with one of two items of evidence: 

PROOF BY VIDEO 

By playing your Xbox through a normal VCR, it's possible to 
record your exploits onto a standard video cassette. We'll 
need to see you actually achieving the score, not the just the 
sight of the high score table. 

PROOF BY PHOTO 

In some instances - when we're certain that there's no 
possibility of cheating to manipulate the evidence - we may 
only require a photograph of the game's High Score screen. 
Polaroid is obviously the easiest way to do this (no film 
development) but normal flash photography is acceptable. 
NO DIGITAL PHOTOS PLEASE - they are too easily altered. 



WHAT IF I CAN'T REPEAT MY BEST SCORE IN 
ORDER TO PROVE IT? 

If you think you might only be able to achieve your high score 
once, we recommend taking proof (video or photography) as 
you go. That way, if you end up in a prize-winning position and 
we ask for proof, you have it ready and you won't have to repeat your feats. 

REMEMBER! You do not need to send us any proof to enter a Prize Challenge. 
We'll only ask for it if you end up in a prize-winning position. 

HOW DO I CONNECT MY XBOX TO THE VCR? 

If you have a VCR with a SCART 'IN' socket, simply connect your Xbox to that, 
turn it on, select the video channel on your TV and you should see the game 
screen. If you now press Record you should be recording your Xbox exploits. 

If your VCR doesn't have a SCART 'IN' socket, you'll need an Xbox RF adapter 
(sold wherever Xbox hardware can be purchased). Disconnect the aerial cable 
from the RF 'IN' socket and connect the Xbox RF lead. Switch on the TV and 
turn to the video channel. You now need to tune the video in to find the Xbox 
signal. When you've found it, press Record and you should be fine. 

THESE RULES APPLY TO ALL PRIZE CHALLENGES 

» Closing date for Issue 04 challenges is Thursday, June 20. 
»You will be contacted within 14 days of the closing date if you are in a prize- 
winning position. 

»To be eligible for your prize you must be able to prove your score in the 
manner specified in the Prize Challenge instructions (above). 
»The editor's decision as to the validity of proof is final. 
»Proof of posting is not proof of receipt. 

» Official UK Xbox Magazine will not be held responsible for entries or proof 
lost or damaged in the post. 

ENOUGH TALK - PLAY:MORE! GOOD LUCK! 



ISSUE 04 

DEAR OFFICIAL UK 
XBOX MAGAZINE, 

Here are my Demo Challenge scores for you to admire. 

DEADLY SKIES 

Best time to complete Through the Valley of Death. 



MOTO GP: ULTIMATE RACING TECHNOLOGY 

Best time to complete Mugello race. 



F12O02 

Fastest laptime at Monza. 



RALLISPORT CHALLENGE 

Best time to complete Rallycross 

(NB You can enter as many or as few challenges as you like) 



NAME 
ADDRESS 



CONTACT TELEPHONE NUMBER (This is so we can get in 

touch with you quickly if we need to ask you for proof). 



While I'm on, here are the five games I'm most looking 
forward to on Xbox. 



2) 
3) 
4) 
5) 



EITHER CUT out or photocopy this coupon, fill it in, and send 
it to Game Disc 04 Demo Challenges, Official UK Xbox 
Magazine, Top Floor, 99 Baker Street, London, W1U 6FP. 















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ITIFISTERCLFISS 

JET SET 

RADIO FUTURE 



YOUR GUIDES: JON ATTAWAY AND 
FRANCESCA REYES 

JET SET RADIO FUTURE is a smashing 
slice of classic Sega-style gameplay. We 
reviewed it back in Issue 02, awarding it 
a highly-deserved 8.9 - making it joint 
second in our list of Elite games. If you 
haven't played it yet, stop reading this, go 
buy yourself a copy, and come back later. 

Once you've finished the game's 
story mode though, the fun is far from 
over. Peruse the next six pages of tips to 
wring every last drop of gaming joy out of 
let Set Radio Future - and more 
importantly, fill those unsightly gaps on 
the character select screen. 



NEWBIES NOTE! THIS BEING A MASTERCLASS 
AND ALL, WE'D RECOMMEND THAT VOU LEAVE 
THESE PAGES ALONE UNTIL YOU HAVE 
COMPLETED THE GAME AND HAVE A 'CLEAR 
GAME' SAVE. THE TIPS THAT FOLLOW WILL HELP 
VOU TO REALLY COMPLETE THE GAME, AND 
UNLOCK ALL THE EXTRA CHARACTERS. IN THE 
PROCESS, WE'LL BE SHOWING LEVELS AND 
CHARACTERS YOU MIGHT NOT HAVE SEEN |UST 
YET. YOU HAVE BEEN WARNED! 



<t 



THE BASICS 



BY THE TIME YOU finish the story part 
of ISRF, you should be pretty good at 
maintaining long combos through the 
streets of Tokyo. It's a good job too, 
since some of the Street Challenges 
you'll face are really tough. Some skills 
are particularly useful when it comes 
to beating the Street Challenges... 

Y, BUT OF COURSE! 

Although you can perform tricks with 
both X and Y, when trying to beat score 
challenges you should stick with Y. That 
way, you can net you a 16x multiplier, 
whereas the X button tricks only get 
you an 8x multiplier - do the maths... 

AIR-SOUL 
Another thing when going for the point- 
based challenges - always try and 
finish your run with some air tricks, 
since they'll grab you big points. You 
might be surprised how many you can 
fit in before you reach the ground. 

NICE AND SLOW 
Applying the brakes a bit while grinding 
can help you to squeeze in a few more 
tricks on long rails - worth considering 
when you need lots of tricks, such as in 
the Fortified Residential Zone. 

SKATING LADIES 
Although there's not a massive degree 
of variation in the different characters, 
when you are going for the Street 
Challenges you need all the help you 
can get. So it's worth using a character 
like Gum or Rhyth, since they are both 
highly manoeuvrable and fast at pulling 
off grind combos. 



4 



GET IT RLL 
THE WORLDS 
A STAGE 



STARTING ABOVE RIGHT is a rundown 
of the trickier Street Challenges you'll 
need to conquer to get hold of the 
hidden characters - most of them aren't 
too tricky once you've realised what 
you actually have to do. We've also 
pointed out some places to head for to 
secure high amounts of points and 
tricks, although feel free to explore and 
find your own way. 

The Test Runs are self-explanatory 
- only practice and skill will ensure that 
)ET ranking. To get the hidden character 
for each level, you'll need to beat every 
Street Challenge, collect every Graffiti 
Soul, and beat every Test Run with a 
JET rating. Blimey. 




CHRLLENEING TIITIE5 

HOW IT ALL WORKS 



THE GOLD TAPES you come across in the game's various stages reveal the Street 
Challenges in the pause menu. These consist of challenges like stringing together a 
set amount of tricks in one combo, or performing a specific challenge somewhere in 
the level. Most are self-explanatory, but here we alert you to any particularly nasty 
ones and let you know where to get maximum points. In particular, note that some 
rails in the levels give you more points than others when you trick on them - keep an 
eye on the score that appears when you trick, and you'll soon identify areas where 
amassing big scores is that bit easier. 

Each Street Challenge you beat will unlock another Graffiti Soul - beat every challenge 
and collect every Graffiti Soul on a level to open that level up in the Test Run. 

The Test Runs are challenges designed to really test out your rail-grinding, paint- 
spraying skills, and you'll need to conquer all the Test Runs with a |ET rating to get 
hold of the extra characters. 

Unlock the Test Run option by covering up all of Zero Beat's graffiti in the main game - 
once that's done, you'll be able to access the Test Run through Roboy in the garage. 
There are four different types of Test Run: 

JET GRAFFITI: Cover every tag on the level within five minutes. 

JET TECH: Amass the set amount of points within five minutes. 

CrfY RUSH: Complete a lap around the level within the stated time. 

FLAG RUN: Find and retrieve all the flags within the time limit. 

REMEMBER - you'll only be able to play the Test Runs on a level if you've beaten that 
level's Street Challenges and collected all the Graffiti Souls. 





Esse 



tESt (?i_iru 



■ft 

* Street Challenges all done... 



4* ...so it's time to do the Test Runs. 







SECTION I 

SHIBUYA TERMINAL 



t- Twenty hidden characters in total. 



THE STREET CHALLENGES 
| The last challenge (with the 

Japanese symbols) refers to the 
thirteen bus shelters dotted around the 
level. To make the Graffiti Soul appear, you 
need to land on each of the shelters 
without falling to the floor once. 

By using the stair rails, you shouldn't 
have too much trouble reaching shelters. 
You'll find it easier if you have enough cans 
of paint for a boost or two, and start from 
the shelter adjacent to the save point. 

WHERE TO GET MOST POINTS 

3 There's a rail circling the 

roundabout near the save point. 
Use the outer rail and you should have no 
problems racking up a big, Challenge- 
beating score. 

WHERE TO DO MOST TRICKS 

Pretty much anywhere offers you the 
chance to string together dozens of tricks. 
Get to it! 

THE HIDDEN CHARACTER 

3 Beat everything on this stage to 
unlock the funny-looking Zero Beat. 




— £3Jk 

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^ 



SECTION S 

ROKKAKU-DAI HEIGHTS 



THE STREET CHALLENGES: 
| Chimney #1, in case you were 

wondering, is the tall chimney in 
the first part of Rokkaku-Dai Heights. You 
can get to it via the spiral staircase hidden 
on the left just before the hangar with the 
two railway tracks going through it. 
Simply grind the cable that leads from the 
top of the stairs - it takes you straight to 
the chimney. 

WHERE TO GET MOST POINTS 

3 In the top section of the map, 

you'll see a large water tower. The 
rail around the surrounding catwalk area 
will give you plenty of points, making the 
point-based challenges a cinch. 

WHERETO DO MOST TRICKS 

As with Shibuya Terminal, pretty much 
anywhere in the level can be used to 
string together all the tricks you'll need to 
pass the challenges. 

THE HIDDEN CHARACTER 

3 The arch-villain Gouji will be 
available for play once you're 
ranked )ET on all the Test Runs here. He 
looks like he's trodden something really 
rather terrible. 




•* Head up the stairwell on the left for easy access to the chimney . One more graffiti soul, and a nice view too. 




* There are loads of points to bag at the top of the level. * "My hobbies include skating, and world domination 




THE STREET CHALLENGES 
I Everything is pretty self- 
explanatory here. The last 
challenge requires you to grind all 
the way down the main avenue. If 
you're anything like us, you'll have 
done that anyway, before you even 
see the Challenges. 

WHERE TO GET 
3 MOST POINTS 

That main avenue is the 
place to head for once again - the 
long rails mean you can easily put 
together some trick-filled grinds 

WHERE TO DO MOST TRICKS 

Guess what? Those long rails mean 
you'll be able to string together the 
tricks, no problem. 

THE HIDDEN CHARACTER 
3 One of the Doom Riders 

awaits successful skaters 
here. Cool name, bad outfits - as is 
often the case with bad guys. 












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l life. 















































































































































*■ A Doom Rider - tremendous skating ability, questionable fashion sense. 



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> ISSUE D< 119 




THE STREET CHALLENGES 
1 The last Street Challenge here is a 

bit vague, but don't worry - all you 
need to do is grind the red rails that line 
the circumference of the ground around the 
Benten Tower area. But you need to start on 
the correct one. Commence your epic grind 
from the area that leads to the Neko Statue 
area (the happy cat statues), as you face the 
tower. Go clockwise all the way around to 
unlock the Graffiti Soul. 

WHERE TO GET MOST POINTS 

3 Grind your way up the dragon that 

spirals around the Benten Tower, 
using the Y-button to combo your way to 
the top. Easy. 

WHERE TO DO MOST TRICKS 

From the top of Benten Tower, grind one of 
the black wires. Fall onto the pink cables 
lining the stage, and some frenzied tricking 
will ensure success in the challenges. 

THE HIDDEN CHARACTER 

3 Pretty much as you'd expect, the 
Rapid 99 girls are unlocked once 
the Test Runs are beaten here, and one of 
them becomes playable. Lovely. 




4> The gate has the same symbol as the challenge - start here and grind a circuit around the tower. 




-r This challenge is such a dragton). Just bash out the tricks. ■f- Fishnets, eh? Saucy. 




H 

n 



THE STREET CHALLENGES 
1 The only one that may puzzle 

you here is the "G>W>G>W>..." 
one. It stands for grind and wallride - 
which you need to do repeatedly 
through the area at the bottom of the 
map, without touching the floor, in 
order to pass the challenge. 

WHERE TO GET MOST POINTS 

B The area with side rails and the 
rail in the middle of the road (in 
the upper right part of the map) is 
absolutely the best place to go for 
maximum pointage. 

WHERE TO DO MOST TRICKS 

3 You only need to amass a 30- 
trick combo to pass the 
challenge, so you can go pretty much 
anywhere for the trick challenge. If 
you're having trouble, though, head to 
the open sewer and just grind the edge. 

THE HIDDEN CHARACTER 
^ Beat Test Runs with a JET 

ranking to get Roboy. Then nail 
him for calling you a noob (newbie). 




<t> Wallrides aplenty (and grinds too). 



&■ Go to this section for points. 



&• Racking up 30 tricks here is easy. 




* "I'm so cool! You're a noob! I'm brilliant! You're not!" Plonker. 



tao QFFICIRL UK mnGHZINE 




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♦ 



TOKYO UNDERGROUND SEWAGE FACILITY 



THE STREET CHALLENGES 
I Most of the Street Challenges in the 

sewer levels are points-based, so 
players familiar with the Y-button shouldn't 
have too many troubles. 

WHERE TO GET MOST POINTS 

In the Sewage Facility, the rails around the 
fourth floor walkways are good for point- 
scoring. In the Bottom Point of the facility, 
head for the brown pipe in the room with the 
brown and blue pipe. A nice string of Y-button 
tricks will score you loads of points. 

WHERE TO DO MOST TRICKS 

Head to the same areas as above to string 
together plenty of tricks. 

THE HIDDEN CHARACTER 
H Get JET ratings on the Test Runs for 
both stages to unleash Poison Jam. 




■f- These are the high scoring spots. 



•f. Poison Jam - another word for Marmite? 



W 



SECTION 7 

HIKAGE STREET 



THE STREET CHALLENGES 

The last challenge refers to the stairwell with the 
crane, on the right of the map. Just grind up to the 
top, jumping gaps as you go, and then back down. 

WHERE TO GET MOST POINTS 
I The stairwell on the right of the map is the 
only place you'll find high-scoring rails. Head 
there for points. 

WHERE TO DO MOST TRICKS 

Any of the stairwells can be used for some extended 
trickery, but there's a particularly good one with a 
closed, looping rail in the middle of the map. 

THE HIDDEN CHARACTER 

3 A JET rating on Hikage Street's Test Runs will 
earn you a Love Shocker. Bless 'em. 








* You can easily get big points on the far right stairwell. 



<t> Where's the belly button? Tsk. 



^ 



KIBOGAOKA HILL 



THE STREET CHALLENGES 
| The last challenge is vague, thanks to the Japanese 

text. Head to the area leading to the large pylons. 
Jump from the second floor ramp onto the highest cable 
on the left set of pylons, then make your way to the 
highest, far left power line (you'll need to jump a few 
times). Stay on the cable, and you'll grind past a small 
gate, unlocking the Graffiti Soul. 

WHERE TO GET MOST POINTS 

H One good place to try the 250,000 point challenge 

is near the level entrance. There's a solitary 
telegraph pole at the top of a short flight of steps, near the 
bottom of the housing area. Grind and trick there. 

WHERE TO DO MOST TRICKS 

With cables everywhere, the trick challenge is easy. 



THE HIDDEN CHARACTER 

Get |ET on the Test Runs and you'l 

as Pots, the GG's mutt. He rules! 



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>ISEUE B< 151 




SECTION g 

THE SKYSCRAPER DISTRICT AND PHARAOH PARK 



THE STREET CHALLENGES 
| The awkward challenge 
here is the one referring 
to the Pharaoh. All you need to 
do is to use the light blue rails to 
do a lap around the Pharaoh 
statue, jumping the gaps to land 
on the next one. 

WHERE TO GET 
3 MOST POINTS 

The observatory tower in 
the middle of the map is a good 
place to head to for big points - 
use the rails surrounding the top 
of the tower. 

WHERETO DO 
3 MOST TRICKS 

The girders around the 
observatory tower are excellent 
for long trick sessions. 

THE HIDDEN CHARACTER 

^ The Immortals are 

unlocked once )ET status 
is achieved, meaning one of 
them becomes a selectable 
character. Where else can you 
control a mummy with a hat? 




■f- Use these rails to do a circuit around the Pharaoh. 



■+■ These rails are found near the top of the observatory tower. 




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4- It's a fairly distinct look, you have to admit. 



^ 



SECTION D 

SKY DINOSAURIAN PARK 



□ 

□ 

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THE STREET CHALLENGES 

The Rail>Swinging ride>Rail 
challenge can be tricky. From the 
entrance of the level, jump onto the red 
rail and ride to the tightly corkscrewed 
section of the track. From here, jump onto 
one of the swinging platforms on your left, 
and then onto the green rail. 

WHERE TO GET MOST POINTS 

C The green rails are high scoring 
beauties, jump on them to rack 
up points. 

WHERE TO DO MOST TRICKS 

This level's a massive roller coaster. You 
don't need our help. Oh, alright then - 
stick to the closed red rail to easily amass 
the 100 tricks for the street challenge. 

THE HIDDEN CHARACTER 
3 JET ratings on Test Runs unlock 

NT-3000 - basically Yo-yo, but with 
a more fashionable sweater. 




-f- Start with the red rail, time your jump to land on one of these platforms, and then jump to the green rail. Easy.. 



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SECTION II 

HIGHWAY ZERO 






THE STREET CHALLENGES 
I The W>W>W>W>W>W Street 

Challenge refers to the six 
billboards that line the short staircase 
in the middle of the stage. You need to 
wallride them all - not too tricky once 
you've got the hang of the timing. 

WHERE TO GET MOST POINTS 

3 There are parallel pipes on the 
rooftop area above the main 
strip. Some of them are high-scorers, so 
use them for big point combos. 

WHERE TO DO MOST TRICKS 

3 From the traffic-jammed street 
just below the entrance, grind 
the side rails until you reach the alley, 
and use the billboards to reach the rail 
that leads to the phone wires. Lots of 
tricking potential there. 

THE HIDDEN CHARACTER 
^ The extras keep on coming - 

clear the Test Runs with a JET 
ranking to play as the Noise Tanks. 
They may think they're cool, but they 
just look like welders to us. 




•*> Wallride this lot in one go. 



w 



t> Noise Tanks? Just a bunch of jumped-up welders if you ask us. 



FORTIFIED RESIDENTIAL ZONE 



THE STREET CHALLENGES 
I The "giant of metal" is the 

massive green girder that goes 
from the second floor to the top of the 
level. Curiosity means you'll probably 
clear the challenge before you even 
worry about how vague it is, though. 
You only need to grind its length to 
unlock the corresponding Graffiti Soul. 

WHERE TO GET MOST POINTS 

3 The big metal pipes lying about 
on the ground floor of the level 
yield loads of points, so bash out your 
Y-button tricks here. 



WHERE TO DO MOST TRICKS 

3 Blimey, you'll need 100 tricks to 
pass the Street challenge here. 
There are a few ways to do this, but a 
good one is to start from the top of the 
map. Grind up the green girder to reach 
the top of the map, from where you can 
start a grind, get in a few air tricks, land 
on a rail and continue a lengthy run. 
This is a stern test of your 1SRF skills. 

THE HIDDEN CHARACTER 
^ Persevere and get a JET ranking 
on all the Test Runs, and you'll 
unlock A.KU.MU, who is... a bit strange. 




BONUS INFD 

TO BE THIS GOOD TAKES AGES. 
Or does it? Sega's superhuman 
QA testers are so good at JSRF 



»■"-/ ""' iiiiuii me game aim 

unlock everything in under 12 
hours. No wonder Gun Valkyrie's 
so bloody difficult... 





t> The 'giant of metal' in all its giant, metallic glory. 















* What the hell's that then? 



a 



> ISSUE D< 133 



o 

□ 

u 



THE OFFICIAL XBOX 
MAGAZINE SURGERY 

Grab those splints and plasters - 
Doctor Ben is in the house... 

□ MUSIC FOR THE 
MASSES 
Are any music-making 
packages being produced 
for Xbox? I've really enjoyed ripping my 
music CDs and making soundtracks, but 
now I want to mix my own. 

lason Hannen 
by email 

Unfortunately, there are no music 
programmes in production at the 
moment. We're hoping that Jester, the 
makers of Music 2000 on PlayStation, 
will be developing something along 
these lines, although nothing's official 
yet. Just imagine being able to rip your 
own music samples to the Xbox hard 
drive then mixing them together... 

BROADBAND OR BUST 

Will a 56K modem become available for 
Xbox? I keep reading about Broadband, 
but the likelihood it will be installed in 
my house is nearly non-existent. A 56k 
option would be a lifesaver for me. 

Mart Bucknole 
by email 

Sorry, but it's unlikely that there'll ever 
be a 56K modem for Xbox. Although the 
demand seems to be there, none of the 
games are optimised to run at the lower 
speed. Why not try using System Link for 
the time being? It's actually a faster 
connection than broadband, but you'll 
probably have to settle for fewer than 16 
players. We love it like a brother made 
from cable and two little connectors. 

BUTTON BASHER 

If I play games for more than an hour, my 
right hand hurts. This hasn't happened 
since long sessions of playing Daley 
Thompson's Decathlon on the C64 back 
in the 80s. 

Gino Moyaerts 
Belgium 

According to scare stories, the newest 
games-related medical condition is 
known as Vibration White-Finger - a 
nerve-damaging condition first observed 
in coal miners using pneumatic drills at 
work. Since the Xbox rumble isn't that 
powerful, it's unlikely to have the same 
effect. And seriously, if it hurts, try 
loosening your grip on the pad and take 
frequent breaks. 

Send your game-related problems to 
Surgery, Official UK Xbox Magazine, Top 
Floor, 99 Baker Street, London, W1U6FP, 
or send an email to staff@oxm.co.uk with 
the subject line 'Surgery.' 



HINTS & CHEATS 



HERE GOES- 



gun VALKYRIE 

Issue 03, 7.6 

Game Disc 03, Playable Demo 

UNLOCK CHALLENGE MODE 

Once you've completed the game, 
Challenge Mode becomes available on 
the main menu. It allows you to revisit 
any level, with any of the characters. 

UNLOCK LEVEL 3 GEARSKIN 

Collect the Halley Core on every stage 
and you'll be awarded the Level 3 
Gearskin for Kelly. Collect the final Halley 
Core on Yggdrasill, and after a brief 
cut-scene, you'll automatically be fitted 
out with this upgraded armour. 




t- Carnage with a Valkyrie flava. 



DEADLY SKIES 

Issue 03, 5.2 

Game Disc 04, Playable Demo 

MORE MONEY 

Shoot down any aerial target highlighted 
in orange on your HUD with guns rather 
than missiles. Since it's far tougher to do 
it this way, the bounty you get for 
destroying it doubles. 




&• Hard cannons equals hard cash. 

ESPN INTERNATIONAL 
WINTER SPORTS 2002 

Issue 03, 3.2 

BEAR COSTUME 

Win all gold medals in the men's events 
in Championship Mode. Press the Left 
trigger or Right trigger at the character 
selection screen to access the costume. 

PENGUIN COSTUME 



Win all gold medals in the women's 
events in championship mode. Press the 
Left trigger or Right trigger at the 
character selection screen to access this 
Antarctic-themed costume. 

ROBOT COSTUME 

Win all gold medals in the men's and 
women's events in Trial Mode. Press Left 
trigger or Right trigger at the character 
selection screen to get the costume. 

Note: Using any costumes will prevent 
you winning medals or setting records. 

CRASH 

Issue 03, 6.6 

Game Disc 04, Playable Demo 

LEAP-FROG BONUS 

During play in the Bronco Bear Pit, you'll 
often see cars lurking by one of the two 
ramps at either end of the arena. Quickly 
drive up the ramp with the cars behind it 
and you'll score a healthy bonus for 
leaping over them. This works in all of 
the game modes. 




*■ Leap-frog bonus nets 5000 points. 

F12002 

Issue 03, 6.7 

Game Disc 04, Playable Demo 

UNLOCK GRAND PRIX MODE 

Achieve a rating of 60% with Bronze 
Medals in all five basic challenges in 
Challenge Mode. Grand Prix Mode will 
be available in the main options menu. 

UFCTAPOUT 

Issue 03, 7.4 

Game Disc 04, Game Movie 

GET FEMME FATALE 

To get Femme Fatale, win eight matches 
in a row on the Arcade Mode. 

UNLOCK BRUCE BUFFER 

To unlock Bruce Buffer, beat UFC Mode 
with every fighter. 

UNLOCK JOHN MCARTHY 

Beat UFC Mode using Bruce Buffer to 
unlock John McCarthy. 

UNLOCK MARIO YAMASAKI 

Beat the UFC Mode using John McCarthy. 



UNLOCK THE CAT 

To unlock The Cat, win four matches in a 
row in arcade mode. 

KNOCKOUT KINGS 
2002 

Issue 03, 6.3 

EASY WIN 

When creating a boxer, give him the 
Body Blaster as his special move. During 
the match, throw a few jabs and back 
away. Wait for your opponent to move in 
and hit him with the Body Blaster which 
should stun him. Continue hitting away 
and you'll knock him out in no time. 
This can be done in all three weight 
divisions and works almost all of the 
time. Also, if you find yourself in trouble, 
try the Backhand (elbow) followed by the 
Body Blaster. It either takes off a good 
amount of energy or stuns the other guy, 
leaving him open for the Body Blaster. 

SIMPSONS 
ROAD RAGE 

Issue 03, 5.9 

CARDBOARD PASSENGERS 

In the options menu, hold down both 
triggers and press the X button four 
times. You will hear a sound (if it's a 
duck noise, you've made a mistake) to 
confirm it. All the passengers you pick up 
will be 2D cut-outs of Springfield's finest. 

UNLOCK CHRISTMAS APU 

Go to the options menu and while 
holding both triggers, press B, B, X, B. 
You should hear a beeping sound 
confirming you have entered it correctly. 
After performing the code, select any 
character. When the game plays, you will 
be Apu in a Christmas Car. 

TREEHOUSE OF HORROR BART 

In the options menu, hold both triggers 
and press B, B, X, A. You should hear a 
beeping sound confirming it has been 
entered correctly. After performing the 
code, choose any character and when 
the game begins you will be Bart in a 
Halloween costume. 

HAPPY NEW YEAR KRUSTY 

In the options menu, while holding both 
triggers, press B, B, X, Y. You should hear 
a beeping sound to confirm the code. 
After entering the code, select any 
character. When the game starts, you will 
be Krusty in a Happy New Year car. 

PLAY AS SMITHERS 

Go to the options screen, hold both 
triggers and press B, B, Y, Y. There should 
be a beeping sound to confirm the code. 
When you start the game you will play 
as Smithers in Mr. Burns' limo. 



ta< DFFICIRL UK 



mnGnziNE 



orpoai UK yoox magaznc 



ARCTIC THUNDER 

Issue 03, 2.4 

ALL BOOSTS MODE 

To turn every collectable power- 
up in the game to Boosts, at the 
mode select screen press Y, 
Black, Black, Y, Right trigger, 
Start.. 

ALL INVISIBLE 

Turn every collectable power-up 
in the game to Invisibility, At the 
mode select screen press X, Y, X, 
Right trigger, Y, Y, Start. 

UNLOCK SNOWMAN 

Acquire Gold Medals on all 
twelve race tracks in Race Mode 
by completing each race in first 
place. You'll unlock a hidden 
character called Snowman. 




4> Skidoo boosts everywhere. 

TEST DRIVE OFF- 
ROAD WIDE OPEN 

Issue 03, 3.1 

UNLOCK DODGE T-REX 

Finish in first place in season 
four of Career Mode. You must 
do this in the power division to 
unlock this hidden car. It can be 
used in all game modes. 

UNLOCK HUMVEE 

Finish in first place in all of the 
first three seasons of Career 
Mode. Do this in all of the 
divisions for a Humvee to use in 
all game modes. 

UNLOCK MONSTER TRUCK 

Complete all thirty six tracks in 
Single Race Mode to unlock a 
monster truck. This secret car 
can be used in all game modes. 

BLOOD OMEN 2 

Issue 03, 6.1 

HOW TO BEAT CHAPTER 6 
BOSS SEBASTIAN 

Sebastian is the boss of The 
Industrial Quarter 'The Nexus 
Stone'. To defeat him, you must 
fight him through three different 
attack patterns. In the first attack, 
Sebastian's helper on the top 
level of the room activates vents 
that spew damaging steam. 
Block Sebastian's attacks and 
immediately use a Fury attack 



with the B button to knock him 
into the steam. Repeat this 
process five times and Sebastian 
will then go on the offence with 
his second attack pattern. Run 
away from the central platform 
because a deadly energy stream 
will spring out of the middle. 
Sebastian will pounce off the 
walls and attack. As he's about 
to jump, run to the opposite side 
of the energy stream and 
Sebastian will jump into it. After 
three times the third attack 
pattern begins. Sebastian 
commands his helper to raise a 
platform - jump onto it and use 
your charm ability on Sebastian's 
helper. Once you have control of 
the helper, make him pull the 
levers in front of him until the 
floor below is flooded in steam. 
Now you can use your normal 
attacks to defeat Sebastian. 

NBA INSIDE DRIVE 
2002 

Issue 03, 7.2 

Game Disc 05, Game Movie 

LITTLE PLAYERS 

Go to the options screen and 
select the codes menu. Enter 
SMALLSHOES as a code. Repeat 
the code to disable it's effect. 

UNLOCK XBOX BALL 

To unlock the Xbox ball go to the 
codes screen in the options 
menu and enter the word 
BACHMAN. 

STAR WARS 
OBI-WAN 

Issue 03, 3.3 

UNLOCK DARTH MAUL'S 
ARENA 

To play with the Sith Lord In Vs 
Mode, defeat the man himself in 
the main game. 

UNLOCK DEPA BILLABA 

To unlock Depa Billaba in Vs 
Mode, beat the training droid in 
the Jedi Arena of the main game. 

UNLOCK EETH KOTH 

To unlock Eeth Koth in Vs Mode, 
beat him in the Jedi Arena in the 
main game. 

UNLOCK MACE WINDU 

To unlock Mace Windu in Vs 
Mode, defeat him in the Jedi 
Arena of the main game. 

UNLOCK TUSKEN 
RAIDERS' ARENA 

To unlock the Tusken Raiders' 
arena in Vs Mode, complete the 
two Tatooine levels (Missions 19 
and 20) in the main game. 




*• Tooth-picks... to the death. 

CRASH 
BANDICOOT: 
THE WRATH OF 
CORTEX 

Issue 03, 7.1 

SPECIAL ENDING 

To see the special game ending 
you'll have to collect every Clear 
Gem in the game. You can get 
one clear Gem in each main 
level by smashing every single 
box and every crate that's visible 
throughout the whole stage. 

2002 FIFA 
WORLD CUP 

Issue 03, 8.0 

Game Disc OS, Game Movie 

TO UNLOCK AN 
ALL-EUROPE TEAM 

Complete the World Cup Mode 
and finish off by winning the 
World Cup. You'll then have 
unlocked the All-Europe team in 
the Friendly Mode of the game. 
This team features some of the 
best European players - 
including Beckham, Owen, Raul, 
Zidane and Desailly. 

ISS2 

Issue 03, 5.1 

Game Disc 04, Game Movie 

GAME PLAY TIPS 

Don't mix up your tactics just 
because opposing teams use a 
different formation against you. 
Instead, stick to the default 
formation for your own side as 
your chosen team will inevitably 
play much better in their default 
setting. It also becomes very 
confusing if you keep adjusting 
your own style of play. It's 
common footy sense - play to 
your strengths. Choose a team 
best suited towards your 
individual style and stick with it 
long enough to master it. 




•t- "Stick to dee-ee-fault..." 



YOUR OPINION 

When the Japanese Xbox Controller S 
landed in the office, we threw it into a 
corner of the games room like a pair of 
week-worn pants. Then from outer- 
space, a spotty man (Ben) bought it back to life by 
actually using it to play Halo. This issue's raging 
debate: Which is the king of controllers? 

I prefer the original. Nice button action, good rumble! 
Silat 

My hands are still recovering from opening the 
packaging for my second Official UK controller. I'll go 
for the Controller S in future to protect my hands. 
Raptor 

My neighbour bought an unofficial Mad Catz Xbox 
controller. I've played a lot of Halo with it and it's great 
if you want to save some money. The rumble feature is 
a little weaker than the Official controller though. 
lindavitarme 



The rumble feature in the Official UK controller is too 
loud. I guess that I'll just have to put up with it. 
harry b 

I turned off the rumble feature in RalliSport Challenge. 
I could hardly keep a grip on the controller. 
Tom Scott 

I have used a lot of controllers over the years. 
Remember the Kempston compatible on the ZX 
Speccy? I think the Official UK controller is well built 
and I have had no problems - so far! 
madeupU 

The unofficial Gamester pad has nice bits of rubber to 
help your hands grip but the buttons are a bit loose. 
grahameshere 

I thought that the whole point of Controller S was to 
give players in the US and UK an alternative. It's 
specially designed for pixies who, for some stupid 
reason, can't get their hands round the normal one. 
theenoeffect 

Controller S is great and I've used it loads. It feels 
better than the Official UK controller and the button 
placement feels more natural. I'm buying two of them 
and will leave the Official UK controller untouched. 
Xman 

I bought Controller S and it works fine with my UK 
Xbox. To be honest I don't have any problems with the 
Official UK controller although I sometimes hit the 
black button or white button when I'm trying to hit the 
Y button. 
lumpingledi 

NEXT MONTH'S TOPIC - What will be the top Xbox 
game on display at this year's E3 event? 

Send Your Opinion via email to ben.talbot@oxmuk.co.uk 
with the subject line 'Your Opinion'. Alternatively, you 
can write them down and send them to Your Opinion, 
Top Floor, 99 Baker Street, London, W1U 6FP. 
Don't forget the forums on our website: 
www.officialxboxmagazine.co.uk 



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> ISSUE □< 





□ 
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£2 
U 



Welcome back to the O^/c/o/ UKXbox 
Magazine's Game Clubs. These pages are 
crammed with the glitches, devious strategies, 
hidden secrets and all the cool stuff you won't 
find in the instruction manual. 

It'll take all your creative energy, imagination 
and skill to become a part of Game Clubs. If 




•tutti-frutti 
stripy cone 

Choose Style Challenge Mode 
and drive slowly (around 2mph) into any of the 
green cones. Nudge it into one of the red cones 
and they'll become a single stripy cone. This 
works on any circuit. 

NEW PAINT JOBS 

Play the game for five hours and you will unlock 
Medal Pursuit Mode in the main menu. Race 
around the track in this mode and beat the target 
times to unlock new paint jobs. 
Submitted by MKfreek 

ONE ON ONE 

When starting the One on One Mode, lower the 
difficulty to the easiest setting. Although you 
probably won't be able to earn a medal, you will 
have a higher chance of winning the car. You'll be 
able to use the car you've unlocked to win a 
medal in the One on One Mode. 
Submitted by Raptor Red 



CLUB AMPED 




INFINITE 
^GRAB GLITCH 

Go to the mountain named Stratton and pick the 
American Express course. When you start playing, 
move to the left, go past the snowman and get 
plenty of height off the next jump. While jumping, 
aim directly for the pole holding up the chair lift. 
Perform a Rodeo and you should become stuck 
between the pole and the yellow crash pad. 
Because you're stuck in mid-air, you'll be able to 
hold a grab for as long as you want. Wiggle out of 
the glitch by jumping and spinning. 
Submitted by Daniel Raysan 



~DON THE GHfTlE CLUBS 

WE WANT YOU! 



Don't keep the good stuff to yourself. Share them 
with the rest of the Xbox community and become 
a founder member of the Game Clubs. Inform us 
however you see fit - with emailed instructions, 
written notes, diagrams, photos or even videos. 

Do whatever it takes to get the message 
across to your Play:More buddies. There's a prize 



you've discovered a secret or a new way to play 
any of the latest games, send it in and we'll 
dedicate a Game Club to you. We'll credit every 
submission that's printed and the best one each 
month wins a prize. Cut-out and send the 'Club 
Membership' coupon on the opposite page and 
check the bottom of this page for details of entry. 




AMATEUR FILM 
MAKERS 

Complete the game on the 
hard difficulty setting with heavy traffic turned on. 
You will unlock the ability to use the replay 
camera while your playing the game. Once 
unlocked, you can cycle through the different 
viewpoints by pressing up on the directional pad. 
The optional views are: first person, behind the 
vehicle and third person. 

ELEVATOR ACTION 

Go to mission A-4 and head toward the big 
unfinished building. When you reach the building, 
go straight towards it. Instead of going up the 
large ramp, make a 90-degree right turn. Drive 
inside the building area and in the far right corner 
you'll find a small concrete ramp. Drive up the 
ramp and follow a red construction walkway 
along to a hidden elevator. Once you're on the 
elevator, press Y to activate it. Ride up to the top 
and you'll find yourself positioned much closer to 
the classified documents. 

BEAT MISSION B-6 

This is the quickest route: At the start of the level, 
make a sharp left turn and drive down the lake 
shore road. Hit the dump truck and head for the 
drop-off point behind the highway ramp. After the 
drop-off, take a left and connect with the next 
truck. Negotiate the side streets to reach the docks 
area. Here you'll find another drop-off point. Drive 
out of the docks area and take a right, returning 
to the same road where the first drop-off was 
located. The last truck can be found a little way 
past the first drop-off point. After hitting it, make a 
U-turn and head towards the exit ramp. Go up the 
ramp and around the dock to the last drop-off. Be 
especially careful because it's easy to drive into 
the sea at this point if you're not concentrating. 



for the top contribution and you'll earn the 
respect you deserve. See page 117 for details of 
how to photo or video your games. Join Game 
Clubs at ben.talbot@oxmuk.co.uk (subject line 
'Game Clubs') or send the coupon on the far right 
to: Game Clubs, Official UKXbox Magazine, Top 
Floor, 99 Baker Street, London, W1U 6FP. 




THE MOOD FOR MUSIC 



Have you made a custom soundtrack for your 
favourite game yet? Each month we'll be printing 
your greatest soundtracks for Club Gotham, Club 



Amped and more. Complete the coupon with a 
list of your top five tunes and send it in to us at 
the usual address. 



CLUB MUNCH 



^ HEALTH-UP GLITCH 
!2ii»I I 'Writ's possible to transfer health from one character 
to another during play. Drink from any of the Health 
vending machines with Abe or Munch then immediately press the 
black button to switch to your partner. It doesn't work every time, but 
you can tell if the glitch has worked if the life meter appears around 
your partner's head. 

CHAIN REACTION 

You can use Munch's Zap ability to force the Vykkers into the water- 
borne mines in level five, Flouride Tanks. If you're lucky, you might be 
able to initiate a chain reaction, where the Vykker will be knocked 
from one explosion to the next. Practise to see how many mines you 
can set off in one attempt. 

GET ZERO QUARMA 

Once you've finished using the Mudokons to make it through each 
stage, pick them up one by one and throw them into water or onto 
land mines. If the level contains Fuzzles, make the furry critters fight 
against difficult enemies unassisted so that they are killed. Attempt to 
kill every Mudokon and Fuzzle in the game (excluding the two secret 
levels) and you'll get Zero Quarma. There is no reward for doing this, 
but it's actually quite hard to be this mean. 



YOUR TOP FIVE TRACKS 



1: SUMMERTIME IN THE STUDIO (KINOBE) 
2: IRRITATING NOISES (BENT) 
3: 21 SECONDS (SO SOLID CREW) 

4: THE SURE SHOT ( J ADELL) 
5: ETOH (THE AVALANCHES) 



DEAR OFFICIAL UK 
XBOX MAGAZINE, 

Here are my top five tunes for Club 

D 

2) 

3) 

4) 

5) ; 

NA 
ADDRESS 

CONTACT TELEPHONE NUMBER 

Either cut out or photocopy this coupon, filljt in and 
send it to Game Clubs, Official UKXbox Magazine, 
Top Floor, 99 Baker Street, London, W1U 6FP 



IBB QFFORL UK 



mnGnziNE 




xeox 



acnoa ix xtjox na ya ne 




BRINGING OUT THE DEAD 

Dn any level in Single Player Mode, grab at least 
one grenade or a rocket launcher. When you're 
walking into a section that triggers a cinema sequence, drop the 
grenade or launch a rocket at your feet. If timed correctly, you will see 
Master Chief walking into the cinema sequence, while your old corpse 
lies crumpled in the background. 

TREE HUGGER - THE REVENGE 

Choose Slayer Mode in multiplayer and select the Blood Gulch stage. 
Make Player One run towards the large tree near the red base. Player 
Two should stand near the tree at a right angle to the direction Player 
One is running in. As Player One approaches the tree he should jump 
and Player Two must fire a rocket at the ground below his feet. The 
explosion should then propel Player One into the tree. If Player One 
dies, his corpse will often hang from the branches. 

WARTHOG CRUSH 

On the Silent Cartographer stage, clear the beach of Covenant and pick 
up a few plasma grenades. The human drop ship will fly over you, 
preparing to lower a Warthog onto the beach. Throw a few plasma 
grenades so that they stick to the bottom of the drop ship. Try to time it 
so that they explode at the exact moment the Warthog is released from 
its moorings. If you've timed it correctly, the explosion will send the 
Warthog hurtling towards the ground. It hits the ground with such 
force that it bounces around quite violently, so try not to get squished 
as it bangs around the beach. 

FIREWORKS 

Throw a grenade into the sky and immediately throw another one 
straight after it. The explosion of the first grenade will trigger the 
second one and the resulting explosion will look like fireworks. 
Experiment with combinations of fragmentation grenades and plasma 
grenades for the optimum aesthetic effect. 

MASTER TRAITOR 

On the Silent Cartographer stage, shoot one or two of your own 
marines with any weapon. Unlike some of the other levels where they 
just seem offended by your friendly fire carnage, they'll start shooting 
back at you and shout things like, "He's gone loco!" and "Clean the 
mud off your visor!" 

BLUE MEANIES 

Hunters are heavily armoured and it normally takes a lot of bullets and 
well-timed dodging to take them down. But look closely and you'll see 
orange patches on the backs of the Hunters. A well placed shot in one 
of these weak spots will bring the Hunter crashing down, as 
demonstrated during the first minute of the title-screen video. 
Submitted by Ross Tebatt 



Wm 



DEAD OR ALIVE 3 



THERE'S NO BUSINESS LIKE 

r SNOW BUSINESS 

Select Versus or Training Mode and highlight the 
snow stage. Then press X for light snow showers, Y for a blizzard, or A 
for a random effect. 

GROUND FORCE 

Start each match in Survival Mode by flooring your opponent with a 
heavy kick. Once they're down, use a ground attack and the opponent 
will drop multiple bonus items. 

HAYABUSA GLITCH 

In versus mode, choose Hayabusa and Kasumi. As Hayabusa, perform 
the Tenchi Gaeshi (a handstand) by pressing down on the directional 
pad, then Y and then B. While Hayabusa is in this stance, make 
Kasumi use her throw by pressing up on the direction pad and then 
pressing A. Kasumi will jump on Hayabusa and he will suddenly be 
seen standing the right way up. 



FLOOD LEVEL RISING 

The Flood are a fearsome opponent on any difficulty setting, but your 
suit flashlight dazzles them, giving you extra time to attack. 
Submitted by Ross Tebatt 

MULTIPLAYER CUSTOM GAMES 

Why not send in your Multiplayer custom games. Enter your 
multiplayer settings on the coupon at the side of the page. Our first 
custom game, Shotgun War, is courtesy of Halo stalwart Ross Tebatt. 

CUSTOM GAME TITLE: SHOTGUN WAR 

GAME TYPE: SLAYER, TEAM PLAY: NO, KILLS TO WIN: 50, DEATH 
BONUS: NO, KILL IN ORDER: NO, NUMBER OR LIVES: INFINITE, MAX 
HEALTH: 100%, SHIELDS: NO, RESPAWN TIME: INSTANT, RESPAWN 
TIME GROWTH: NONE, ODD MAN OUT: NO, INVISIBLE PLAYERS: 
NO, SUICIDE PENALTY: NONE, INFINITE GRENADES: NO, VEHICLE 
SET: NONE, WEAPONS SET: SHOTGUNS, STARTING EQUIPMENT: 
CUSTOM, OBJECTIVE INDICATOR: NONE, OTHER PLAYERS ON 
RADAR: NO, FRIEND INDICATORS: NO 



ISSUE 04 

DEAR GAME CLUBS, 



Here is my membership for Club 



ODD MAN OUT: YES or NO § 

INVISIBLE PLAYERS: YES or NO 

SUICIDE PENALTY: 5, 10, 15 or NONE 1 

Please print my sneaky ideas and game i 

P la Y hints - INFINITE GRENADES: YES or NO 

A DESCRIPTION OF MY CHEAT, HINT OR VEHICLE SET: WARTHOG, GHOST, 

WACKY GLITCH: Use extra paper if needed SCORPION, ALL 3 

WEAPON SET: ROCKETS, SHOTGUNS, 

HUMAN, NORMAL, PISTOLS, RIFLES, SNIPER, | 

NO SNIPING or PLASMA 

STARTING EQUIPMENT: CUSTOM or 1 

GENERIC I 

OBJECTIVE INDICATOR: NONE, 

MOTION TRACKER or NAV POINTS 

OTHER PLAYERS ON RADAR: YES or NO 
If you want to demonstrate you're a Halo FRIEND INDICATORS : YES or NO 

master, send us your custom multiplayer 
games. Complete the form below and circle 
each option where appropriate. ADDITIONAL RULES: 

HERE IS MY MULTIPLAYER | 

SETUP FOR HALO: 

i 

GAME TITLE: 

(circle options below as appropriate) MY NAME 

GAME TYPE: SLAYER, TEAM SLAYER, FLAG | 

ODDBALL, INVASION MY ADDRESS i 

TEAM PLAY: YES or NO | 

KILLS TO WIN: 5, 10, 15 or 25 | 

DEATH BONUS: YES or NO 
KILL IN ORDER: YES or NO 

ft 

NUMBER OF LIVES: 1, 3, 5 or INFINITE 

MAX HEALTH: 50%, 100%, 150%, 200%, 

300% or 400% 

SHIELDS: YES or NO 

RESPAWN: 5, 10, 15 or INSTANT 



RESPAWN TIME GROWTH: 5, 10,15, NONE London, W1U6FP. 



EITHER CUT out, photocopy or draw out this 
coupon, fill it in where appropriate, and send 
it to Game Clubs 05, Official UKXbox 
Magazine, Top Floor, 99 Baker Street, 



GAME DISC USES BINK VIDEO TECHNOLOGY. COPYRIGHT (0 1997-2002 BY RAD GAME TOOLS, INC 



> ISSUE D< IS? 



XBOX MAN 


Episode Four 








AFTER FANBOY'S SCANDALOUS VERBAL ASSAULT LAST 1 
MONTH, XBOX MAN HAS LOST THE WILL TO LIVE... 




Ho/o... 1 loved 
you... sob! 




■ ^^K^~***+*. 






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^^Yes, you're right. 

[ Fanboy hasn't seen 
^^^the last of me!^ 




^v WB 



MEANWHILE 



Now I've got rid of Xbox 

Man, people will only be 

able to play the games I 

ike. Mwa ha ha ha! 





OFFICIAL UK XBOX MAGAZINE ISSUE 
www.officialxboxmagazine.co.uk 
EMAIL: staff@oxmukxo.uk 
TELEPHONE: 020 7317 2477 
FAX: 020 73T7 2630 



SSUE04 



WHO WILL WIN THIS EPIC CONFRONTATION? 
FIND OUT NEXT MONTH! 



TOP FLOOR, 99 BAKER STREET, LONDON, W1U 6FP 



STAFF 

EDITOR-IN-CHIEF: JAMES ASHTON (020 7317 2471) 
REVIEWS EDITOR: ED LOMAS (020 7317 2472) 
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READER INTERACTION EDITOR: BEN TALBOT (020 7317 2477) 
ART EDITOR: ADAM HAYES (020 7317 2476) 
DESIGNER: PHIL MADGE (020 7317 2474) 
PRODUCTION EDITOR: PAUL WILSON (020 7317 2479) 

CONTRIBUTORS 

PRODUCTION: CAM WINSTANLEY 

ILLUSTRATION: JOE ROBERTS, WWW.IDENT1KAL.COM 

PHOTOGRAPHY: JAMES CHEADLE 

ADVERTISING 

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(020 7317 1122) duncan.ferguson@oxmuk.co.uk 

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PUBLISHING DIRECTOR: COLIN CAMPBELL 
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DISTRIBUTION BY SEYMOUR 
STEPHEN WARD, TRACY JONES 



SPECIAL THANKS TO: 

PAUL FOX, NICK GRANGE. TINA HICKS, RICHARD 
TEVERSHAM, MARK MASLOWICZ, STEVE MCGILL, MICHAEL 
NEWEY, TOM BINGLE, MARK GRAVESTOCK, PETER 
CARDWELL AND EVERYONE AT MICROSOFT UK. AND TO 
MIKE SALMON, FRANK O'CONNOR, SARAH ELLERMAN, DAN 
EGGER, FRANCESCA REYES, DAVE REES, MIKE WILMOTH 
AND JULIANN BROWN AT OFFICIAL XBOX MAGAZINE US. 



ABOUT THE OFFICIAL XBOX MAGAZINE 

The Official UK Xbox Magazine is a publication of 
OXM(UK) a wholly-owned subsidiary of the Future 
Network and published under license from Imagine 
Media. Official Xbox Magazines are currently published or 
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publish in all world territories excluding Japan. If you're 
interested in becoming a licensee, contact International 
Business Manager: Claire Morgan on +44 (0) 1225 442244 
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ALSO FROM THE FUTURE 
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XGAMER IS THE FUTURE 
NETWORK'S UNOFFICIAL XBOX 
MAGAZINE. PUBLISHED TWO 



OFFICIAL UK XBOX MAGAZINE, 
ITS THE PERFECT COMPANION 
TO THIS FINE MAG. 

. The Future Network serves the information 
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Hsi«i by creating magazines and websites that 
offer superb value for money, and are a pleasure to read 
and to visit. This simple strategy has helped create one of 
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publish more than 100 magazines, 20 magazine websites, 
and a number of web networks from offices in four 
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'Xbox' is a trademark of Microsoft Corporation in the 
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OXM(UK) under licence from the owner. The 
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OXM(UK) under license from Microsoft Corp. 



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In OFFICIAL UK XBOX MAGAZINE 



HALO 2 

'NUFF SAID 



PLUS! 5 PLAYABLE DEMOS! 

INCLUDING MAX PAYNE AND JET SET RADIO FUTURE 

THE MAKING OF HALO 

EXCLUSIVE DVD PRESENTATION 

ISSUE 05 OF OFFICIAL UK XBOX MAGAZINE 

ON SALE WEDNESDAY JUNE 19 

TURN TO PAGE 050 TO SECURE YOUR COPY NOW 



DEAR NEWSAGENT 

PLEASE RESERVE ME a copy of Official UK Xbox Magazine 

Name 



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Address 



Cut out this coupon (or copy it) and hand it to your newsagent. 

Alternatively, see the subscription service on page 050 to secure 

your copy every month. 

TO THE NEWSAGENT: 

Official UK Xbox Magazine is distributed by Seymour. 









V 







Pants to the rule book. Freestyle instead. Go jib, bonk and spin on 80 jaw dropping, 
wide open runs. 'With more freedom than has ever appeared in any snowboarding game 
to date. And blessed with visuals that will make your eyes melt' according to CVG 
magazine. So, just grab some phat air, pull gnarly tricks and reap those high scores. 

www.xbox.com/UK/amped ■PI_iO lL H rtlCDR-E. -F 3 ' 




Dft Corporation All rights reserved. Mic 



--■-marks of Microsoft 
of their respective owners 

















TRAIN LIKE HIM/PLAY LIKE HIM/BE HIM 




PlayStation®? 





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